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Rts Videos
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Videos 1 to 30
making of millenium star partie 1making of millenium star partie 1
from Dailymotion - channel funny
July 24, 2008

1ère partie du making of de l'émission Millenium StarAuthor: mediagonale Tags: senegal dj boubs millenium star making of lookhy rts partie 1 Posted: 24 July 2008 Rating: 0.0 Votes: 0
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Tom Clancy's Endwar Bande Annonce E3 2008 (GameTrailers.com)Tom Clancy's Endwar Bande Annonce E3 2008 (GameTrailers.com)
from Dailymotion - channel gaming
July 22, 2008

Visant à présenter le système vocal du jeu, cette courte vidéo permet de se faire une idée de possibilités qu'offre Endwar, toujours prévu pour le mois d'octobre sur Xbox 360 et Playstation 3.Author: rtsonline Tags: endwar tom clancy ubisoft e3 bande annonce trailer 2008 rts xbox 360 ps3 playstation Posted: 22 July 2008 Rating: 0.0 Votes: 0
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C&C Alerte Rouge 3 - Empire du soleil levantC&C Alerte Rouge 3 - Empire du soleil levant
from Dailymotion - HD Content
July 21, 2008

Voici la troisième faction d'Alerte Rouge 3 : L'Empire du Soleil Levant !Le tout montré avec du gameplay !www.electronicarts.frAuthor: ElectronicArts Tags: alerte rouge red alert command and conquer c&c3 c&c guerre froide rts str stratégie Posted: 21 July 2008 Rating: 5.0 Votes: 1
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iPhone App - AgileForcesiPhone App - AgileForces
from Slumber Party Entertainment
July 17, 2008

Author: Four20 Added: Wed, 16 Jul 2008 23:09:39 -0800 Duration: 279This game is the first RTS for the iPhone and iPod Touch.
iPhone App - AgileForcesiPhone App - AgileForces
from Revver - game Videos
July 17, 2008

Author: Four20 Added: Wed, 16 Jul 2008 23:09:39 -0800 Duration: 279This game is the first RTS for the iPhone and iPod Touch.
iPhone App - AgileForcesiPhone App - AgileForces
from iPhone Apps Reviewed
July 16, 2008

Author: Four20 Added: Wed, 16 Jul 2008 15:39:43 -0800 Duration: 279The 1st RTS game for the iPhone and iPod Touch
iPhone App - AgileForcesiPhone App - AgileForces
from Most Watched
July 16, 2008

Author: Four20 Added: Wed, 16 Jul 2008 15:39:43 -0800 Duration: 279The 1st RTS game for the iPhone and iPod Touch
iPhone App - AgileForcesiPhone App - AgileForces
from Slumber Party Entertainment
July 16, 2008

Author: Four20 Added: Wed, 16 Jul 2008 15:39:43 -0800 Duration: 279The 1st RTS game for the iPhone and iPod Touch
iPhone App - AgileForcesiPhone App - AgileForces
from Revver - game Videos
July 16, 2008

Author: Four20 Added: Wed, 16 Jul 2008 15:39:43 -0800 Duration: 279The 1st RTS game for the iPhone and iPod Touch
Battlecast Primetime 11 Part 3: The Main EventBattlecast Primetime 11 Part 3: The Main Event
from YouTube :: Videos by ea
July 08, 2008

Ready for Red Alert 3, Comrade? In this episode of BattleCast Primetime, we've got exclusive Red Alert 3 info to whet your appetite, live from the recent EA3 event. Plus, Apoc's Army goes hands-on at Community Day, and YOU can decide the next Red Alert Idol. And check out this month's fan match in The Main Event, live from EALA. Author: EA Keywords: EA Command Conquer RTS Red Alert Kane Wrath Tiberium War Strategy Added: July 8, 2008
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Allegiance Wars: Fleet CommandAllegiance Wars: Fleet Command
from recent posts - blip.tv (beta)
July 02, 2008

The ultimate fight to end it all... What: Allegiance Wars: Fleet Command is a new aspect of Allegiance, an ongoing event where we will have a persistent world displayed on a map which we refer to as the global map. It combines the traditional Allegiance strategy aspects and adds a new macro aspect in which a Global Commander must make decisions that may result in glorious victory or utter defeat. The global map will change based on fleet movements and battle results. There will be two teams. Each team will have a global commander. The global commanders will draft their teams and those teams will be set for the duration of the event. These teams will be considered the 'global' teams. The commander of a global team can buy fleets, constructors, carriers, and other things that will affect and change the persistent world. Teams can also buy technology that will allow them access to improved forms of combat and will increase the efficiency of their economy. When opposing units meet in a sector on the global map a conflict will result. The conflict's outcome will be determined by an actual game of Allegiance. The loser's units will be removed from the global map while the winner's units will continue on. Each unit on the map, if it has an offensive or defensive capability will be represented by a team in the Allegiance game. For example, if two friendly fleets meet at an enemy outpost, the resulting conflict will be a three team game of Allegiance where two teams are fighting against one. The size of teams in that sector will vary depending on what type of fleet or base is involved in the conflict. The fleets themselves will have a designated commander when the fleet is bought. That commander is tied to that fleet's movements and cannot fight in battles that occur outside that fleet's sector with little exception. The event ends when all aspects of the enemy have been annihilated and removed from the universe. For a more detailed description of Allegiance Wars: Fleet Command, a complete ruleset shall be published and released in due time Requirements: You must use your primary callsign. No hiders will be permitted to play in the event. Any attempt to circumvent this rule will result in your elimination from the event. I would recommend that if you plan on changing your primary callsign you do it before submitting your application and you need to declare to both global commanders what callsign you are commonly known by so that the draft can be held fairly. Due to the elevated level of teamwork that will be required, you must be rank 5 or higher in order to participate. If you do not qualify prior to the start of the event you may sign up once you have met this requirement. We will be admitting late joiners each week on Thursdays with the exception of the first week. When: Sign-ups begin June 30, 2008... RIGHT NOW!!! And will end July 25th.Event begins on Aug 1, 2008; first battles Saturday, August 8th. Sign-ups shall be posted in the Community Events forums
Allegiance Wars: Fleet Command (Large)Allegiance Wars: Fleet Command (Large)
from popular posts - blip.tv (beta)
July 02, 2008

The ultimate fight to end it all... What: Allegiance Wars: Fleet Command is a new aspect of Allegiance, an ongoing event where we will have a persistent world displayed on a map which we refer to as the global map. It combines the traditional Allegiance strategy aspects and adds a new macro aspect in which a Global Commander must make decisions that may result in glorious victory or utter defeat. The global map will change based on fleet movements and battle results. There will be two teams. Each team will have a global commander. The global commanders will draft their teams and those teams will be set for the duration of the event. These teams will be considered the 'global' teams. The commander of a global team can buy fleets, constructors, carriers, and other things that will affect and change the persistent world. Teams can also buy technology that will allow them access to improved forms of combat and will increase the efficiency of their economy. When opposing units meet in a sector on the global map a conflict will result. The conflict's outcome will be determined by an actual game of Allegiance. The loser's units will be removed from the global map while the winner's units will continue on. Each unit on the map, if it has an offensive or defensive capability will be represented by a team in the Allegiance game. For example, if two friendly fleets meet at an enemy outpost, the resulting conflict will be a three team game of Allegiance where two teams are fighting against one. The size of teams in that sector will vary depending on what type of fleet or base is involved in the conflict. The fleets themselves will have a designated commander when the fleet is bought. That commander is tied to that fleet's movements and cannot fight in battles that occur outside that fleet's sector with little exception. The event ends when all aspects of the enemy have been annihilated and removed from the universe. For a more detailed description of Allegiance Wars: Fleet Command, a complete ruleset shall be published and released in due time Requirements: You must use your primary callsign. No hiders will be permitted to play in the event. Any attempt to circumvent this rule will result in your elimination from the event. I would recommend that if you plan on changing your primary callsign you do it before submitting your application and you need to declare to both global commanders what callsign you are commonly known by so that the draft can be held fairly. Due to the elevated level of teamwork that will be required, you must be rank 5 or higher in order to participate. If you do not qualify prior to the start of the event you may sign up once you have met this requirement. We will be admitting late joiners each week on Thursdays with the exception of the first week. When: Sign-ups begin June 30, 2008... RIGHT NOW!!! And will end July 25th.Event begins on Aug 1, 2008; first battles Saturday, August 8th. Sign-ups shall be posted in the Community Events forums
Allegiance Wars: Fleet CommandAllegiance Wars: Fleet Command
from - blip.tv (beta)
July 01, 2008

The ultimate fight to end it all... What: Allegiance Wars: Fleet Command is a new aspect of Allegiance, an ongoing event where we will have a persistent world displayed on a map which we refer to as the global map. It combines the traditional Allegiance strategy aspects and adds a new macro aspect in which a Global Commander must make decisions that may result in glorious victory or utter defeat. The global map will change based on fleet movements and battle results. There will be two teams. Each team will have a global commander. The global commanders will draft their teams and those teams will be set for the duration of the event. These teams will be considered the 'global' teams. The commander of a global team can buy fleets, constructors, carriers, and other things that will affect and change the persistent world. Teams can also buy technology that will allow them access to improved forms of combat and will increase the efficiency of their economy. When opposing units meet in a sector on the global map a conflict will result. The conflict's outcome will be determined by an actual game of Allegiance. The loser's units will be removed from the global map while the winner's units will continue on. Each unit on the map, if it has an offensive or defensive capability will be represented by a team in the Allegiance game. For example, if two friendly fleets meet at an enemy outpost, the resulting conflict will be a three team game of Allegiance where two teams are fighting against one. The size of teams in that sector will vary depending on what type of fleet or base is involved in the conflict. The fleets themselves will have a designated commander when the fleet is bought. That commander is tied to that fleet's movements and cannot fight in battles that occur outside that fleet's sector with little exception. The event ends when all aspects of the enemy have been annihilated and removed from the universe. For a more detailed description of Allegiance Wars: Fleet Command, a complete ruleset shall be published and released in due time Requirements You must use your primary callsign. No hiders will be permitted to play in the event. Any attempt to circumvent this rule will result in your elimination from the event. I would recommend that if you plan on changing your primary callsign you do it before submitting your application and you need to declare to both global commanders what callsign you are commonly known by so that the draft can be held fairly. Due to the elevated level of teamwork that will be required, you must be rank 5 or higher in order to participate. If you do not qualify prior to the start of the event you may sign up once you have met this requirement. We will be admitting late joiners each week on Thursdays with the exception of the first week. When: Sign-ups begin June 30, 2008... RIGHT NOW!!! And will end July 25th. Event begins on Aug 1, 2008; first battles Saturday, August 8th. Sign-ups shall be posted in the Community Events forums
Allegiance Wars: Fleet CommandAllegiance Wars: Fleet Command
from recent posts - blip.tv (beta)
July 01, 2008

What: Allegiance Wars: Fleet Command is a new aspect of Allegiance, an ongoing event where we will have a persistent world displayed on a map which we refer to as the global map. It combines the traditional Allegiance strategy aspects and adds a new macro aspect in which a Global Commander must make decisions that may result in glorious victory or utter defeat. The global map will change based on fleet movements and battle results. There will be two teams. Each team will have a global commander. The global commanders will draft their teams and those teams will be set for the duration of the event. These teams will be considered the 'global' teams. The commander of a global team can buy fleets, constructors, carriers, and other things that will affect and change the persistent world. Teams can also buy technology that will allow them access to improved forms of combat and will increase the efficiency of their economy. When opposing units meet in a sector on the global map a conflict will result. The conflict's outcome will be determined by an actual game of Allegiance. The loser's units will be removed from the global map while the winner's units will continue on. Each unit on the map, if it has an offensive or defensive capability will be represented by a team in the Allegiance game. For example, if two friendly fleets meet at an enemy outpost, the resulting conflict will be a three team game of Allegiance where two teams are fighting against one. The size of teams in that sector will vary depending on what type of fleet or base is involved in the conflict. The fleets themselves will have a designated commander when the fleet is bought. That commander is tied to that fleet's movements and cannot fight in battles that occur outside that fleet's sector with little exception. The event ends when all aspects of the enemy have been annihilated and removed from the universe. For a more detailed description of Allegiance Wars: Fleet Command, a complete ruleset shall be published and released in due time Requirements You must use your primary callsign. No hiders will be permitted to play in the event. Any attempt to circumvent this rule will result in your elimination from the event. I would recommend that if you plan on changing your primary callsign you do it before submitting your application and you need to declare to both global commanders what callsign you are commonly known by so that the draft can be held fairly. Due to the elevated level of teamwork that will be required, you must be rank 5 or higher in order to participate. If you do not qualify prior to the start of the event you may sign up once you have met this requirement. We will be admitting late joiners each week on Thursdays with the exception of the first week. When: Sign-ups begin June 30, 2008... RIGHT NOW!!! And will end July 25th. Event begins on Aug 1, 2008; first battles Saturday, August 8th. Sign-ups shall be posted in the Community Events forums
Battlecast Primetime 11 Part 3: The Main EventBattlecast Primetime 11 Part 3: The Main Event
from YouTube :: Videos by ea
June 30, 2008

Ready for Red Alert 3, Comrade? In this episode of BattleCast Primetime, we've got exclusive Red Alert 3 info to whet your appetite, live from the recent EA3 event. Plus, Apoc's Army goes hands-on at Community Day, and YOU can decide the next Red Alert Idol. And check out this month's fan match in The Main Event, live from EALA. Author: EA Keywords: EA Command Conquer RTS Red Alert Kane Wrath Tiberium War Strategy Added: June 30, 2008
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Battlecast Primetime 11 Part 2: Community DayBattlecast Primetime 11 Part 2: Community Day
from YouTube :: Videos by ea
June 30, 2008

Ready for Red Alert 3, Comrade? In this episode of BattleCast Primetime, we've got exclusive Red Alert 3 info to whet your appetite, live from the recent EA3 event. Plus, Apoc's Army goes hands-on at Community Day, and YOU can decide the next Red Alert Idol. And check out this month's fan match in The Main Event, live from EALA. Author: EA Keywords: EA Command Conquer RTS Red Alert Kane Wrath Tiberium War Strategy Added: June 30, 2008
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Battlecast Primetime 11 Part 1: EA3Battlecast Primetime 11 Part 1: EA3
from YouTube :: Videos by ea
June 30, 2008

Ready for Red Alert 3, Comrade? In this episode of BattleCast Primetime, we've got exclusive Red Alert 3 info to whet your appetite, live from the recent EA3 event. Plus, Apoc's Army goes hands-on at Community Day, and YOU can decide the next Red Alert Idol. And check out this month's fan match in The Main Event, live from EALA. Author: EA Keywords: EA Command Conquer RTS Red Alert Kane Wrath Tiberium War Strategy Added: June 30, 2008
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9hells -- Palito (2003)9hells -- Palito (2003)
from Vimeo / Recent Public Videos
June 29, 2008

9hells -- Palito (2003) from Carlo zED Caputo on Vimeo. A cute project from the college days, inspired on Total Annihilation, Palito (which means "Stick") is a Real-Time Strategy game with usability in mind. Pitty I could not find a stable version with the heightmap working, there were quite some beautiful maps on the style of TA. Lead Programmer: Rodolfo "barrett" Borges Windows port and help with client/server model: Carlo "zED" Caputo Cast: Carlo 'zED' Caputo
C&C 3 La fureur de Kane - dispo sur Xbox 360C&C 3 La fureur de Kane - dispo sur Xbox 360
from Dailymotion - HD Content
June 26, 2008

C&C 3 La fureur de Kane arrive enfin sur Xbox 360 ! www.electronicarts.frAuthor: ElectronicArts Tags: command and conquer c&c3 c&c la fureur de kane tibérium rts str stratégie Posted: 26 June 2008 Rating: 5.0 Votes: 1
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Command & Conquer 3: Kane's Wrath - Multiplayer TrailerCommand & Conquer 3: Kane's Wrath - Multiplayer Trailer
from YouTube :: Videos by ea
June 25, 2008

Multiplayer trailer highlighting Xbox LIVE features of Command only $39.99 and does not require C&C3: Tiberium Wars to play! Check out http://www.ea.com/cnckw360 Author: EA Keywords: EA CNC C&C Kane Kane's Wrath Command and Conquer RTS strategy GDI Nod Scrin video game multiplayer Xbox live starcraft dawn of war civilization Added: June 25, 2008
Command & Conquer 3: Kane's Wrath - Kane UnmaskedCommand & Conquer 3: Kane's Wrath - Kane Unmasked
from YouTube :: Videos by ea
June 25, 2008

Kane Unmasked featurette highlighting Joe Kucan as Kane in the Command only $39.99 and does not require C&C3: Tiberium Wars to play! Check out http://www.ea.com/cnckw360/ Author: EA Keywords: EA CNC C&C Kane Kane's Wrath Command and Conquer RTS strategy GDI Nod Scrin video game unmasked Xbox starcraft dawn of war civilization Added: June 25, 2008
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Command & Conquer 3: Kane's Wrath - Producer walkthrough with Keith SchaferCommand & Conquer 3: Kane's Wrath - Producer walkthrough with Keith Schafer
from YouTube :: Videos by ea
June 25, 2008

Developer walkthrough of Xbox 360 Achievements for Command only $39.99 and does not require C&C3: Tiberium Wars to play! Check out http://www.ea.com/cnckw360/ Author: EA Keywords: EA CNC C&C Kane Kane's Wrath Command and Conquer RTS strategy GDI Nod Scrin video game achievements starcraft dawn of war civilization Added: June 25, 2008
Command & Conquer 3: Kane's Wrath - Evolution of RTSCommand & Conquer 3: Kane's Wrath - Evolution of RTS
from YouTube :: Videos by ea
June 25, 2008

Evolution of RTS hosted by Louis Castle, founder of Westwood Studios and father of Command only $39.99 and does not require C&C3: Tiberium Wars to play!. Check out http://www.ea.com/cnckw360/ Author: EA Keywords: EA CNC C&C Kane Kane's Wrath Command and Conquer RTS strategy GDI Nod Scrin video game evolution Louis castle Xbox starcraft dawn of war civilization Added: June 25, 2008
Command & Conquer 3: Kane's Wrath - CommandStick TrailerCommand & Conquer 3: Kane's Wrath - CommandStick Trailer
from YouTube :: Videos by ea
June 25, 2008

CommandStick trailer for Command only $39.99 and does not require C&C3: Tiberium Wars to play! Check out http://www.ea.com/cnckw360/ Author: EA Keywords: EA CNC C&C Kane Kane's Wrath Command and Conquer RTS strategy GDI Nod Scrin video game commandstick UI user interface Xbox starcraft dawn of war civilization Added: June 25, 2008
NJT RTS nova bus in new jeresyNJT RTS nova bus in new jeresy
from Dailymotion - channel travel
June 18, 2008

See titleAuthor: transitfan123 Tags: NJT RTS nova bus Posted: 18 June 2008 Rating: 0.0 Votes: 0
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THE SETTLERS - Rise of an EmpireTHE SETTLERS - Rise of an Empire
from Dailymotion - recent videos
June 16, 2008

Gameplay THE SETTLERS - Rise of an Empire (DiVX)Author: Dr_Host Tags: PCGames RTS Posted: 16 June 2008 Rating: 0.0 Votes: 0
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Red Alert 3 -  Tutorial Italiano HDRed Alert 3 - Tutorial Italiano HD
from Dailymotion - HD Content
June 11, 2008

Ecco il primo tutorial in italiano delle prime fasi del gioco di Red Alert 3!Author: ElectronicArtsItalia Tags: red alert 3 command and conquer unit kane soviet ally empire war battle rts Posted: 11 June 2008 Rating: 0.0 Votes: 0
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C&C Alerte Rouge 3 - démonstration (FR)C&C Alerte Rouge 3 - démonstration (FR)
from Dailymotion - HD Content
June 10, 2008

Voici la première présentation de C Attention, la vitesse de construction des bâtiments a été augmentée pour les besoins de la démonstration.www.electronicarts.frAuthor: ElectronicArts Tags: alerte rouge red alert command and conquer c&c3 c&c guerre froide rts str stratégie Posted: 10 June 2008 Rating: 5.0 Votes: 2
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