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Tom Clancy's Endwar Bande Annonce E3 2008 (GameTrailers.com)
from Dailymotion - channel gaming July 22, 2008
Visant à présenter le système vocal du jeu, cette courte vidéo permet de se faire une idée de possibilités qu'offre Endwar, toujours prévu pour le mois d'octobre sur Xbox 360 et Playstation 3.Author: rtsonline Tags: endwar tom clancy ubisoft e3 bande annonce trailer 2008 rts xbox 360 ps3 playstation Posted: 22 July 2008 Rating: 0.0 Votes: 0
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C&C Alerte Rouge 3 - Empire du soleil levant
from Dailymotion - HD Content July 21, 2008
Voici la troisième faction d'Alerte Rouge 3 : L'Empire du Soleil Levant !Le tout montré avec du gameplay !www.electronicarts.frAuthor: ElectronicArts Tags: alerte rouge red alert command and conquer c&c3 c&c guerre froide rts str stratégie Posted: 21 July 2008 Rating: 5.0 Votes: 1
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Battlecast Primetime 11 Part 3: The Main Event
from YouTube :: Videos by ea July 08, 2008
Ready for Red Alert 3, Comrade? In this episode of BattleCast Primetime, we've got exclusive Red Alert 3 info to whet your appetite, live from the recent EA3 event. Plus, Apoc's Army goes hands-on at Community Day, and YOU can decide the next Red Alert Idol. And check out this month's fan match in The Main Event, live from EALA. Author: EA Keywords: EA Command Conquer RTS Red Alert Kane Wrath Tiberium War Strategy Added: July 8, 2008
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Allegiance Wars: Fleet Command
from recent posts - blip.tv (beta) July 02, 2008
The ultimate fight to end it all... What: Allegiance Wars: Fleet Command is a new aspect of Allegiance, an ongoing event where we will have a persistent world displayed on a map which we refer to as the global map. It combines the traditional Allegiance strategy aspects and adds a new macro aspect in which a Global Commander must make decisions that may result in glorious victory or utter defeat. The global map will change based on fleet movements and battle results. There will be two teams. Each team will have a global commander. The global commanders will draft their teams and those teams will be set for the duration of the event. These teams will be considered the 'global' teams. The commander of a global team can buy fleets, constructors, carriers, and other things that will affect and change the persistent world. Teams can also buy technology that will allow them access to improved forms of combat and will increase the efficiency of their economy. When opposing units meet in a sector on the global map a conflict will result. The conflict's outcome will be determined by an actual game of Allegiance. The loser's units will be removed from the global map while the winner's units will continue on. Each unit on the map, if it has an offensive or defensive capability will be represented by a team in the Allegiance game. For example, if two friendly fleets meet at an enemy outpost, the resulting conflict will be a three team game of Allegiance where two teams are fighting against one. The size of teams in that sector will vary depending on what type of fleet or base is involved in the conflict. The fleets themselves will have a designated commander when the fleet is bought. That commander is tied to that fleet's movements and cannot fight in battles that occur outside that fleet's sector with little exception. The event ends when all aspects of the enemy have been annihilated and removed from the universe. For a more detailed description of Allegiance Wars: Fleet Command, a complete ruleset shall be published and released in due time Requirements: You must use your primary callsign. No hiders will be permitted to play in the event. Any attempt to circumvent this rule will result in your elimination from the event. I would recommend that if you plan on changing your primary callsign you do it before submitting your application and you need to declare to both global commanders what callsign you are commonly known by so that the draft can be held fairly. Due to the elevated level of teamwork that will be required, you must be rank 5 or higher in order to participate. If you do not qualify prior to the start of the event you may sign up once you have met this requirement. We will be admitting late joiners each week on Thursdays with the exception of the first week. When: Sign-ups begin June 30, 2008... RIGHT NOW!!! And will end July 25th.Event begins on Aug 1, 2008; first battles Saturday, August 8th. Sign-ups shall be posted in the Community Events forums
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Allegiance Wars: Fleet Command (Large)
from popular posts - blip.tv (beta) July 02, 2008
The ultimate fight to end it all... What: Allegiance Wars: Fleet Command is a new aspect of Allegiance, an ongoing event where we will have a persistent world displayed on a map which we refer to as the global map. It combines the traditional Allegiance strategy aspects and adds a new macro aspect in which a Global Commander must make decisions that may result in glorious victory or utter defeat. The global map will change based on fleet movements and battle results. There will be two teams. Each team will have a global commander. The global commanders will draft their teams and those teams will be set for the duration of the event. These teams will be considered the 'global' teams. The commander of a global team can buy fleets, constructors, carriers, and other things that will affect and change the persistent world. Teams can also buy technology that will allow them access to improved forms of combat and will increase the efficiency of their economy. When opposing units meet in a sector on the global map a conflict will result. The conflict's outcome will be determined by an actual game of Allegiance. The loser's units will be removed from the global map while the winner's units will continue on. Each unit on the map, if it has an offensive or defensive capability will be represented by a team in the Allegiance game. For example, if two friendly fleets meet at an enemy outpost, the resulting conflict will be a three team game of Allegiance where two teams are fighting against one. The size of teams in that sector will vary depending on what type of fleet or base is involved in the conflict. The fleets themselves will have a designated commander when the fleet is bought. That commander is tied to that fleet's movements and cannot fight in battles that occur outside that fleet's sector with little exception. The event ends when all aspects of the enemy have been annihilated and removed from the universe. For a more detailed description of Allegiance Wars: Fleet Command, a complete ruleset shall be published and released in due time Requirements: You must use your primary callsign. No hiders will be permitted to play in the event. Any attempt to circumvent this rule will result in your elimination from the event. I would recommend that if you plan on changing your primary callsign you do it before submitting your application and you need to declare to both global commanders what callsign you are commonly known by so that the draft can be held fairly. Due to the elevated level of teamwork that will be required, you must be rank 5 or higher in order to participate. If you do not qualify prior to the start of the event you may sign up once you have met this requirement. We will be admitting late joiners each week on Thursdays with the exception of the first week. When: Sign-ups begin June 30, 2008... RIGHT NOW!!! And will end July 25th.Event begins on Aug 1, 2008; first battles Saturday, August 8th. Sign-ups shall be posted in the Community Events forums
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Allegiance Wars: Fleet Command
from - blip.tv (beta) July 01, 2008
The ultimate fight to end it all... What: Allegiance Wars: Fleet Command is a new aspect of Allegiance, an ongoing event where we will have a persistent world displayed on a map which we refer to as the global map. It combines the traditional Allegiance strategy aspects and adds a new macro aspect in which a Global Commander must make decisions that may result in glorious victory or utter defeat. The global map will change based on fleet movements and battle results. There will be two teams. Each team will have a global commander. The global commanders will draft their teams and those teams will be set for the duration of the event. These teams will be considered the 'global' teams. The commander of a global team can buy fleets, constructors, carriers, and other things that will affect and change the persistent world. Teams can also buy technology that will allow them access to improved forms of combat and will increase the efficiency of their economy. When opposing units meet in a sector on the global map a conflict will result. The conflict's outcome will be determined by an actual game of Allegiance. The loser's units will be removed from the global map while the winner's units will continue on. Each unit on the map, if it has an offensive or defensive capability will be represented by a team in the Allegiance game. For example, if two friendly fleets meet at an enemy outpost, the resulting conflict will be a three team game of Allegiance where two teams are fighting against one. The size of teams in that sector will vary depending on what type of fleet or base is involved in the conflict. The fleets themselves will have a designated commander when the fleet is bought. That commander is tied to that fleet's movements and cannot fight in battles that occur outside that fleet's sector with little exception. The event ends when all aspects of the enemy have been annihilated and removed from the universe. For a more detailed description of Allegiance Wars: Fleet Command, a complete ruleset shall be published and released in due time Requirements You must use your primary callsign. No hiders will be permitted to play in the event. Any attempt to circumvent this rule will result in your elimination from the event. I would recommend that if you plan on changing your primary callsign you do it before submitting your application and you need to declare to both global commanders what callsign you are commonly known by so that the draft can be held fairly. Due to the elevated level of teamwork that will be required, you must be rank 5 or higher in order to participate. If you do not qualify prior to the start of the event you may sign up once you have met this requirement. We will be admitting late joiners each week on Thursdays with the exception of the first week. When: Sign-ups begin June 30, 2008... RIGHT NOW!!! And will end July 25th. Event begins on Aug 1, 2008; first battles Saturday, August 8th. Sign-ups shall be posted in the Community Events forums
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Allegiance Wars: Fleet Command
from recent posts - blip.tv (beta) July 01, 2008
What: Allegiance Wars: Fleet Command is a new aspect of Allegiance, an ongoing event where we will have a persistent world displayed on a map which we refer to as the global map. It combines the traditional Allegiance strategy aspects and adds a new macro aspect in which a Global Commander must make decisions that may result in glorious victory or utter defeat. The global map will change based on fleet movements and battle results. There will be two teams. Each team will have a global commander. The global commanders will draft their teams and those teams will be set for the duration of the event. These teams will be considered the 'global' teams. The commander of a global team can buy fleets, constructors, carriers, and other things that will affect and change the persistent world. Teams can also buy technology that will allow them access to improved forms of combat and will increase the efficiency of their economy. When opposing units meet in a sector on the global map a conflict will result. The conflict's outcome will be determined by an actual game of Allegiance. The loser's units will be removed from the global map while the winner's units will continue on. Each unit on the map, if it has an offensive or defensive capability will be represented by a team in the Allegiance game. For example, if two friendly fleets meet at an enemy outpost, the resulting conflict will be a three team game of Allegiance where two teams are fighting against one. The size of teams in that sector will vary depending on what type of fleet or base is involved in the conflict. The fleets themselves will have a designated commander when the fleet is bought. That commander is tied to that fleet's movements and cannot fight in battles that occur outside that fleet's sector with little exception. The event ends when all aspects of the enemy have been annihilated and removed from the universe. For a more detailed description of Allegiance Wars: Fleet Command, a complete ruleset shall be published and released in due time Requirements You must use your primary callsign. No hiders will be permitted to play in the event. Any attempt to circumvent this rule will result in your elimination from the event. I would recommend that if you plan on changing your primary callsign you do it before submitting your application and you need to declare to both global commanders what callsign you are commonly known by so that the draft can be held fairly. Due to the elevated level of teamwork that will be required, you must be rank 5 or higher in order to participate. If you do not qualify prior to the start of the event you may sign up once you have met this requirement. We will be admitting late joiners each week on Thursdays with the exception of the first week. When: Sign-ups begin June 30, 2008... RIGHT NOW!!! And will end July 25th. Event begins on Aug 1, 2008; first battles Saturday, August 8th. Sign-ups shall be posted in the Community Events forums
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Battlecast Primetime 11 Part 3: The Main Event
from YouTube :: Videos by ea June 30, 2008
Ready for Red Alert 3, Comrade? In this episode of BattleCast Primetime, we've got exclusive Red Alert 3 info to whet your appetite, live from the recent EA3 event. Plus, Apoc's Army goes hands-on at Community Day, and YOU can decide the next Red Alert Idol. And check out this month's fan match in The Main Event, live from EALA. Author: EA Keywords: EA Command Conquer RTS Red Alert Kane Wrath Tiberium War Strategy Added: June 30, 2008
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Battlecast Primetime 11 Part 2: Community Day
from YouTube :: Videos by ea June 30, 2008
Ready for Red Alert 3, Comrade? In this episode of BattleCast Primetime, we've got exclusive Red Alert 3 info to whet your appetite, live from the recent EA3 event. Plus, Apoc's Army goes hands-on at Community Day, and YOU can decide the next Red Alert Idol. And check out this month's fan match in The Main Event, live from EALA. Author: EA Keywords: EA Command Conquer RTS Red Alert Kane Wrath Tiberium War Strategy Added: June 30, 2008
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Battlecast Primetime 11 Part 1: EA3
from YouTube :: Videos by ea June 30, 2008
Ready for Red Alert 3, Comrade? In this episode of BattleCast Primetime, we've got exclusive Red Alert 3 info to whet your appetite, live from the recent EA3 event. Plus, Apoc's Army goes hands-on at Community Day, and YOU can decide the next Red Alert Idol. And check out this month's fan match in The Main Event, live from EALA. Author: EA Keywords: EA Command Conquer RTS Red Alert Kane Wrath Tiberium War Strategy Added: June 30, 2008
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9hells -- Palito (2003)
from Vimeo / Recent Public Videos June 29, 2008
9hells -- Palito (2003) from Carlo zED Caputo on Vimeo. A cute project from the college days, inspired on Total Annihilation, Palito (which means "Stick") is a Real-Time Strategy game with usability in mind. Pitty I could not find a stable version with the heightmap working, there were quite some beautiful maps on the style of TA. Lead Programmer: Rodolfo "barrett" Borges Windows port and help with client/server model: Carlo "zED" Caputo Cast: Carlo 'zED' Caputo
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Command & Conquer 3: Kane's Wrath - Multiplayer Trailer
from YouTube :: Videos by ea June 25, 2008
Multiplayer trailer highlighting Xbox LIVE features of Command only $39.99 and does not require C&C3: Tiberium Wars to play! Check out http://www.ea.com/cnckw360 Author: EA Keywords: EA CNC C&C Kane Kane's Wrath Command and Conquer RTS strategy GDI Nod Scrin video game multiplayer Xbox live starcraft dawn of war civilization Added: June 25, 2008
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Command & Conquer 3: Kane's Wrath - Kane Unmasked
from YouTube :: Videos by ea June 25, 2008
Kane Unmasked featurette highlighting Joe Kucan as Kane in the Command only $39.99 and does not require C&C3: Tiberium Wars to play! Check out http://www.ea.com/cnckw360/ Author: EA Keywords: EA CNC C&C Kane Kane's Wrath Command and Conquer RTS strategy GDI Nod Scrin video game unmasked Xbox starcraft dawn of war civilization Added: June 25, 2008
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Command & Conquer 3: Kane's Wrath - Evolution of RTS
from YouTube :: Videos by ea June 25, 2008
Evolution of RTS hosted by Louis Castle, founder of Westwood Studios and father of Command only $39.99 and does not require C&C3: Tiberium Wars to play!. Check out http://www.ea.com/cnckw360/ Author: EA Keywords: EA CNC C&C Kane Kane's Wrath Command and Conquer RTS strategy GDI Nod Scrin video game evolution Louis castle Xbox starcraft dawn of war civilization Added: June 25, 2008
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Command & Conquer 3: Kane's Wrath - CommandStick Trailer
from YouTube :: Videos by ea June 25, 2008
CommandStick trailer for Command only $39.99 and does not require C&C3: Tiberium Wars to play! Check out http://www.ea.com/cnckw360/ Author: EA Keywords: EA CNC C&C Kane Kane's Wrath Command and Conquer RTS strategy GDI Nod Scrin video game commandstick UI user interface Xbox starcraft dawn of war civilization Added: June 25, 2008
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Red Alert 3 - Tutorial Italiano HD
from Dailymotion - HD Content June 11, 2008
Ecco il primo tutorial in italiano delle prime fasi del gioco di Red Alert 3!Author: ElectronicArtsItalia Tags: red alert 3 command and conquer unit kane soviet ally empire war battle rts Posted: 11 June 2008 Rating: 0.0 Votes: 0
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C&C Alerte Rouge 3 - démonstration (FR)
from Dailymotion - HD Content June 10, 2008
Voici la première présentation de C Attention, la vitesse de construction des bâtiments a été augmentée pour les besoins de la démonstration.www.electronicarts.frAuthor: ElectronicArts Tags: alerte rouge red alert command and conquer c&c3 c&c guerre froide rts str stratégie Posted: 10 June 2008 Rating: 5.0 Votes: 2
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