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example of new graphical greeter for gdm
from YouTube :: Tag // screencasts July 30, 2008
This is a brief screencast of very early graphics code becoming part of the new graphical greeter for the GNOME's new gdm. It uses clutter and will be themeable to some extend via clutter's support for .json UI-description files. Author: coleraby Keywords: GNOME gdm clutter OpenGL graphical greeter login ubuntu Added: July 30, 2008
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pushBall camera tracking
from recent posts - blip.tv (beta) July 08, 2008
This javascript / Max-MSP-Jitter program is interacted with via camera based computer vision tracking. The physical position of a tracked object, in this example a plastic easter egg, is translated into on screen coordinates for the large sphere in the program. The small spheres have a steady downward motion except when a collision is detected with the large sphere. When this occurs they are pushed out of the way by the large sphere. The collisions are emphasized by the audio feedback. This feedback is produce in a frequency modulation synthesis MSP program. Although it is not perceptible in this video, the colors of the individual small spheres determine the fundamental frequency and harmonicity of the sounds, so each color has a unique sound quality.
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bouncy apple bell thing
from recent posts - blip.tv (beta) July 07, 2008
This strange little video shows a test of a program that renders 3D video objects, moves them with simple collision detection and acceleration calculations and produces audio feedback for all detected collisions between objects and walls. The program is a combination of Javascript and Max-MSP-Jitter. The 3-D images are produced with OpenGL commands. All acceleration calculations and collision detection is created in the Javascript program. (A careful observer will note that the objects do not show a realistic conservation of momentum. This will be achieved in a future generation of this project. For a billards game this would be critical, for other applications, this simplified simulation might be perfectly fine.) The audio feedback is produced with frequency modulation synthesis in MSP. The y-axis position of the apple determines the fundamental frequency for its sound. This creates the rising and falling pitch that corresponds with the rise and fall of the apple.
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OpenGL
from Revver - tutorial Videos July 04, 2008
Author: xoaxdotnet Added: Fri, 04 Jul 2008 08:24:30 -0800 Duration: 223This video shows how to program OpenGL to draw an American flag.
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OpenGL Sandbox
from YouTube :: Tag // ComputerGraphics July 03, 2008
An OpenGL sandbox I developed for school. (Multiple classes were having final projects due at the same time, so I took the time to build a real sandbox.) Projects demoed: Simple Bezier curves. Implemented for Curves and Surfaces, Prof. Ton Borekoel. Cloth Simulation, Implemented for Advanced Mechanics, Prof. Eric Mohrman Volumetric Clouds, Phong lighting (pixel shaders) Implemented for Advanced Graphics 1, Prof. Gary Herron Behind the scenes: 3D Picking, Spherical coordinates, all linear algebra (coordinate xforms)etc... Computer Graphics 1, Computer Graphics 2, Prof. Prasana Ghalli Special thanks: GLUT Author: vaine0 Keywords: DigiPen OpenGL Cloth Spline Volumetric Clouds Particles Computer Science Graphics Shaders Phong Vertex Pixel Added: July 3, 2008
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Odorless Portable Engine - Visibility Test
from YouTube :: Tag // ComputerGraphics June 29, 2008
Visibility Test Build: 2008 - 06 - 29 The low FPS at the start of the video is due to the player being outside of the map or 'void' which causes every face in the entire map to be rendered. Shortly after the camera dives into the first room you'll notice a rapid increase in FPS as the BSP tree is being traversed and only faces that are PV(Potentially Visible) are rendered. Author: bladerunner627 Keywords: odorless entertainment c++ opengl game development programming bladezor portable directx cpp computer graphics Added: June 29, 2008
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Point Cloud 1
from Vimeo / Recent Public Videos June 25, 2008
Point Cloud 1 from John G on Vimeo. Another Processing/OpenGL sketch, a swathe of points stroked out along a curve, and mirrored in each axis. Cast: John G
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Music Bugs
from Vimeo / Recent Public Videos June 13, 2008
Music Bugs from Oriol Ferrer Mesià on Vimeo. Custom made software by Oriol Ferrer Mesià. http://uri.cat Music By Carl Cox. Cast: Oriol Ferrer Mesià
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Plastilina
from YouTube :: Tag // ComputerGraphics April 26, 2008
Tiny 3D Modeler I wrote at Polito. Basically it's a test bench for a bunch of CG algorithms I was interested in. Author: libeFara Keywords: 3D Computer Graphics Subdivision surfaces OpenGL modeling Added: April 26, 2008
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iPhone Application - Earth3D
from YouTube :: Tag // iPhone April 11, 2008
This shows the Earth, Moon, and Sun rotating. Author: InstallerApps Keywords: iPhone iPod Touch Installer.app app apps application earth3d earth 3d animation opengl opengles Added: April 11, 2008
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NaviDemo for eVRU & D/AVE 2D
from YouTube :: Tag // iPhone April 07, 2008
Demonstrates the use of OpenGL-ES 1.1 API on D?AVE 2D and eVRU Rendering engines. Author: TESDemo Keywords: OpenGL ES Navigation C++ FPGA ipHone GUI UI Embedded PowerVR D/AVE MP3 OpenGL-ES SDL GDI Added: April 7, 2008
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My First OpenGL Program: Bender
from YouTube :: Tag // ComputerGraphics April 05, 2008
One of my projects for Computer Graphics class. This is also my first attempt at doing anything 3D. Done using OpenGL and GLUT libraries and with C++. I was able to compile it both in Windows using Visual C++ and Linux using GCC (g++). This is all code - no GUI 3D app (e.g. Maya, 3D Studio Max) was used here. Author: modulogeek Keywords: geek opengl c++ linux Added: April 5, 2008
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MP3 HMI on WinCE, D/AVE
from Revver - ipod Videos April 04, 2008
Author: TESDemo Added: Fri, 04 Apr 2008 14:19:30 -0800 Duration: 112MP3 player HMI using GUIliani, the HMI has be ported to various platforms like WinCE, Linux, TES D/AVE, eGML, eVRU
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eMAP : 2D/3D Navigation Graphics Renderer
from my videos April 04, 2008
Author: TESDemo Added: Fri, 04 Apr 2008 13:46:17 -0800 Duration: 253eMAP is a cross platform MAP rendering engine which provides features such as antialiasing, curved text, 3D POI, various line joins.
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GUIliani WARP Demo
from Revver - video Videos April 03, 2008
Author: TESDemo Added: Thu, 03 Apr 2008 14:16:20 -0800 Duration: 191DaVinci as a graphics accelerator using eVRU and GUIliani HMI Framework. Combines Video and Graphics as a single DSP component for TI DM6446. GUIliani is a cross platform C++ HMI framework that can work with various graphics libraries like OpenGL, OpenGL-ES, SDL, Win GDI....
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