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Videos 1 to 30
Puzzle Quest Galactrix - a GameZombie.tv Exclusive Interview
from My Videos May 26, 2008
Author: gamezombie Added: Mon, 26 May 2008 17:49:35 -0800 Duration: 176GameZombie.tv presents an exclusive video interview with Tim Ramage, Senior Producer for D3 Publisher. Creative Director/Executive Producer: Spencer Striker, Produced by Tyler Mager, motion graphics by Leetal Halamish, music remixed by Chris Bates, VJ'd and edited by TJ Babcock of the GZ crew.
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Puzzle Quest Galactrix - a GameZombie.tv Exclusive Interview
from Videos by gamezombie May 26, 2008
Author: gamezombie Added: Mon, 26 May 2008 17:49:35 -0800 Duration: 176GameZombie.tv presents an exclusive video interview with Tim Ramage, Senior Producer for D3 Publisher. Creative Director/Executive Producer: Spencer Striker, Produced by Tyler Mager, motion graphics by Leetal Halamish, music remixed by Chris Bates, VJ'd and edited by TJ Babcock of the GZ crew.
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Puzzle Quest Galactrix - a GameZombie.tv Exclusive Interview
from my videos May 26, 2008
Author: gamezombie Added: Mon, 26 May 2008 17:49:35 -0800 Duration: 176GameZombie.tv presents an exclusive video interview with Tim Ramage, Senior Producer for D3 Publisher. Creative Director/Executive Producer: Spencer Striker, Produced by Tyler Mager, motion graphics by Leetal Halamish, music remixed by Chris Bates, VJ'd and edited by TJ Babcock of the GZ crew.
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Puzzle Quest Galactrix - a GameZombie.tv Exclusive Interview
from Revver - game Videos May 26, 2008
Author: gamezombie Added: Mon, 26 May 2008 17:49:35 -0800 Duration: 176GameZombie.tv presents an exclusive video interview with Tim Ramage, Senior Producer for D3 Publisher. Creative Director/Executive Producer: Spencer Striker, Produced by Tyler Mager, motion graphics by Leetal Halamish, music remixed by Chris Bates, VJ'd and edited by TJ Babcock of the GZ crew.
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Puzzle Quest Galactrix - a GameZombie.tv Exclusive Interview
from YouTube :: Tag // motion-graphics May 26, 2008
GameZombie.tv presents an exclusive video interview with Tim Ramage, Senior Producer for D3 Publisher. Creative Director/Executive Producer: Spencer Striker, Produced by Tyler Mager, motion graphics by Leetal Halamish, music remixed by Chris Bates, VJ'd and edited by TJ Babcock of the GZ crew. Author: gamezombieutube Keywords: gamezombie gz puzzle quest galactrix video games news web series d3 publisher strategy spaceships pc nintendo wii xbox Added: May 26, 2008
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Flight of Daedalus
from YouTube :: Tag // ComputerGraphics April 20, 2008
The Flight of Daedalus was a project I worked on in 2004. It was my first serious foray into 3D computer graphics, or any video/animation work as well. It was created in Lightwave 3d 7.0. It was also tied into the story of a web based video game that I was working on (OK, I admit it, I still am working on it occasionally.) The short is a cheesy and it is lacking the ending. I was also working on a laptop that wasn't really up to the task of doing 3D graphics. Despite all of the limitations of the project I had fun with it, and learned quite a bit from it. I hope you enjoy it or at least get a grin out of it. For more (and better examples of my work), head to http://gregtatum.com/ Author: Hinchu Keywords: Spaceships CG 3D Daedalus Lightwave Flight Short Film Animation Added: April 20, 2008
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The rainbow invaders 2
from Dailymotion - most recent videos March 31, 2008
Mo, a housekeeper, is being invaded by strange tiny rainbow spaceships . Her kitchen may soon become a lab for an unknown planet . As she wants to keep her kitchen to herself she has decided to fight back . The war is on!Author: aprilmo Tags: comedy science fiction invaders spaceships kitchen housekeeper Posted: 31 March 2008 Rating: 0.0 Votes: 0
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2001 A Space Odyssey - Space Sequences Tribute Part 4of4
from YouTube :: Tag // ComputerGraphics May 14, 2007
And here the "Mother" of all Science Fiction Movie Special Visual Effects: Stanley Kubricks "2001 - A Space Odysee" from 1968. All seen here is handmade. All photographic effects, no Computer Graphics of course, and as always all SFX Scenes from the Movie cut toghether in full length and in chronological order. Because it's more than 36 Minutes of FX, including the "changing Dimensions" FX, i had to split in into 4 parts. And don't adjust your volume when there's nothing to hear. It's meant that way ;). Quote Wikipedia: "I tried to create a visual experience, one that bypasses verbalized pigeonholing and directly penetrates the subconscious with an emotional and philosophic content. I intended the film to be an intensely subjective experience that reaches the viewer at an inner level of consciousness, just as music does; to „explain" a Beethoven symphony would be to emasculate it by erecting an artificial barrier between conception and appreciation. You're free to speculate as you wish about the philosophical and allegorical meaning of the film -- and such speculation is one indication that it has succeeded in gripping the audience at a deep level -- but I don't want to spell out a verbal road map for 2001 that every viewer will feel obligated to pursue or else fear he's missed the point. Stanley Kubrick (1968)" Author: MetalApe Keywords: Sci-Fi Science Fiction Visual Effects 1968 Vintage Spaceships Model Design Stanley Kubrick Arthur C. Clarke HAL 9000 Added: May 14, 2007
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2001 A Space Odyssey - Space Sequences Tribute Part 3of4
from YouTube :: Tag // ComputerGraphics May 14, 2007
And here the "Mother" of all Science Fiction Movie Special Visual Effects: Stanley Kubricks "2001 - A Space Odysee" from 1968. All seen here is handmade. All photographic effects, no Computer Graphics of course, and as always all SFX Scenes from the Movie cut toghether in full length and in chronological order. Because it's more than 36 Minutes of FX, including the "changing Dimensions" FX, i had to split in into 4 parts. And don't adjust your volume when there's nothing to hear. It's meant that way ;). Quote Wikipedia: "I tried to create a visual experience, one that bypasses verbalized pigeonholing and directly penetrates the subconscious with an emotional and philosophic content. I intended the film to be an intensely subjective experience that reaches the viewer at an inner level of consciousness, just as music does; to „explain" a Beethoven symphony would be to emasculate it by erecting an artificial barrier between conception and appreciation. You're free to speculate as you wish about the philosophical and allegorical meaning of the film -- and such speculation is one indication that it has succeeded in gripping the audience at a deep level -- but I don't want to spell out a verbal road map for 2001 that every viewer will feel obligated to pursue or else fear he's missed the point. Stanley Kubrick (1968)" Author: MetalApe Keywords: Sci-Fi Science Fiction Visual Effects 1968 Vintage Spaceships Model Design Stanley Kubrick Arthur C. Clarke HAL 9000 Added: May 14, 2007
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2001 A Space Odyssey - Space Sequences Tribute Part 2of4
from YouTube :: Tag // ComputerGraphics May 14, 2007
And here the "Mother" of all Science Fiction Movie Special Visual Effects: Stanley Kubricks "2001 - A Space Odysee" from 1968. All seen here is handmade. All photographic effects, no Computer Graphics of course, and as always all SFX Scenes from the Movie cut toghether in full length and in chronological order. Because it's more than 36 Minutes of FX, including the "changing Dimensions" FX, i had to split in into 4 parts. And don't adjust your volume when there's nothing to hear. It's meant that way ;). Quote Wikipedia: "I tried to create a visual experience, one that bypasses verbalized pigeonholing and directly penetrates the subconscious with an emotional and philosophic content. I intended the film to be an intensely subjective experience that reaches the viewer at an inner level of consciousness, just as music does; to „explain" a Beethoven symphony would be to emasculate it by erecting an artificial barrier between conception and appreciation. You're free to speculate as you wish about the philosophical and allegorical meaning of the film -- and such speculation is one indication that it has succeeded in gripping the audience at a deep level -- but I don't want to spell out a verbal road map for 2001 that every viewer will feel obligated to pursue or else fear he's missed the point. Stanley Kubrick (1968)" Author: MetalApe Keywords: Sci-Fi Science Fiction Visual Effects 1968 Vintage Spaceships Model Design Stanley Kubrick Arthur C. Clarke HAL 9000 Added: May 14, 2007
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2001 A Space Odyssey - Space Sequences Tribute Part 1of4
from YouTube :: Tag // ComputerGraphics May 14, 2007
And here the "Mother" of all Science Fiction Movie Special Visual Effects: Stanley Kubricks "2001 - A Space Odysee" from 1968. All seen here is handmade. All photographic effects, no Computer Graphics of course, and as always all SFX Scenes from the Movie cut toghether in full length and in chronological order. Because it's more than 36 Minutes of FX, including the "changing Dimensions" FX, i had to split in into 4 parts. And don't adjust your volume when there's nothing to hear. It's meant that way ;). Quote Wikipedia: "I tried to create a visual experience, one that bypasses verbalized pigeonholing and directly penetrates the subconscious with an emotional and philosophic content. I intended the film to be an intensely subjective experience that reaches the viewer at an inner level of consciousness, just as music does; to „explain" a Beethoven symphony would be to emasculate it by erecting an artificial barrier between conception and appreciation. You're free to speculate as you wish about the philosophical and allegorical meaning of the film -- and such speculation is one indication that it has succeeded in gripping the audience at a deep level -- but I don't want to spell out a verbal road map for 2001 that every viewer will feel obligated to pursue or else fear he's missed the point. Stanley Kubrick (1968)" Author: MetalApe Keywords: Sci-Fi Science Fiction Visual Effects 1968 Vintage Spaceships Model Design Stanley Kubrick Arthur C. Clarke HAL 9000 Added: May 14, 2007
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