Windows Embedded Standard is a general purpose OS, based on the Windows codebase, that is highly modular and fine tuned to run on a number of devices ranging in size and complexity (but less powerful and kess general purpose in nature than your average PC) that are x86/x64
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powered (casino gaming consoles, retail kiosks, hand-held devices, etc). The next version of Windows Embedded Standard will arrive some time in 2010 - thus the name Windows Embedded Standard 2011.
Windows Embedded is the general term for all Windows embedded products including Windows Embedded Standard, Windows Embedded Compact (aka CE), Windows Embedded Server, Windows Embedded Enterprise.
For the Windows Embedded Standard product line, product examples are Windows XP Embedded (aka XPe), Windows Embedded Standard 2009, Windows Embedded Standard 2011, Windows Embedded POSReady 2009.
We figured it would be a good idea to meet some of the developers who write Windows Embedded Standard to get a better understanding of, well, exactly what it is and where it is going. Here, we meet and chat with Windows Embedded Standard developers Oren Winter, Jon Parati, Mike Moini and Milong Sabandith. What are the key new features in Windows Embedded Standard 2011? What is Windows Embedded Standard 2011, exactly? What's Windows Embedded CE, again? How is Windows Embedded related to Windows proper? Windows Embedded Standard 2011 is built from the same sources that make up Windows 7? What's different between the two and why? How is Windows Embedded Standard able to be so modular? What's the developer story for Windows Embedded Standard 2011? And more. Tune in. Classic Channel 9.
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