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         <title>MiniGames Collection - Textures and Shaders</title>
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		 From : Gaming - recent posts - blip.tv (beta)<br />MiniGames Collection is a mod for the game Half-Life 2
		 ]]></description>

		<pubDate>Wed, 01 Oct 2008 16:05:40 -0400</pubDate>
		
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		<media:title>MiniGames Collection - Textures and Shaders</media:title>
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         <title>FF9 cartoon shader (epsxe 1.70)</title>
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		 From : Dailymotion - channel Gaming<br />Et voilà ce que ça donne, un très beau rendu.Author: Harroy Tags: FF9 Final Fantasy IX emulateur epsxe cartoon shader cell shading 1.70 Posted: 07 September 2008 Rating: 0.0 Votes: 0
		 ]]></description>

		<pubDate>Sat, 06 Sep 2008 23:43:24 -0400</pubDate>
		
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		<media:title>FF9 cartoon shader (epsxe 1.70)</media:title>
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		<guid isPermaLink="false">11301462</guid> 
         <title>FF9 sans filtre (epsxe 1.70)</title>
		 <link>http://www.mefeedia.com/entry/ff9-sans-filtre-epsxe-1-70/11301462/</link>
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		 <a href='http://www.mefeedia.com/entry/ff9-sans-filtre-epsxe-1-70/11301462/'><img src='http://images.mefeedia.com/entries/11301462/video_120.png' width='120' height='95' /></a><br />
		 From : Dailymotion - channel Gaming<br />Encore un vidéo mais sur ff9 ça rend très bien. Pour voir ce que ça donne avec le cartoon shader c'est pas ici -- http://www.dailymotion.com/Harroy/video/x6ofgt_ff9-cartoon-shader-epsxe-170_videogamesAuthor: Harroy Tags: FF9 Final Fantasy IX emulateur epsxe cartoon shader cell shading 1.70 Posted: 07 September 2008 Rating: 0.0 Votes: 0
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		<pubDate>Sat, 06 Sep 2008 23:37:00 -0400</pubDate>
		
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         <title>Demo Reel - August 2008</title>
		 <link>http://www.mefeedia.com/entry/demo-reel-august-2008/11101919/</link>
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		 <a href='http://www.mefeedia.com/entry/demo-reel-august-2008/11101919/'><img src='http://images.mefeedia.com/entries/11101919/video_120.png' width='120' height='95' /></a><br />
		 From : YouTube :: Tag //  ComputerGraphics<br />This is my demo reel as of August 2008. It is comprised of the work I have done in the Computer Graphics & Animation masters program at DePaul University's School of CTI. Author: smeister4 Keywords: Jesse Smith demo reel DePaul masters road runner graphics animation filmmaker radiosity character implicit surface c++ asteroid maketree metra ohio state globe paperweight 3DS Max MaxScript Renderman Brick Shader Displacement Trip to Bountiful VTK Visualization Toolkit Flash ActionScript Handheld Prototype It's Everything You Keep in Your Pocket Revolution Surface Willow Added: August 25, 2008
		 ]]></description>

		<pubDate>Mon, 25 Aug 2008 03:35:25 -0400</pubDate>
		
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         <title>War Rock Shader Test</title>
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		 From : YouTube :: Videos by versustheauthority<br />Playing WarRock Philippines with shaders enabled with Nvidia Geforce 7300 GS @ 600x800 resolution Author: versustheauthority Keywords: warrock war rock warrockph ph philippines shader test online game first person shooter fps mmog Added: August 7, 2008
		 ]]></description>

		<pubDate>Thu, 07 Aug 2008 23:31:15 -0400</pubDate>
		
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		<media:title>War Rock Shader Test</media:title>
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         <title>Hell Technology v0.2 Demo 04</title>
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		 <a href='http://www.mefeedia.com/entry/hell-technology-v0-2-demo-04/10782572/'><img src='http://images.mefeedia.com/entries/10782572/video_120.png' width='120' height='95' /></a><br />
		 From : Dailymotion - channel arts<br />Voici la version 04 du moteur que le programmeur principal est entrain de nous faire. Petit rappel : Ce moteur sera sous directX10 et utilisera les dernière technologies. (L'encodage est HS et nous vous prions de nous excusez) Dans les quelques jours a venir une version 05 verra le jour, avec cette fois ci les modèles texturé. L'équipe ArtWorks-GamesAuthor: ArtWorks-Game Tags: hell technology v0.2 demo modélisation animation 3D blender texture shader studio max artworks resident evil silent hill survival horreur rebirth corentin cataclysme Posted: 29 July 2008 Rating: 0.0 Votes: 0
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		<pubDate>Mon, 28 Jul 2008 19:06:53 -0400</pubDate>
		
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		<media:title>Hell Technology v0.2 Demo 04</media:title>
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         <title>HERRMIDI Live Visuals at Fusion 2008_02</title>
		 <link>http://www.mefeedia.com/entry/herrmidi-live-visuals-at-fusion-2008_02/10710248/</link>
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		 <a href='http://www.mefeedia.com/entry/herrmidi-live-visuals-at-fusion-2008_02/10710248/'><img src='http://images.mefeedia.com/entries/10710248/video_120.png' width='120' height='95' /></a><br />
		 From : YouTube :: Tag //  motion-graphics<br />Live Visuals on Querfeld-floor at fusion-festival 2008. Music by subs.dance, Visuals by the Videss and HERRMIDI. Thanks to desaxi.. Author: herrmidi Keywords: visuals vj animation art media HERRMIDI subs.dance fusion 2008 vvvv shader motion-graphics realtime Added: July 23, 2008
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		<pubDate>Wed, 23 Jul 2008 17:23:07 -0400</pubDate>
		
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		<media:title>HERRMIDI Live Visuals at Fusion 2008_02</media:title>
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		<guid isPermaLink="false">10626323</guid> 
         <title>Hologram shader</title>
		 <link>http://www.mefeedia.com/entry/hologram-shader/10626323/</link>
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		 <a href='http://www.mefeedia.com/entry/hologram-shader/10626323/'><img src='http://images.mefeedia.com/entries/10626323/video_120.png' width='120' height='95' /></a><br />
		 From : YouTube :: Tag //  ComputerGraphics<br />Demo of a "hologram" shader written in RenderMan SL, using "steep paralax mapping" techniques. Author: mragi Keywords: hologram renderman steep parallax animal logic ice shader computer graphics CGI Added: July 17, 2008
		 ]]></description>

		<pubDate>Fri, 18 Jul 2008 00:10:40 -0400</pubDate>
		
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		<media:title>Hologram shader</media:title>
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		<guid isPermaLink="false">11327307</guid> 
         <title>Creating Our XNA Project</title>
		 <link>http://www.mefeedia.com/entry/creating-our-xna-project/11327307/</link>
         <description><![CDATA[
		 <a href='http://www.mefeedia.com/entry/creating-our-xna-project/11327307/'><img src='http://images.mefeedia.com/entries/11327307/video_120.png' width='120' height='95' /></a><br />
		 From : YouTube :: Videos by digitaltutors<br />See more at http://www.digitaltutors.com , your home for video-based training. We have hundreds of free video tutorials and add new ones every week! Learn the fundamentals of real-time shaders and a time-saving workflow to creating real-time shaders with XNA. Contains over 4 hours of project-based training for technical artists learning the methods of real-time shading using XNA. To learn more and see a high-resolution version of this video, visit this page http://www.digitaltutors.com/store/product.php?productid=3477 Author: DigitalTutors Keywords: xna Tutorial Digital Tutors video game videogame shader animation FBX vertex pixel coding matrix buffer texture render Added: June 13, 2008
		 ]]></description>

		<pubDate>Fri, 13 Jun 2008 16:00:10 -0400</pubDate>
		
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		<media:title>Creating Our XNA Project</media:title>
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		<guid isPermaLink="false">10012232</guid> 
         <title>Motion Graphics 3 and Rotoscoping Final</title>
		 <link>http://www.mefeedia.com/entry/motion-graphics-3-and-rotoscoping-final/10012232/</link>
         <description><![CDATA[
		 <a href='http://www.mefeedia.com/entry/motion-graphics-3-and-rotoscoping-final/10012232/'><img src='http://images.mefeedia.com/entries/10012232/video_120.png' width='120' height='95' /></a><br />
		 From : YouTube :: Tag //  motion-graphics<br />A final i did for my Motion Graphics 3 class and Paint & Rotoscoping class. There are still a few more things i want to do with it but I'm exahusted and will probably work on it in a few months. Author: dragons0088 Keywords: luke pammant art institute of colorado motion graphics compositing toon shader final motorcycle deck Added: June 12, 2008
		 ]]></description>

		<pubDate>Thu, 12 Jun 2008 14:15:57 -0400</pubDate>
		
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		<media:title>Motion Graphics 3 and Rotoscoping Final</media:title>
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		<guid isPermaLink="false">9853318</guid> 
         <title>Clan map</title>
		 <link>http://www.mefeedia.com/entry/clan-map/9853318/</link>
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		 <a href='http://www.mefeedia.com/entry/clan-map/9853318/'><img src='http://images.mefeedia.com/entries/9853318/video_120.png' width='120' height='95' /></a><br />
		 From : Dailymotion - channel gaming<br />A map 4 the clanAuthor: fosxpwnage21 Tags: halo 2 modded maps mod mods cool modderslegacy pwnage21 clan modding terminial skins projectiles shader swaps Posted: 04 June 2008 Rating: 0.0 Votes: 0
		 ]]></description>

		<pubDate>Wed, 04 Jun 2008 14:24:18 -0400</pubDate>
		
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		<media:title>Clan map</media:title>
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         <title>Source Engine - SIde of a water brush shader</title>
		 <link>http://www.mefeedia.com/entry/source-engine-side-of-a-water-brush-shader/9663111/</link>
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		 <a href='http://www.mefeedia.com/entry/source-engine-side-of-a-water-brush-shader/9663111/'><img src='http://images.mefeedia.com/entries/9663111/video_120.png' width='120' height='95' /></a><br />
		 From : YouTube :: Tag //  second life<br />CURRENT VERSION - V1Alpha Out of a full 8 hours, I've created a complex shader, that gives the illusion that water is sitting behind glass. Different scales = different effects. On the default scale 25. gives this effect. This is 100 pictures compressed into a 10 second video. WARNING: THIS IS A TEST MAP I MADE IN 2 MINUTES!!! Author: Swatman456 Keywords: hammer editor valve steam half-life source engine water shader brush Added: May 24, 2008
		 ]]></description>

		<pubDate>Sun, 25 May 2008 00:30:24 -0400</pubDate>
		
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         <title>WarRock Philippines : Shader Test</title>
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		 From : YouTube :: Videos by LovinThePain<br />Playing WarRock Philippines with shaders enabled with Nvidia Geforce 7300 GS @ 600x800 resolution. Author: LovinThePain Keywords: warrock war rock warrockph ph philippines pinoy astig shader test online game first person shooter fps mmog noob Added: April 9, 2008
		 ]]></description>

		<pubDate>Wed, 09 Apr 2008 23:29:46 -0400</pubDate>
		
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		<media:title>WarRock Philippines : Shader Test</media:title>
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         <title>3dsmax Video Tips VRay Material SSS shader</title>
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		 From : recent posts - blip.tv (beta)<br />I've try the SSS effects for the character these days and I finally get the better result. Few days ago, I always confuse with those parameters of the SSS effects, comparing with mental ray's Fast skin Shader, vray is not very handy. However, it still has distances for reaching the "soft skin-like" looking, you may try it more. In the video I'm taking a example for blinn shader and SSS shader, you can find out the different between the two materials.
		 ]]></description>

		<pubDate>Sun, 30 Mar 2008 21:24:19 -0400</pubDate>
		
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		<guid isPermaLink="false">7103412</guid> 
         <title>XFX GeForce 9600 GT Graphics Card</title>
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		 From : recent posts - blip.tv (beta)<br />This is probably the most powerful card on the market in this price point. It takes up only a single slot's worth of space on your motherboard, is HD, SLI, Dual Monitor, and DirectX 10 compatible, and it comes in without a doubt the coolest box of all time. Check out the XFX GeForce 9600 GT Graphics Card today!
		 ]]></description>

		<pubDate>Mon, 10 Mar 2008 09:59:37 -0400</pubDate>
		
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		<guid isPermaLink="false">6948337</guid> 
         <title>Rock and Tree Next-Gen</title>
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		 <a href='http://www.mefeedia.com/entry/rock-and-tree-next-gen/6948337/'><img src='http://images.mefeedia.com/entries/6948337/video_120.png' width='120' height='95' /></a><br />
		 From : Dailymotion - channel 3d<br />Author: spyzor Tags: 3D Shader Turn-around Next-Gen Graphics Rock Tree Posted: 02 March 2008 Rating: 0.0 Votes: 0
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		<pubDate>Sun, 02 Mar 2008 06:58:23 -0500</pubDate>
		
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		<media:title>Rock and Tree Next-Gen</media:title>
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         <title>Inevitable Evolution real time Nvidia demo</title>
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		 From : Revver - video Videos<br />Author: acylum Added: Sat, 01 Mar 2008 09:46:21 -0800 Duration: 55This is a video of a real-time techology and animation demo we did for Nvidia. It was the first demo I was aware of that showed normal maps working on a skinned creature - back then, pixel shaders where a "new and innovative" technology. The demo was also chosen by Microsoft to show off the XBOX and later Bill Gates used it in his keynote in Japan to introduce the XBOX to the Japanese market
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		<pubDate>Sat, 01 Mar 2008 12:46:21 -0500</pubDate>
		
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         <title>7935 Boids simulation in a GeForce8800GT</title>
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		 From : YouTube :: Tag //  ComputerGraphics<br />It is just one test in a simple implementation of boids simulation over the gpu. The CamStudio(the program that I use to record videos) makes the program runs about 36fps. The simulation compute all N*N iterations between all boids. Author: spdoido Keywords: computer graphics video game shader programming cg cgfx opengl geforce 8800 gt boid computação gráfica Added: February 25, 2008
		 ]]></description>

		<pubDate>Mon, 25 Feb 2008 22:42:14 -0500</pubDate>
		
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         <title>Double Side Shader</title>
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		 From : Dailymotion - channel 3d<br />This video is about making double sided shader in maya. video has no sound u can download high res from online3d.infoAuthor: vikas3d Tags: double side shader maya hypershade render normal sampler Posted: 03 January 2008 Rating: 0.0 Votes: 0
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		<pubDate>Wed, 02 Jan 2008 20:07:53 -0500</pubDate>
		
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		<media:title>Double Side Shader</media:title>
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         <title>OpenGL Game Engine Demo</title>
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		 <a href='http://www.mefeedia.com/entry/opengl-game-engine-demo/5142861/'><img src='http://img.youtube.com/vi/fWU3NmTmeEw/default.jpg' width='120' height='95' /></a><br />
		 From : YouTube :: Tag //  ComputerGraphics<br />An OpenGL game engine i wrote in C++/OpenGL/GLSL in approximatively 6 weeks as my C++/Real Time Computer Graphics ACW for the MSc in Games Programing at the University of Hull. Features include per pixel lighting, dot3 bump mapping, parallax mapping, dynamic environment mapping, lens flares, editable level maps, scorchmarks Author: MGBoney Keywords: OpenGL GLSL shader environment parallax per-pixel-lighting bump lens flares computer graphics bonanno manuele games Added: December 9, 2007
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		<pubDate>Sun, 09 Dec 2007 15:47:59 -0500</pubDate>
		
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		<media:title>OpenGL Game Engine Demo</media:title>
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         <title>I know a place... Nordic Light Hotel Stockholm</title>
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		 <a href='http://www.mefeedia.com/entry/i-know-a-place-nordic-light-hotel-stockholm/4897052/'><img src='http://images.mefeedia.com/entries/4897052/video_120.png' width='120' height='95' /></a><br />
		 From : Bertrand Gondouin interactive visuals experiments<br />Nordic Light Hotel Stockholm live visual set, with 6 7 screens! I know a place... Nordic Light Hotel Lördag 1 dec 21-02 DJ: Mark O'Sullivan / DK7 Live visuals: Bertrand Gondouin (FR) Author: bertrand gondouin Duration: 00:01:13 Tags: Bluetooth Club dance HD Live Video shader Wii Added: Sun, 02 Dec 2007 12:47:00 +0000
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		<media:title>I know a place... Nordic Light Hotel Stockholm</media:title>
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         <title>Atomic 02</title>
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		 From : YouTube :: Videos by tonfilm<br />vvvv vertex shader experiments... Author: tonfilm Keywords: vvvv 3D abstract visualization vertex shader Added: October 5, 2007
		 ]]></description>

		<pubDate>Fri, 05 Oct 2007 20:34:45 -0400</pubDate>
		
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		<media:title>Atomic 02</media:title>
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         <title>Atomic 01</title>
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		 From : YouTube :: Videos by tonfilm<br />vvvv vertex shader experiments... Author: tonfilm Keywords: vvvv 3D abstract visualization vertex shader Added: October 5, 2007
		 ]]></description>

		<pubDate>Fri, 05 Oct 2007 14:11:00 -0400</pubDate>
		
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		<media:title>Atomic 01</media:title>
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         <title>blades</title>
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		 From : YouTube :: Tag // motion-graphics<br />Output from a Jitter patch with custom shaders, OpenGL rendering and video feedback. Author: andrewbenson Keywords: jitter motion graphics opengl glsl shader procedural audio render psychedelic feedback Added: August 28, 2007
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		<pubDate>Wed, 29 Aug 2007 00:41:08 -0400</pubDate>
		
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		<media:title>blades</media:title>
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		<guid isPermaLink="false">2942662</guid> 
         <title>More Soft Focus</title>
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		 From : Bertrand Gondouin interactive visuals experiments<br />Live HD mix with a blur shader to create a soft focus effect when drawings are far away from the lens! Author: bertrand gondouin Duration: 00:01:14 Tags: HD Scramble shader sound analyse Added: Fri, 22 Jun 2007 19:48:00 +0000
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		<pubDate>Fri, 22 Jun 2007 15:48:00 -0400</pubDate>
		
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		<media:title>More Soft Focus</media:title>
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         <title>Subsurface Scattering</title>
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		 From : YouTube :: Tag // ComputerGraphics<br />This is a demonstration of a 3D computer graphics technique called subsurface scattering. When light hits real surfaces like wax, milk, and skin it will bounce around for a while before reflecting back. This technique allows these translucent materials to appear more realistic when we try to recreate them with a computer. Author: KilltheSand Keywords: Subsurface Scattering Light Transport Shader Render Sidefx Houdini Mantra Shake Procedural 3D Animation Visual Effects Added: June 15, 2007
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		<pubDate>Fri, 15 Jun 2007 17:07:34 -0400</pubDate>
		
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         <title>Paul Bourkes The Blob raytraced on GPU</title>
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		 <a href='http://www.mefeedia.com/entry/paul-bourkes-the-blob-raytraced-on-gpu/6868913/'><img src='http://images.mefeedia.com/entries/6868913/video_120.png' width='120' height='95' /></a><br />
		 From : YouTube :: Videos by tonfilm<br />This video is made of some sequences from non realtime renderings. The object is completely calculated on the gpu by an isosurface raytracing algorithm implemented in a hlsl shader. The shader can be downloaded here: http://vvvv.org/tiki-index.php?page=User+Shaders Music: Leisure-B - My Black Horse download at: http://www.humanworkshop.com/forum/index.php Author: tonfilm Keywords: vvvv gpu raytrace raytracing shader Added: May 31, 2007
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		<pubDate>Thu, 31 May 2007 19:50:32 -0400</pubDate>
		
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         <title>Matt Burdette Demo Reel 2007</title>
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		 From : YouTube :: Tag // ComputerGraphics<br />My VFX reel for 2007. Comments/feedback appreciated. Author: elecheadmatt Keywords: demo reel cg cgi computer graphics space cigarettes shaders shader Added: April 3, 2007
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		<pubDate>Tue, 03 Apr 2007 14:42:34 -0400</pubDate>
		
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         <title>Quaternion Julia Set 02</title>
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		 From : YouTube :: Videos by tonfilm<br />A Video Rendered with vvvv. all fractal calculation is done by the graphics card using pixel shader 3.0 Author: tonfilm Keywords: vvvv fractal quaternion 3D shader abstract Added: November 18, 2006
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		<pubDate>Sat, 18 Nov 2006 17:34:27 -0500</pubDate>
		
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		<media:title>Quaternion Julia Set 02</media:title>
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		 From : YouTube :: Videos by tonfilm<br />A Video Rendered with vvvv. all fractal calculation is done by the graphics card using pixel shader 3.0. Author: tonfilm Keywords: vvvv fractal quaternion 3D shader abstract Added: July 24, 2006
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		<pubDate>Mon, 24 Jul 2006 17:56:24 -0400</pubDate>
		
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