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Arcade 0:55 Apple 2 2:55 Thomson MO5 4:53 Amstrad 6:29 ZX Spectrum 8:28 BBC Micro 10:28 Commodore 64 12:11 Atari 8bit / 800 / XE/XL 14:11 Atari 7800 ( Home brew ) 16:10 DOS 18:09 MSX 20:08 NEC PC88 22:08 Tandy CoCo 24:07 Macintosh 26:08 Nintendo Entertainment System 28:27 Atari ST 30:26 Amiga 32:25 Apple 2GS 34:24 Nintendo DS ( Arkanoid DS ) 36:26 Description Source: Arkanoid (アルカノイド Arukanoido?) is an arcade game developed by Taito in 1986. It is based upon Atari's Breakout games of the 1970s. The title refers to a doomed "mothership" from which the player's ship, the Vaus, escapes. Overview: Much like the game Breakout, the player controls the "Vaus", a space vessel that acts as the game's "paddle" which prevents a ball from falling from the playing field, attempting to bounce it against a number of bricks. The ball striking a brick causes the brick to disappear. When all the bricks are gone, the player goes to the next level, where another pattern of bricks appears. There are a number of variations (bricks that have to be hit multiple times, flying enemy ships, etc.) and power-up capsules to enhance the Vaus (expand the Vaus, multiply the number of balls, equip a laser cannon, break directly to the next level, etc.), but the gameplay remains the same. At round 33, the final stage, the player will take on the game's boss, "DOH", a head resembling moai.[1] Once a player reaches round 33, he must defeat DOH with his remaining extra lives because there are no continues on the final round. The game opens with a monologue stating the following: "THE TIME AND ERA OF THIS STORY IS UNKNOWN. AFTER THE MOTHERSHIP "ARKANOID" WAS DESTROYED, A SPACECRAFT "VAUS" SCRAMBLED AWAY FROM IT. BUT ONLY TO BE TRAPPED IN SPACE WARPED BY SOMEONE........" A second monologue is at the end of the game, after destroying the "dimension-controlling fort" that looks like a red wire-frame Moai. DIMENSION-CONTROLLING FORT "DOH" HAS NOW BEEN...