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Video Locations: Arcade 0:39 DOS 1:58 Apple 2 3:16 BBC Micro 4:35 Atari 2600 5:53 Entex Adventurevision 7:12 VIC 20 8:30 TI99 8:49 Commodore 64 11:07 Colecovision 12:26 Intellivision 13:44 Atari 8 bit/800/XE/XL 15:02 Atari 5200 16:21 Atari ST 17:40 Gameboy COlor 18:58 Genesis / MegaDrive 20:17 Super Nintendo 21:35 Amiga 22:53 Windows 24:12 Jaguar ( Defender 2000 ) 25:30 ZX Spectrum ( CLONE deffendar ) 26:49 MSX 2 ( CLONE Desolator ) 28:08 Amiga ( CLONE Anarchy ) 29:22 Amstrad ( CLONE Defend or Die ) 30:41 Vectrex ( CLONE Protector ) 31:59 Creds: 33:18 Description Source: Defender is an arcade video game developed and released by Williams Electronics in 1980. A shooting game featuring two-dimensional (2D) graphics, the game is set on a fictional planet where the player must defeat waves of invading aliens while protecting astronauts. Development was led by Eugene Jarvis, a pinball programmer at Williams; Defender was Jarvis' first video game project, and drew inspiration from Space Invaders and Asteroids. Williams planned to display the game at the Amusement & Music Operators Association (AMOA) trade show, though development delays resulted in the team working on the game up until the show started. Defender was commercially successful, selling over 55,000 units to become the company's best selling arcade game. Praise among critics focused on the game's audio-visuals and gameplay. It is frequently listed as one of Jarvis' best contributions to the video game industry, as well as one of the most difficult video games. Defender was ported to numerous platforms, inspired the development of other games, and was followed by sequels and many imitations. Gameplay Defender is a two-dimensional side-scrolling shooting game set on the surface of an unnamed planet. The player controls a space ship as it navigates the terrain, flying either to the left or right. A joystick controls the ship's elevation, and five buttons control...