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Impressions Videos
newest 100 impressions videos / impressions widgets / media rss: Video feed for impressions

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Videos 1 to 30
My Dream Mac SetupMy Dream Mac Setup
from YouTube :: Tag // screencasts
July 24, 2008

My dream Mac setup designed in Google SketchUp and Google 3D Warehouse. Sorry for the bad quality, I didn't know what I was doing - This is my first ScreenCast. Comment.Rate.Subscribe Author: treybizo Keywords: apple chris chris.pirillo dave drbuk fanboy fat geek impressions lame loser mac pirillo res thecreativeone trey treybizo Added: July 24, 2008
RANDOMOCALYPSE Round 1 (SuperEd86 & McGoiter)RANDOMOCALYPSE Round 1 (SuperEd86 & McGoiter)
from Most Discussed
July 16, 2008

Another stupid, random collab. Enjoy!!! Please Rate/Comment/Fave/Subscribe! :-) McGoiter.. the amazing man of many, many impressions. http://www.youtube.com/McGoiter http://www.myspace.com/brockvoicesbaker Add me on Myspace! http://www.myspace.com/supered86
KENpressions (Get it? instead of impressions?)KENpressions (Get it? instead of impressions?)
from YouTube :: Tag // voice
July 16, 2008

Ken doing some impressions... haha enjoy leave some comments... I was a little sick day of recording, when my voice gets better and i actually have a plan on what im going to do ill make a remake... NOTE: This is my first video... like ever so if criticising take that into account haha Author: icekoldken Keywords: impressions ken jack sparrow darth sidious don lafontaine apu english upper class Added: July 16, 2008
Mirror's Edge Impressions, New Screens and Trailer [E308]Mirror's Edge Impressions, New Screens and Trailer [E308]
from Kotaku
July 10, 2008

For a game I hadn't really spent much time with, Mirror's Edge sure has blossomed in my thoughts lately. My first thoughts, when I saw this trailer last month was that I wished that the actual game looked like this and that it wasn't just an animated tease for Mirror's Edge. But then I saw the actual game again and quickly changed my mind. The ultra realistic look of the game, the crisp lines, the colors, theres something about them that coalesce into a look that deepens the impact of the game's fast-moving parkour feel. From what I saw of Mirror's Edge it looks like the sort of game you would want to play through over and over again until you got a level perfect. Missed a step? Screwed up a jump? Start over. Not because you have to but because you want to. And don't worry, they showed some combat as well. People have guns, they want to kill you, and you are fast enough, dexterous enough to deal with them in style. Oh yeah, this is shaping up to be a must have. Check back on Monday morning for my hands-on impressions of the game.
Lunch Break with Somerville #2Lunch Break with Somerville #2
from Revver - humor Videos
July 09, 2008

Author: MorganJReel Added: Wed, 09 Jul 2008 11:17:25 -0800 Duration: 139Care to entertain the office? Check out resident slacker/comedian Michael Somerville as he finds the best and the worst of the web. From shirtless Brando impressions to "Sex and the City" hype, we help you get through the work week.
Cinematical Visits MOMA's "Dali: Painting and Film" ExhibitCinematical Visits MOMA's "Dali: Painting and Film" Exhibit
from Cinematical
July 02, 2008

Filed under: Animation, Classics, Comedy, Documentary, Drama, Foreign Language, Independent, New Releases, Noir, Mystery two large screens in separate rooms showing Un Chien Andalou (where the opening eye splicing retains its original gross-out impact) and L'Age D'Or attest to that. Fewer visitors, however, might know about Dali's collaboration with the Marx Brothers on a deliriously strange movie that sounded too good to be true. Gallery: Dali: Painting and Film Continue reading Cinematical Visits MOMA's "Dali: Painting and Film" Exhibit Permalink | Email this | Comments
[07/02] Mr. Serious[07/02] Mr. Serious
from Most Discussed
July 02, 2008

http://www.youtube.com.stevieproductions Yea the impressions suck but I filmed this at 7am and i had a flight at like 10 something so I HADS NO TIMES! please leave reasonable challenges
Club Scene ImpressionsClub Scene Impressions
from Marquisdejolie
June 25, 2008

Author: marquisdejolie Added: Wed, 25 Jun 2008 11:24:00 -0800 Duration: 88Impressions of an after hours club rave.
Club Scene ImpressionsClub Scene Impressions
from Revver - dance Videos
June 25, 2008

Author: marquisdejolie Added: Wed, 25 Jun 2008 11:24:00 -0800 Duration: 88Impressions of an after hours club rave. Sound composed in Garageband. Distributed by Tubemogul.
Club Scene ImpressionsClub Scene Impressions
from my videos
June 25, 2008

Author: marquisdejolie Added: Wed, 25 Jun 2008 11:24:00 -0800 Duration: 88Impressions of an after hours club rave. Sound composed in Garageband. Distributed by Tubemogul.
Club Scene ImpressionsClub Scene Impressions
from Revver Media by marquisdejolie
June 25, 2008

Impressions of an after hours club rave. Sound composed in Garageband. Distributed by Tubemogul.
Club Scene ImpressionsClub Scene Impressions
from YouTube :: Videos by marquisdejolie
June 24, 2008

Impressions of an after hours club rave. Sound composed in Garageband. Distributed by Tubemogul. Author: marquisdejolie Keywords: afterhours club clubbing dancers dancing impressionist impressions marquisdejolie music rave events travel culture Added: June 24, 2008
Club Scene ImpressionsClub Scene Impressions
from recent posts - blip.tv (beta)
June 24, 2008

Impressions of an after hours club rave. Sound composed in Garageband. Distributed by Tubemogul. Payment
chaton impressionéschaton impressionés
from Dailymotion - most recent videos
June 24, 2008

WwW.HumourOuf.Fr WwW.HumourOuf.Fr WwW.HumourOuf.Fr WwW.HumourOuf.Fr WwW.HumourOuf.Fr WwW.HumourOuf.Fr WwW.HumourOuf.Fr WwW.HumourOuf.Fr WwW.HumourOuf.Fr WwW.HumourOuf.Fr WwW.HumourOuf.Fr WwW.HumourOuf.Fr WwW.HumourOuf.Fr WwW.HumourOuf.Fr Author: humourouf Tags: chaton impressionés humour fun comique amusant regis cool dingue ouf fou drole crazy delirant pub lol marrant Train Animation Improvisation Parodie Blagues métrage Sketch Posted: 25 June 2008 Rating: 5.0 Votes: 1
Random Harry Potter Impressions 2Random Harry Potter Impressions 2
from YouTube :: Tag // harry_potter
June 20, 2008

Here's to MORE random Harry Potter fun! Y'all? Since when have I said y'all? Am I even spelling it right? Who knows. Author: SassySnitch Keywords: Harry Potter Impressions SassySnitch Sassy Snitch Y'all Yall Added: June 20, 2008
Chelsea Dagger  "David Bowie  Marc Bolan" and Friends.Chelsea Dagger "David Bowie Marc Bolan" and Friends.
from Most Discussed
June 18, 2008

http://www.youtube.com/watch?v=d8zFUdy8lFc&fmt=18 Produced By Marcel Vossen. This Video is a response to a competition organised by The Band The Fratellis. I asked Marcel at 12 Midday if we could do something..12 Hours later, here's the result. We hope you like it. All the Characters are played by myself.
How Can I Raise A Polite Child: Mind Your Manners (1953)How Can I Raise A Polite Child: Mind Your Manners (1953)
from Dailymotion - recent videos
June 18, 2008

Mind Your Manners is a 1950s film which teaches teenagers that good etiquette should be cultivated in order to get along with peers and impress authority figures. Bad manners can result in poor social etiquette. Various situations are dramatized in the film, including telephone etiquette, table manners, and how to shake hands. Making the argument that good behavior should eventually become totally natural and integrated into normal behavior, the film maintains that a real desire to get along with others will lead to good manners. Teaching teens good manners has never been easy. Dining etiquette in particular is important for making good first impressions. Mind Your Manners travels viewers back to a time when proper manners and etiquette in America was a very fixed code of order, which makes for a fascinating study.Author: QualityInformation Tags: etiquette bad manners courtesy shaking hands behavior first impressions polite rules teaching formalities social Posted: 18 June 2008 Rating: 0.0 Votes: 0
Looking Beneath the Surface of Your TeamLooking Beneath the Surface of Your Team
from recent posts - blip.tv (beta)
June 17, 2008

Communication Strategist, author and CEO Michelle Yozzo Drake discusses the importance of looking past first impressions and judgments to discover the true skills and talents of your team in the workplace.
100 Impressions in 200 seconds100 Impressions in 200 seconds
from Revver - humor Videos
June 13, 2008

Author: TwoBit Added: Fri, 13 Jun 2008 03:07:36 -0800 Duration: 205Just a bunch of impressions packed into 200 seconds. Enjoy and thanks for watching! Otto Skinner Krusty Comic Guy 5. Moe Homer Smithers Burns Willie 10. Apu Dr Hibbert Fat Tony Quimby Dr Nick 15. Barney Grandpa Lovejoy Wiggum Flanders 20. Newman Frank Costanza Estelle Costanza Babu Jackie Chiles 25. Kramer Puddy Jerry Ray Robert 30. Shaggy Scooby GW Bush Beavis Butthead 35. Clinton Bush Sr Reagan Nixon JFK 40. Giuliani Schwarzenegger Cheech Chong Pauly Shore 45. Regis Philbin Brando Gottfried Connery Cosby 50. Sandler Carson Dangerfield Farnsworth Kiff 55. Zapp Hermes Zoidberg Ferguson Walken 60. DeNiro Danza Dan Rather Pacino Randy 65. Paula Simon David Archuletta Mickey Goofy 70. Droopy Snagglepuss Marvin the Martian Emperor Yoda 75. Marty Doc Brown Biff Pee-Wee Austin 80. Borat Woody Allen Wilford Brimley Billy Mays Peter Griffin 85. Herbert Swanson Brian Lois Stewie 90. Quagmire Cleveland Mr Mackey Ned Mr Hankey 95. Kyle Cartman Towelie Shrek Donkey 100. Ren Stimpy Tay Zonday
Funny Novak Djokovic Impressions at the UsOpen 07 Exclusive!Funny Novak Djokovic Impressions at the UsOpen 07 Exclusive!
from Clipta - New Video Wave
June 10, 2008

Funny Novak Djokovic Impressions at the UsOpen 07 Exclusive!
China Impressions Promo MovieChina Impressions Promo Movie
from YouTube :: Videos by tbounce85
June 08, 2008

China Impressions Promo Movie Author: tbounce85 Keywords: China Impressions Promo Movie Added: June 8, 2008
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X3F TV -- X3F Impressions: Nascar 09 DemoX3F TV -- X3F Impressions: Nascar 09 Demo
from Viddler > Most Popular Videos - Today
June 04, 2008

nnDemo impressions for Nascar 09 plus a quick comparison of graphics between last seasons release.For more check out Xbox360Fanboy.com By X3F-TVnn Tags : demo, demo-impressions, ea, ea-sports, electronic-arts, impressions, jeff-gordon, nascar, nascar-08, nascar-09, x3f, x3f-impressions, x3f-tv, xbox360fanboy.com
X3F TV -- X3F Impressions: Crash Time DemoX3F TV -- X3F Impressions: Crash Time Demo
from Viddler > Most Popular Videos - Today
May 30, 2008

nnDemo impressions of Crash Time from the jaded folks at Xbox360Fanboy.com By X3F-TVnn Tags : crash-time, demo, impressions, racing, x3f, x3ftv, xbox, xbox-360, xbox-360-fanboy, xbox360fanboy.com
Brothers In Arms: Hell's Highway Hands-On [Ubidays 08]Brothers In Arms: Hell's Highway Hands-On [Ubidays 08]
from Kotaku
May 28, 2008

I've loosely followed the Brothers in Arms franchise through its couple of iterations, but despite the tight command system it's never really struck a chord with me. It just wasn't different enough to separate itself from the pack. After spending some time with Brothers In Arms: Hell's Highway earlier this month my opinion hasn't changed much, though I was impressed with some of the visual work Gearbox Software is doing on the franchise. In this latest version of the series you continue to play with Sgt. Matt Baker and the rest of the 101st Airborne Division. I played through a couple of encounters in the game and noticed a few changes. This time around Brothers In Arms has some destructible cover, which can play a pretty big role in the firefights. There are also a few new commands you can issue, like snipe or destroy. One of the neat visual tweaks is the inclusion of occasional cinematics which are triggered by certain events. For instance, I was behind cover with my squad shooting it out with some Germans and I popped up and landed a quick headshot. The game slowed and the camera angle switched to show my bullet blasting through the guy's eye. Pretty impressive. It helps that Hell's Highway is running on the Unreal Engine 3. I also loved the weather effects. For the section I played through it rained constantly, and the rain effect actually cut down on my ability to spot enemies. Brothers In Arms: Hell's Highway was fun enough to play, I just don't know if tweaking commands, adding destructible environments and a couple of new units is going to be enough to help this game stand out from the pack.
Prince of Persia Ditches Roots, Gets a Final Fantasy Make-Over [Ubidays 08]Prince of Persia Ditches Roots, Gets a Final Fantasy Make-Over [Ubidays 08]
from Kotaku
May 28, 2008

Prince of Persia is getting a make over, one that not only gives the Prince a new look but breaks from the storyline that linked the franchise's trilogy so close together. The new Prince of Persia, we were told at a press event earlier this month, will be totally separate from the Sands of Time trilogy and will feature a prince, not the prince. "There were hundreds of tails in Arabian Nights and this is just one of them," Ben Mattes, the game's producer said. Instead the game is set in an "ancient fantasy Persia" and while it will continue to have some of the Prince of Persia's pillars of play like acrobatic combat and movement, it will also lift some of the things that worked best in Assassin's Creed. "We will be including some things that worked well in Assassin's Creed in there," Mattes said. "But it will still clearly be Prince of Persia." God of Light, Ormazd versus his brother Ahriman, the God of Darkness,. Our Hero arrives just in time to witness the destruction of the legendary Tree of Life – an act which threatens to plunge the entire world into eternal darkness. In this new tale, the new prince will find himself in a fantasy world of light and dark, caught up in the battle between the God of Light, Ormazd versus his brother Ahriman, the God of Darkness. After the destruction of the tree of life the prince has to fight to stop the rise of Ahriman, the god of destruction. Mattes said that the prince will also get a bunch of new moves including the ability to use a gauntlet to slide down walls and cliffs. The game will feature a new female lead as well, Elika, who will be used to explore the idea of collaborative AI. Mattes said the game, which will take more than 10 hours and less than 50 to beat, will be playable at E3. He declined to talk about whether there will be multiplayer support in the game. Hit up the jump for a very chunky prepared Q they know the franchise by heart. The DS title is in the hands of the Ubisoft Casablanca studio, which is developing a strong expertise on DS titles. How is it linked with previous PoP? Is having played to PoP the Two Thrones (or the 3 previous episodes) mandatory to fully understand the storyline? Beginning with Jordan Mechner’s first PoP game back in 1989 to Ubisoft’s PoP Sands of Time trilogy, the Prince of Persia brand is like a collection of fantastic tales, drawing inspiration from the Arabian Nights stories. Possibilities for enticing storylines and characters are endless with such a rich, colorful, shape shifting and magical universe. So there are as many stories of the Prince as there are many versions of the Prince himself - they all co-exist, they all share prodigious abilities and a liking for dauntless adventures and trouble  With Ubisoft’s new PoP video game, we are opening a new chapter in the Prince of Persia universe with a new story and a new Prince. Having played the previous episodes isn’t necessary to understand the storyline. What is the storyline of the game? Transported to a land of myth and legend, our Hero finds himself caught up in an epic battle between the primal forces of light and darkness: the God of Light, Ormazd versus his brother Ahriman, the God of Darkness,. Our Hero arrives just in time to witness the destruction of the legendary Tree of Life – an act which threatens to plunge the entire world into eternal darkness. The Prince will have to stop the rise of the ancient destructive God, Ahriman. This new epic storyline is close to Persian Mythology (Zoroastrianism). Additional information about the back-story of the game: Driven by envy and hatred, Ahriman spread Darkness in the world, corrupting the hearts of men and unleashing a dark substance which physically contaminates the land and the skies: the Corruption. When Ormazd finally acted to stop his brother, he chose to destroy Ahriman’s servants, the Corrupted, one by one. When at last only a few of Ahriman’s puppets remained, Ormazd captured them and pulled them into the Tree of Life. With the remaining Corrupted sealed inside the tree, Ahriman found himself tethered to the trap unable to break his connection with his dark servants. Concentrating all his power, Ormazd forced what remained of his brother into the Tree, locking Ahriman inside for all eternity. Ormazd gave care of the Tree of Life to his chosen few, the Ahuras. Now, many years after the war, Ahriman is plotting a way to escape… Storyline has always been an integral part of all PoP games. With the new PoP video game, we not only have an epic storyline, but we are letting the player choose how the story unfolds within the same story frame. What have been your inspirations to design this new Prince? We wanted to explore how our hero will eventually become a Prince through an epic journey. At the start of the game, the future Prince will be an adventurer and a drifter wandering from adventure to adventure with no real ties, always living in the present. To him, the past is gone and he carries no burden from it, the future is to come and will take care of itself. All that matters is now - the thrill of the moment, the next heartbeat, the next corner, jump and sensation. We drew our inspiration from adventurers like Sinbad in the Arabian Nights, Han Solo from Star Wars and Aragorn from the Lord of the Rings. Like all epic heroes, what The Prince wears says a lot about who he is and what he has been through. We really wanted to communicate visually the dichotomy that is the life of a wandering adventurer. On one hand, he has elements of luxury in his dress – the red and blue cloth that he uses as a turban and scarf that would be available only to those with money. However, he is also perfectly comfortable putting function before form, wearing plain leather leggings to help protect his legs rather then dazzle the eye. We see that the Prince has a new appearance, but what about new abilities? What new tricks/attributes does the Prince have up his sleeve? Our Prince has a lot of new abilities in both combat and acrobatics. He is taking the agility of the previous Prince to new heights of deadly acrobatic artistry. His range of acrobatic skills is wider than ever, allowing him to defy the laws of gravity with style and velocity. In addition to his sword, he is wearing a gauntlet that will be used both in acrobatics and in combat. This bounty from the Prince’s earlier adventures will open new dimensions in his acrobatics and combat style. For instance, by using the gauntlet, you will be able to slide down very high walls and cliffs. So be ready to discover some very impressive new moves in the coming months! Combat has evolved since the last games as our ambition is to add the reactivity and strategy typically found in fighting games into our new combat system. We have studied numerous fight games and learned what worked/what didn’t work, and implemented the most absorbing moments into our gameplay. We want the dramatic attack sequences of the Prince to be complemented by the use of camera, sound and visual effects to create an overall combat sequence whose intensity rivals the most spectacular choreographed fight scenes in cinema. In addition, the enemies you fight will be more cunning then any ever seen in a PoP game before, strategically using the environment to gain the upper hand, forcing the player to use quick thinking and reflexes to succeed. We have also changed the role of the female character in a PoP game. No longer a secondary character, but instead a strong supporting character with heavy gameplay implications, the new female lead, Elika, will add value to every layer of the game: exploration, combat, acrobatics, puzzle-solving, storyline and overall immersion. She is a powerful companion of the Prince who accompanies him throughout the game - she adds an element of mystery, deepening the epic storyline. Our goal is to revolutionize the supporting character in an action-adventure game. How are you going to revolutionize the supporting character in an action-adventure game? The level of innovation we’re bringing to Elika is similar to the innovation we brought with the Sands of Time system in the previous trilogy. Elika is always a positive for the player. She interacts with the player in combat, acrobatics and puzzle-solving and always in a positive and helpful way. She enables special moves such as cooperative acrobatics, special combo attacks and navigation. Additionally, all of her magical powers come into play when the player requests them. She can never be killed and will never force her will on the player. In terms of control, she will be controlled by AI but the player will have a specific “Elika” button to trigger specific coop moves, attacks and magic. Our philosophy is to leave as much control to the player as possible without having her bog down the fast-paced rhythm of the game. This way we add a layer of strategy and make sure the player uses Elika when and how he wants. Besides the gameplay asset that Elika represents, we want to build a strong bond between her and the Prince. Elika behaves as no other NPC has ever behaved in a video game. Can you give us more details about Elika’s backstory? Elika is descended from the Ahuras. She has lived in a land cut off from outside contact. What have been your inspirations to design Elika? Elika is a practical and intelligent woman. Independent and strong, she doesn’t need to be protected. We drew inspiration from the Elizabeth Swann character in Pirates of the Caribbean or Padmé Amidala in Star Wars. She is very light. Her element is the air in opposition with the earth, that of the Prince’s. She embodies the fluidity in their duo. Even if she has magical powers, at first sight Elika is a human being; we didn’t want to reduce her to her magical abilities. On that specific point, we drew our inspiration from Arwen in Lord of the Rings. Her magic is graceful with arabesques in contrast with the Corruption which takes on tribal forms. Have you developed a special engine for this version? We have improved and adapted the engine developed internally for Assassin’s Creed. It is a great tool for our artists and engineers and we want to push it even further. In that respect, we have added a lot of new systems that will help create the seamless fluidity and the overall look can you describe some of the moves the Prince can perform? Thanks to this new engine, we are able to improve every move of the Prince; we removed some and added others to increase the feeling of agility. That being said, we re-did all our animations from scratch for this new opus. They all are hand-made key frame animations, a fiddly work for our animation team who craft all these new moves and give them the extra touch of fluidity we could never reach with motion capture. What are the specific technologies you developed for this episode? Are there any particular achievements you’re proud of? On which basis do you consider that this PoP episode will be truly next-gen? Since it is the first next gen game in the PoP saga, we have developed a lot of new systems and technologies. We have in a way started from scratch using the Assassin’s Creed engine as a basis for our developments. Here are a few areas where we believe PoP will deliver a true next-gen experience: - AI: Artificial Intelligence is where we are focusing most of our next gen effort. This choice will pay off in the quality and depth of the relationships you will experience with our NPC, enemies or allies alike. - Graphics: There is a difference in graphical quality between the previous PoP and the new PoP, obviously due to next-gen technology o Characters: The new Prince will displays 13 times more polygons than the previous Prince, and even more than Altair in Assassin’s Creed. To give you a reference, there will be more polygons in the next-gen Prince’s hair than in the “old” Prince himself. Every detail of the faces, clothes and accessories of the characters will feel next-gen thanks to hi-res textures, specific lighting systems and shaders. We have developed new systems such as skin morph, wrinkle map, indirect lighting and occlusion to beautify our universe and characters in a way which was not possible on old gen. o Environments: The richness and the high quality of the Persian environments have always been a key element of PoP games. Thanks to next-gen technology, we are able to create vast outdoors worlds PoP fans have never dreamed of as most of the game takes place outside in a fantastic mythological Persia.. Whereas in previous PoP games, the player was mostly confined inside palaces or cities. o Each environment will go through different stages - from totally “safe” to almost completely corrupted areas. We have developed an organic corruption which creeps through the world and makes it decay. It is a living substance that will interact with the player and challenge him. It already looks quite impressive so I can promise you this will look amazingly next gen! - Structure: For the first time ever, the Prince will evolve in a non-linear adventure. The players will choose how they unfold the storyline by choosing their path in this open-ended world. This is technically possible thanks to next-gen memory capacities. The game has a very different art style than previous PoP. Why did you change the art direction? The new PoP game features a brand-new art style never before seen that is very graphical and illustrative. We are lucky enough to have one of the most talented team of concept artists in the industry. PoP fans have always been very passionate about their work. So this time, we wanted to remain very close to their 2D concept arts, keeping the essence of their artworks in the 3D world. Next-gen tools help us create a game which has a unique visual identity without sacrificing art to technology, which is often the case in video games. The Prince of Persia universe is so rich and special that it would be a shame to picture it in a photorealistic way. It calls for fantasy and almost poetry to be true to its Arabian Night origins. What are your ambitions behind one the biggest franchise in the video-game industry? We have high ambition for this game. Our goal is to re-establish our position as a leading Action Adventure Video game on next-gen. We strongly believe that we will rejuvenate the PoP brand with strong innovations and a whole new experience that will not only excite our current fans, but will appeal to new fans. We are all excited about the new Prince of Persia; be prepared to see some amazing images in the coming weeks!
Hermione Impressions!Hermione Impressions!
from YouTube :: Tag // potter
May 24, 2008

Ron imitates Hermione, with disastoros results. My first video on youtube. constructive criticism needed!!!! oh, and I do NOT own potter puppet pals. They belong to Neil Cicerega. Author: zigzag1358 Keywords: animation hermione impressions weird odd strange Added: May 24, 2008
danmark inmpressionsdanmark inmpressions
from YouTube :: Tag // copenhagen
May 23, 2008

danmark daenemark impressionen impressions kopenhagen copenhagen travel reise clip Author: schrother Keywords: danmark daenemark impressionen impressions kopenhagen copenhagen travel reise clip Added: May 23, 2008
Achieve Wealth Using the Power of Your SubconsciousAchieve Wealth Using the Power of Your Subconscious
from recent posts - blip.tv (beta)
May 23, 2008

Interested in making the six-figure salary that you deserve? Keen on going on a holiday around the world? You are now able to do so simply by tapping on the hidden powers of your subconscious mind. Satisfaction Guaranteed!
Lunch Break with Somerville - Slack AttackLunch Break with Somerville - Slack Attack
from Revver - comedy Videos
May 21, 2008

Author: MSomerville Added: Wed, 21 May 2008 09:19:32 -0800 Duration: 186Want to entertain the office? Check out resident slacker/comedian Michael Somerville as he finds the best and the worst of the web. From shirtless Brando impressions to "Sex and the City" hype, we help you get through the work week. For more ...
Lunch Break with Somerville - Slack AttackLunch Break with Somerville - Slack Attack
from Crazy Entertainment
May 21, 2008

Author: MSomerville Added: Wed, 21 May 2008 09:19:32 -0800 Duration: 186Want to entertain the office? Check out resident slacker/comedian Michael Somerville as he finds the best and the worst of the web. From shirtless Brando impressions to "Sex and the City" hype, we help you get through the work week. For more ...


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