Idf Videos
GRITtv: Micha Kurz: Soldiers and Silence in Israel
from popular posts - blip.tv (beta) on November 09, 2009
Duration: 852
Duration: 852
Micha Kurz was an Israeli soldier during the second intifada, and when he left the military he co-founded Breaking the Silence, an organization that collects stories from members of the service (which is compulsory in Israel for young men and women) who served in the occupied territories. Breaking the Silence allows soldiers to confidentially speak out about the things they did and saw while in the military. Kurz is now with Grassroots Jerusalem, where he helps bring together grassroots social justice activists from across Israel. Kurz notes that his Jewish upbringing is what caused him to question the way Israel conducts the occupation and to speak out against it, and he talks to Laura about what Americans can do to help bring peace in Israel and Palestine.
also in: Bds Breaking the silence Combat Grassroots jerusalem Grittv Hebron Idf Israel Laura flanders Micha kurz Middle east Occupation Occupied territories Palestine Peace Politics Settlers Soldiers Veterans Violence War
Optimizing a Video Game: Smoke -- Fanning the Flames to Really Make it Burn Part 1
from recent posts tagged smoke - blip.tv (beta) on September 28, 2009
Duration: 570
Duration: 570
Other sessions will show how to tune your game's graphics for Intel Integrated Graphics - but what about the rest of your code? Join us as we take the Intel "Smoke" game demo code and tune it to run faster on the latest Intel platforms. In this session, we'll review the demo code design and then show a complete performance study, with step-by-step use of Intel tools: Benchmark and measure a baseline Find common memory and data race bugs with Intel Parallel Studio - Drill down into hot spots in the code, and highlight why they're hot with Intel Parallel Studio and Intel VTuneTM Analyzer Find concurrency problems with Intel Thread Profiler Show some speedups made in the code You'll come away ready to find new speed in your game!
also in: Computing Demo Five Idf Multi-core Smoke Take Technology Tools Videos Visual
Optimizing a Video Game: Smoke -- Fanning the Flames to Really Make it Burn Part 5
from recent posts tagged smoke - blip.tv (beta) on September 28, 2009
Duration: 554
Duration: 554
Other sessions will show how to tune your game's graphics for Intel Integrated Graphics - but what about the rest of your code? Join us as we take the Intel "Smoke" game demo code and tune it to run faster on the latest Intel platforms. In this session, we'll review the demo code design and then show a complete performance study, with step-by-step use of Intel tools: Benchmark and measure a baseline Find common memory and data race bugs with Intel Parallel Studio - Drill down into hot spots in the code, and highlight why they're hot with Intel Parallel Studio and Intel VTuneTM Analyzer Find concurrency problems with Intel Thread Profiler Show some speedups made in the code You'll come away ready to find new speed in your game!
also in: Computing Demo Five Idf Smoke Take Technology Videos Visual
Optimizing a Video Game: Smoke -- Fanning the Flames to Really Make it Burn Part 4
from recent posts tagged smoke - blip.tv (beta) on September 28, 2009
Duration: 601
Duration: 601
Other sessions will show how to tune your game's graphics for Intel Integrated Graphics - but what about the rest of your code? Join us as we take the Intel "Smoke" game demo code and tune it to run faster on the latest Intel platforms. In this session, we'll review the demo code design and then show a complete performance study, with step-by-step use of Intel tools: Benchmark and measure a baseline Find common memory and data race bugs with Intel Parallel Studio - Drill down into hot spots in the code, and highlight why they're hot with Intel Parallel Studio and Intel VTuneTM Analyzer Find concurrency problems with Intel Thread Profiler Show some speedups made in the code You'll come away ready to find new speed in your game!
also in: Computing Demo Five Idf Multi-core Smoke Take Technology Videos Visual
Optimizing a Video Game: Smoke -- Fanning the Flames to Really Make it Burn Part 6
from recent posts tagged smoke - blip.tv (beta) on September 28, 2009
Duration: 308
Duration: 308
Other sessions will show how to tune your game's graphics for Intel Integrated Graphics - but what about the rest of your code? Join us as we take the Intel "Smoke" game demo code and tune it to run faster on the latest Intel platforms. In this session, we'll review the demo code design and then show a complete performance study, with step-by-step use of Intel tools: Benchmark and measure a baseline Find common memory and data race bugs with Intel Parallel Studio - Drill down into hot spots in the code, and highlight why they're hot with Intel Parallel Studio and Intel VTuneTM Analyzer Find concurrency problems with Intel Thread Profiler Show some speedups made in the code You'll come away ready to find new speed in your game!
also in: Demo Five Idf Intel Multi-core Network Smoke Software Take Technology Tools Videos





