Smaller Videos
Resize Your text and font size on Windows Vista.
from recent posts - blip.tv (beta) on November 10, 2009
Duration: 204
Duration: 204
http://www.tips4pc.com Resize your text on a Windows vista Computer. This video shows you how to enlarge text through personalization options and in internet explorer.
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THIS IS NOT A RICK ROLL
from YouTube :: Tag // RickRoll on September 30, 2009
Duration: 213
Duration: 213
Author: UltimateKirbyFan Keywords: THIS IS NOT RICK ROLL definately not euphonium tuba small smaller pitch trombone dance ultimatekirbyfan kirby lol stupid pocari LAWL LOL HEHEHE love my life Added: September 30, 2009
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How To Help Your Friends and Neighbors Save Money on Energy
from - blip.tv (beta) on September 15, 2009
Duration: 156
Duration: 156
Help your friends and neighbors save money on energy with these eco-friendly tips.
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How To Help Your Friends and Neighbors Save Money on Energy
from Howcast - Most Recent Videos in Business & Finance on September 10, 2009
Duration: 154
Duration: 154
Spread the word: It's easy to reduce energy consumption! By sharing these tips, you'll help friends and family use less energy and save money. Author: CreateTheGood
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How to: Small Eyes Bigger (rounder)
from Top Favorites on September 08, 2009
Duration: 538
Duration: 538
http://www.kandeethemakeupartist.blogspot.com FACEBOOK: http://www.facebook.com/home.php#/kandeethemakeupartist?ref=ts if you feel your eyes look small-ish ...here's my tricks to make them look bigger, with make-up!
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Eye illusion
from Most Viewed on September 01, 2009
Duration: 36
Duration: 36
I put together this short video for you to watch. I created it myself including the music.
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Midget Sex Fail!
from Most Discussed on August 30, 2009
Duration: 93
Duration: 93
Some guys just can't get a break!
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Support smaller sites!
from Viddler > Top Favorites - Week on August 24, 2009
Duration: 0
Duration: 0
nnWell this is my first time using the record, but my point is support smaller sites. Like viddler :) By robertd6nn Tags : base, build, cash, community, cool, guys, money, no, partner, popular, quit, school, sites, smaller, support, twitter, user, users, viddler, video, youtube
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Free PS3 Slim
from Metacafe - How To Videos by Metacafe on August 23, 2009
Duration: 201
Duration: 201
GET A FREE PS3 SLIM: [http://www.freeps3slim.co.uk Free PS3 Slim] Free PS3 Slim.co.uk was designed to show you how to get a PS3 Slim for free. It is 100% approved by the BBC, CNN, NBC, T3, Wired.com and many other trusted companies. The Following countries are eligible for a Free PS3 Slim: Australia, Austria, Belgium, Brazil, Canada, China, Czech Republic, Denmark, Finland, France, Germany, Greece, Hong Kong, Hungary, India, Indonesia, Italy, Japan, Malaysia, Mexico, Netherlands, New Zealand, Nigeria, Norway, Pakistan, Phillipines, Poland, Portugal, Republic of Ireland, Romania, Russia, Singapore, South Africa, Spain, Sri Lanka, Sweden, Switzerland, Taiwan, Thailand, Turkey, United Arab Emirates, UK, USA. About the PS3 Slim: The PS3 Slim is 33% smaller and 36% lighter than it's predecessor, the old PS3. It also sports a 120GB HDD which is amazing considering the size of it. The PS3 Slim is powered by a new 45nm version of the Cell processor, which runs at the same speed as the 60nm processor in the old PS3 but is smaller and more energy efficient which also means it is quieter. It also has built-in Wi-Fi and two USB ports. 59 views | 0 comments Click here to watch the video (03:21) Submitted By: corky20 Tags: Free PlayStation 3 Slim Get 100% Approved BBC CNN NBC T3 Wired.com 33% Smaller 36% Lighter Predecessor 120GB HDD Powered New 45nm Version Cell Processor Runs Speed 60nm Old More Energy Categories: Video Games How To
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Sony Slims Down the Playstation
from ABC News Video: Technology & Science on August 19, 2009
Duration: 0
Duration: 0
The gaming system is a fraction of its former size.
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Basic Portrait Techniques
from Software Cinema on July 21, 2009
Duration: 339
Duration: 339
Monte Zucker explains the basics of portraits and what you should consider before taking a portrait.
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Love Hearts 3
from DedeMed on February 09, 2009
Duration: 20
Duration: 20
In this red and hot pink heart moving background we start with a tunnel of hearts that zoom into your screen and echo back a smaller set of hearts. Meanwhile soft transparent hearts fly in from right to left and pancake up to the top of your screen. A great dreamy heartscape for your next Valentine's Day moving background. Download Love Hearts 3 Moving Background
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The Sums - Who cares
from BL4ND EDIT Showreel on January 08, 2009
Duration: 278
Duration: 278
Footage taken from the 1971 Documentary about Liverpool folk. The Sums Liverpool Legends
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The Riot Starter webisode 27
from TorrentFreak on September 19, 2008
Duration: 4845
Duration: 4845
10:06 live 10:17 DRM spells DUMB Spore #1 Game - on BitTorrent Indexers September 14, 2008 Thomas Mennecke Font Bigger Font Smaller In a DRM firestorm not seen since the Sony rootkit fiasco, EA Games finds itself in the middle of public relations hell. Since the release of the highly anticipated PC game Spore on Wednesday, fans of the game have derided the cumbersome DRM (Digital Restrictions Management) and distributed the game via BitTorrent at an exceptional rate. Users have two major issues with Spore?s DRM: a limit of 3 installations, and if further installations are needed, a journey into childhood and special permission from EA Games. The most heated display against the DRM is at Amazon.com. Consumers are using Spore as anti-DRM fodder, where the game has a total of 85 "Five Star" ratings, and 2,133 "One Star" ratings. What's the cause of this lop sided opinion? "...the game incorporates a draconian DRM system that requires you to activate over the internet, and limits you to a grand total of 3 activations. If you reach that limit, then you'll have to call EA in order to add one extra activation...," says one Amazon reviewer. The above poster's complaint (and rated "Most Helpful") generally reflects the 2,100+ unsatisfied customers' problem: DRM. Since then, the snowballing backlash has made EA Games the unintentional target of the DRM opposition. The intense negativity on Amazon seems to have spurred an incredible urge to further snowball the attack, with the 3 major BitTorrent sites, The Pirate Bay, MiniNova, and isoHunt, all reporting Spore as the top downloaded game torrent. On The Pirate Bay, it is the most downloaded torrent overall. On MiniNova, Spore is the more active game torrent, with over 6,000 seeds and 21,000 leechers ? numbers many thousands more than the competition. Spore is also the most active game torrent on isoHunt, with a similarly dramatic 1st place lead. When it was discovered that a select number of Sony CDs had installed hidden DRM software known as rootkits back in October 2005, the backlash was intense. The public complained and Sony repented. Life moved on. But there was never any dramatic surge in torrent downloads for Sony music or maligned Amazon reviews for Sony products. This seems a bit different. 10:23 TouchSmart IQ500s http://www.engadget.com/2008/09/16/hp-announces-the-touchsmart-iq800-series/ by Nilay Patel, posted Sep 16th 2008 at 12:01AM The second-gen TouchSmart IQ500s just arrived in July, but HP isn't sitting still -- say hello to the new TouchSmart IQ800 series. Both the new TouchSmart IQ804 and IQ816 feature a 25.5-inch 1920 x 1200 touchscreen with various TouchSmart-specific apps, a TV tuner with remote, integrated webcam, Bluetooth, HP Pocket Media drive bay, and an ambient light to illuminate your keyboard, but the IQ804 confusingly has a higher-clocked 2.16GHz T5850 Core 2 Duo on a 667MHz bus with 2MB of cache while the IQ816 has a 2.10GHz T8100 Core 2 Duo on a 800MHz bus with a 3MB cache -- we'd bet the IQ816 benchmarks faster, regardless of the slightly slower chip. On top of that, the IQ816 also bundles in a Blu-ray drive / dual-layer burner and upgrades the IQ804's GeForce 9300M GS graphics to a GeForce 9600M GS chip. Expect to see the IQ804 on September 21 for $1,899, while you'll have to fork over $2,099 for the IQ816 when it hits on October 12 -- check out a few more shots in the gallery to hold you over till then. Gallery: http://www.engadget.com/photos/hp-touchsmart-iq800-series/ * * Permalink * Email this * 29 Comments 10:25 Office SPACE http://thehottestgadgets.com/2008/09/19-really-cool-gadgets-for-your-office-or-cubicle-001534/ 10:32 Bigger Than Life Derek Jeter broke Lou Gehrig's record for hits (1,270) at Yankee Stadium, singling in the first inning against the Chicago White Sox on Tuesday night. 10:37 Houston, We Have a Problem The Astros had to postpone two games over the past week due to Hurricane Ike and the MLB forced them to play those 2 games - against the Cubs - in Milwaukee 10:42 Clouds Looming A day after unleashing a lengthy tirade about his winless team's poor play, St. Louis Rams coach Scott Linehan was more positive Monday about turning the season around, saying, "I don't have a choice and neither does anybody else around here." That reality became more apparent when team owner Chip Rosenbloom told the St. Louis Post-Dispatch that the team's play was "not acceptable" and warned changes will come if things don't improve. The Rams, 3-13 last season, have in two weeks endured a pair of lopsided losses -- a 38-3 drubbing by the Eagles in Week 1 and a 41-13 loss to the Giants on Sunday, in which they were outscored 28-7 in the second half and gave up six sacks. Talk about other poor teams 10:54 CNN Live Video http://www.breitbart.tv/?p=175023 10:55 How modern gaming has made us into wimpy gamers Think you're hardcore? By current standards you might be. But you're still a noob Once, we were a proud warrior people, adept in every skill, discipline and combat technique required to earn mastery over our every digital domain. We were a pantheon of noble thumb-ninjas, our legendary victories and kill-counts matched in number only by the calluses on our digits; calluses we wore as badges of honour through the eternal, bloody war against AI and our fellow man. But through its ever more sophisticated design and an unerring need to be accessible to all, modern gaming has done us a disservice. Not only are our skills being neutered, it's being done in a way which makes us think we're still at the top of our game. It's exactly like The Matrix. Exactly like The Matrix. Yes, a no-thumbed bonobo monkey can now feel a simulation of the sense of achievement we've enjoyed since the '80s, but just remember, as The Incredibles told us, when everyone's super, no-one will be. Don't believe the full extent to which we've been emasculated? Read on. Regenerative health By far the worst offense perpetrated against good, honest, battle-hardened gaming skills. Let this be clear; you have no reason - no reason at all - to feel proud of yourself for defeating your enemy if you can shrug off a bullet-wound with a nice quiet sit down. That's like Superman beating up old ladies and being all "Hur hur! I r teh badass" about it. Automatically regenerating health makes an utter mockery of the skills really needed to succeed in any combat situation. Is it enough to wade blindly into any conflict, happy to soak up any number of gunshots, punches and stabbings to the face as long as you're scoring a few hits yourself? Has any soldier, swordsman or martial artist in history ever tried to get through a fight by simply dishing out the damage with a flagrant disregard for personal safety? Probably a few have, but no-one's ever heard of them because they died really bloody quickly! Real combat is a skilled balance of damage and evasion. It's about wrong-footing your opponent and maximising attack opportunities while maintaining a tactical sense of self-preservation. It is not about charging into a battle zone, thoughtlessly swinging your gun around your head, safe in the knowledge that you spotted a rock to recharge behind on your way in, and thus are in no danger from the assembled enemy ranks whatsoever. Auto-aim A system implemented originally, and still primarily, in the first-person shooter. The first-person shooter being a genre based almost entirely around the concept of aiming. Is anyone else seeing anything wrong with this? So what's next? Auto-driving in the next Burnout update? Auto-punching and kicking in the home versions of Street Fighter IV? A Mario game where we only have to maneuver the portly one within six feet of a koopa before he runs up and bops them on the head, all of his own accord? Look, we could understand this crap when FPS had rubbish controls. Aiming up and down with cursor keys was always an excercise in knitting with spaghetti, and in a strictly head-on game like the original Doom, vertical auto-aim was vital. But in this age of decent dual analogue control and the unfailing wonder of the laser mouse, it's just patronising. Auto-aim is like being eight years old, falling arse over tit off the bike you're trying to learn to ride, and having your well-meaning but intrusive grandma grab the back of the saddle and guide you along. "Aw, is the poor wittle man having trouble shooting the baddies? Here, let Granny Halo do it for you, diddums" "Sod off, grandmother. Shooting these bastards to death is my own business. How will I ever become a man if you won't allow me the honour of my own headshots?" Unskippable Tutorials We need a manual or a tutorial, not both. Do publishers assume we're illiterate as well as woefully unskilled? Do they think that we won't understand the meaning of all those cryptic symbols, shapes and colours in their unfathomable grimoire, and thus will need worked, practical examples before we can make sense of "Press A to jump"? This kind of hand-holding just will not do. But woah! "Hold A to jump higher!?" What kind of avant garde torment is this? Hold us mother, we're scared! Bosses who don't reset their health when you die Bosses used to be something to be feared. Towering, all-conquering bastards of untold destruction who we had to earn bitter victory over every single time. Defeating one of those behemoths not only improved our gaming skills ready for the onslaught of the next, more difficult level, but also served as great character-building, both in-game and in the real world. Beating a boss made us feel like we and our on-screen hero had gone through a rite of passage together, and it was also an important tool in pacing the increasing difficulty of a game. But to modern bosses, we pose only one simple question: What are you the boss of, exactly? Because it must be a pretty piss-weak organisation if a being of ever-degrading health and non-existing sense of self-preservation has limp-wristedly wrestled control of it. Far from giving us reason to man up and hone our fighting abilities, bosses are often now impossible not to beat on the first go. We don't need skills any more, we just need to have a spare ten minutes and no problem with back-tracking a few feet. We die, we restart, get back to the boss, and we find that although we now have full energy, he's spent the intervening time absent-mindedly perusing the texture quality of the surrounding architecture and is in exactly the same beaten-down state we left him in. It's about attrition, not ability. It says a lot when the button you'll use most frequently in a boss fight is Start. Cut-scenes that do the fighting for us And half the time we spend battling the malnourished-kitten styles of these bosses of not-much-in-particular, we're not actually fighting them at all! We're just watching them die while pressing the occasional button. It's about as challenging as switching a life-support system off. It used to be that the introduction of a boss was a terrifying and awe-inspiring affair. "Holy shit!", we used to exclaim, "You expect me to fight that!?" Well not any more they don't. The scarier the boss, the more likely it is that its introductory cut-scene will involve it falling down a hole, getting auto-killed by your character, or just becoming bored and buggering off somewhere else with only a vague notion of returning at some later point in the game. And even if we do have to do the fighting ourselves, all too often the fight will boil down to landing a few easy hits, moving in close as said boss reels and cries like a chronically depressed dandelion in a gale, and then hammering two or three inputs as instructed on-screen to trigger an effortless kill. Check-points and quick-saves Has a marathon runner really run a marathon if he completes the course over fifty-two days, doing half a mile every day? No. No he has not. If that were the case, then the Radar staff could count ourselves as endurance athletes just for doing the walk to work every day. And endurance athletes we certainly are not. Anyone can be good in short bursts. It's consistency that really counts. Anyone who started gaming back in the early days of cassette tapes and 8-bit cartridges knows what commitment really means. Hard-drives and memory cards have killed our dedication. Scalable AI If a batter isn't doing too well in a game of baseball, does the bat quadruple in size and the ball fill up with helium to allow for bigger hits? Does the adjudicators of school tests lower the pass mark for stupid kids so that everyone can get an A? And does, in fact, the rain stop falling if you find yourself outside without an umbrella? The answer to all of these questions is of course a resounding "No". The reason? Because if any of those things happened, it would be bloody ridiculous, it would remove all elements of achievement and self-improvement from life, and no-one would ever learn anything from anything. Much like what scalable AI does, then. And to add insult to even bigger, more annoying insult, this insidious process of adapting game difficulty according to the player's skill actually provides an incentive for being shit. Finding things difficult? Just stand still, take a beating, and the world will go easy on you. What kind of a life lesson is that? 11:02 Sex (WebMD) If you decided to have sex every day, would your relationship benefit? Two long-married couples decided to find out. When lovemaking fell off their respective "to-do" lists, they ditched the sweats, bought sex toys and books, stepped up exercise, lit candles, and took trips. Then they chronicled their "sexperiment" in two recently released books, Just Do It: How One Couple Turned Off the TV and Turned On Their Sex Lives for 101 Days (No Excuses!) by Doug Brown and 365 Nights: A Memoir of Intimacy by Charla Muller with Betsy Thorpe. But will daily sex really help a relationship that's hit a rough patch? Some experts say yes; others aren't so sure. As for the two couples who tried it, the Browns and the Mullers, both say the experiment strengthened their marriages in -- and out -- of the bedroom. Charla Muller had been married for eight years to her husband, Brad, when she embarked on what she calls "the year of the gift" as a way to celebrate her husband's 40th birthday Rather than fixing anything wrong in her marriage , she writes that frequent sex made her happier, less angry, and less stressed. Doug Brown's wife, Annie Brown, initiated the offer of daily sex after hearing about sexless marriages on Oprah. He had a similar revelation after they started having daily sex. A feature writer for The Denver Post, Brown writes of releasing "an avalanche of flesh pleasures upon our relationship." "There's a special sense of being desired that only comes from sex," he tells WebMD. "You can be good at your job or at sports, but the daily confirmation you get through sex is a super feeling." Reversing the Downward Sex Spiral According to the National Opinion Research Center, the average American couple reports having sex 66 times a year. Newsweek has noted that 15% to 20% of couples have sex less than 10 times a year, which is defined as a "sexless" marriage. Familiarity, advancing age, work pressures, the challenges of raising a family, and household responsibilities all conspire against regular sex among many otherwise loving couples who feel too harried to get physical. When Doug Brown and his wife began their experiment in 2006, they were juggling two kids and two jobs. Married for 14 years, they averaged sex three times a month. And he admits he had performance anxiety . "I felt I had to be a porn star or an Olympic gold medalist. That melted away with [daily] sex. We learned so much about each other. Sex became much more playful and that translated into a more playful union. We regained an electricity that wasn't always there before." They also lost their inhibitions and embarrassment about the subject and gained confidence. "Now we can talk about anything." The Mullers had a similar experience. "I didn't realize how much not being [regularly] intimate stressed our relationship," Charla Muller tells WebMD. "I was a bit of a dodger, because I felt pressure to make it fabulous, because who knows when it will come around again? Now I'm not willing to give it up again." She says an unexpected benefit of daily sex was the kindness it required of the couple. "I wasn't expecting that. I thought we would only have to be really nice after hours. But we both had to bring our best game to the marriage every day. That was an important part of what went on behind closed doors."
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