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Jane Mcgonigal Videos

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Saving the World Through Game Design

Saving the World Through Game Design

from New Yorker: Conference Video on May 28, 2008
Duration: 1169
Jane McGonigal talks with Daniel Zalewski about alternate-reality gaming.
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South By Southwest Reflections

South By Southwest Reflections

from Managing the Gray - Marketing for the New Media Professional on March 17, 2008
Duration: 0
I m just back from my time in Austin, TX attending SXSW and wanted to share my thoughts with you about it. Were you there? If so I d love to hear your thoughts. Give me a call at 206-309-4729 and leave a comment. I ll play it on the next show. I talked a lot about what was so great for me about the conference. It was a mix of the people, the events and the overall vibe of it all. The food was great as well! *grin* Links to some things I talked about: My photos from SXSW The Fray Cafe Jane McGonigal s Keynote SXSW For Newbies video series (client) And one thing that I think most of us took for granted was that Twitter stayed up the whole time. Last year is when it really broke out and the servers got crushed. They mentioned upgrading the servers just before the conference started and it seemed to work great. Way to go to the team behind the scenes on that one. Tags: sxsw, conference, fraycafe, jane mcGonigal, austin, podcast, marketing podcast
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Alternate Reality Gaming

Alternate Reality Gaming

from popular posts - blip.tv (beta) on February 17, 2008
Duration: 656
Jane McGonigal at the Web 2.0 Summit, Reality is broken. Why aren't game designers trying to fix it? Jane speaks about Alternate Realities were our lives become the game.
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ETech 2007 - Jane McGonigal

ETech 2007 - Jane McGonigal

from me on blip.tv (beta) on November 07, 2007
Duration: 1835
"Creating Alternate Realities" - Jane McGonigal, Lead Game Designer, Institute for the Future. This talk explores what the new game designers know about improving everyday quality of life, and how non-gaming companies can become a part of the solution. Alternate reality game designers are solving problems that other technology companies have yet to discover. Cutting-edge collaborative, reality-based games are addressing a whole new set of social needs and personal desires, individual challenges, and collective wants. But games are not the only way to meet these needs and desires. In this talk, McGonigal explores how other technology products, services, and brands can capitalize on key signals coming out of the most innovative game genres.
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Web 2.0 Summit 2007 - High Order Bit: Gaming with Jane McGonigal

Web 2.0 Summit 2007 - High Order Bit: Gaming with Jane McGonigal

from Web 2.0 Summit on October 22, 2007
Duration: 688
McGonigal, game designer and games researcher at the Institute for the Future, discusses what the shape of gaming's future.
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