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Lights Sabers Action Intro Test
from Revver - video Videos June 30, 2008
Author: fastfilms Added: Mon, 30 Jun 2008 07:29:26 -0800 Duration: 20Short video test of the intro I m working on. The director, Darren is giving a presentation to the public access group in July and I ve been asked to prepare a short behind the scenes video. At first I thought I would have the action on one side ...
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Lights Sabers Action Intro Test
from Most Recent June 30, 2008
Author: fastfilms Added: Mon, 30 Jun 2008 07:29:26 -0800 Duration: 20Short video test of the intro I m working on. The director, Darren is giving a presentation to the public access group in July and I ve been asked to prepare a short behind the scenes video. At first I thought I would have the action on one side ...
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Lights Sabers Action Intro Test
from recent posts - blip.tv (beta) June 30, 2008
Short video test of the intro I'm working on. The director, Darren is giving a presentation to the public access group in July and I've been asked to prepare a short behind the scenes video. At first I thought I would have the action on one side and the words on the other, but I like how on the second title, the light sabers are behind the words, still not sure what the final layout will look like.
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Lights Sabers Action Episode 13: Imperials Gone WIld
from recent posts - blip.tv (beta) June 23, 2008
Lights Sabers Action: The Making Of Star Wars Forgotten Realm. The first feature length Star Wars fan film. Fermi Lab physicist Darren Crawford leads his crew of rebel filmmakers to the studio for more blue screen work. As usual the Imperials get a little out of control. When Vaders away... Read more about Star Wars Forgotten Realm @ the official web site: http://liquidquicheproductions.blogspot.com Star Wars:Forgotten Realm is a set 7 years after the events of Revenge of the Sith. The Emperor has mandated the expansion of the Empire. The Rebellion is in it's infancy. Rebel spy Yari'el Loor has secured the plans to an Imperial invasion of an area of the galaxy known as the Proteus Cluster. She hires Jared Dunkin, a xeno-archaeologist, to deliver her to her contact on the planet Berrata Prime. The Empire forces the them to crash on an uncharted planet located in a nebula. A Jedi, Web Mallick, and detachment of clone troopers, stranded on the planet for 10 years, witness the crash and rescue Jared and Yari'el from Imperial troops. Once the Emperor learns of this, he sends Vader and the 501st to deal with the Jedi.Forgotten Realm is a 2 hour fan film that will air on FVTV in January of 2009. The cast and crew are very talented. We have a prop builder, two Productions Assistants, Director's Assistant, set designer, and costumer.The lead role of Yari'el Loor is played by Laura L. Crawford. Jim Kirkhoff plays archaeologist Jared Dunkin. Maxwell Monningh has taken on the role of Jedi Master Web Mallick. The young Princess Leia is played by Victoria L. Crawford.The 501st Legion has been instrumental is making this a reality. Darth Vader is played by Ted O'Sullivan. Numerous stormtroopers, TIE pilots, and officers have already been filmed.The script was written in 2005 and production began on January 2006. Production continues through 2007 and all of 2008 will be devoted to CG creation, rendering, compositing, and editing. Release is slated for January 2009.This film production is not associated with Lucasfilm, LTD.
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Grayson
from Metacafe - New Videos June 18, 2008
Grayson Ranked 3.63 / 5 | 863 views | 5 comments Click here to watch the item Submitted By: Caineanime Tags: Batman Fanfilm
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Lights Sabers Action Episode 12: BFG
from recent posts - blip.tv (beta) June 16, 2008
Lights Sabers Action: The Making Of Star Wars Forgotten Realm. The first feature length Star Wars fan film. Fermi Lab physicist Darren Crawford leads his crew of rebel filmmakers to the prarie area around Fermi Lab. On the agenda, guns! Read more about Star Wars Forgotten Realm @ the official web site: http://liquidquicheproductions.blogspot.com Star Wars:Forgotten Realm is a set 7 years after the events of Revenge of the Sith. The Emperor has mandated the expansion of the Empire. The Rebellion is in it's infancy. Rebel spy Yari'el Loor has secured the plans to an Imperial invasion of an area of the galaxy known as the Proteus Cluster. She hires Jared Dunkin, a xeno-archaeologist, to deliver her to her contact on the planet Berrata Prime. The Empire forces the them to crash on an uncharted planet located in a nebula. A Jedi, Web Mallick, and detachment of clone troopers, stranded on the planet for 10 years, witness the crash and rescue Jared and Yari'el from Imperial troops. Once the Emperor learns of this, he sends Vader and the 501st to deal with the Jedi.Forgotten Realm is a 2 hour fan film that will air on FVTV in January of 2009. The cast and crew are very talented. We have a prop builder, two Productions Assistants, Director's Assistant, set designer, and costumer.The lead role of Yari'el Loor is played by Laura L. Crawford. Jim Kirkhoff plays archaeologist Jared Dunkin. Maxwell Monningh has taken on the role of Jedi Master Web Mallick. The young Princess Leia is played by Victoria L. Crawford.The 501st Legion has been instrumental is making this a reality. Darth Vader is played by Ted O'Sullivan. Numerous stormtroopers, TIE pilots, and officers have already been filmed.The script was written in 2005 and production began on January 2006. Production continues through 2007 and all of 2008 will be devoted to CG creation, rendering, compositing, and editing. Release is slated for January 2009.This film production is not associated with Lucasfilm, LTD.
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Lights Sabers Action Chapter 11: Dark Force Descending
from MoviesandTelevision - recent posts - blip.tv (beta) May 19, 2008
Lights Sabers Action: The Making Of Star Wars Forgotten Realm. The first feature length Star Wars fan film. Fermi Lab physicist Darren Crawford directs his rebel filmmakers in the studio. The clone trooper tries on his armor for the first time. The Jedi leader addresses his army. Imperial commanders prepare for the conflict. What is Star Wars:Forgotten Realm? Star Wars:Forgotten Realm is a set 7 years after the events of Revenge of the Sith. The Emperor has mandated the expansion of the Empire. The Rebellion is in it's infancy. Rebel spy Yari'el Loor has secured the plans to an Imperial invasion of an area of the galaxy known as the Proteus Cluster. She hires Jared Dunkin, a xeno-archaeologist, to deliver her to her contact on the planet Berrata Prime. The Empire forces the them to crash on an uncharted planet located in a nebula. A Jedi, Web Mallick, and detachment of clone troopers, stranded on the planet for 10 years, witness the crash and rescue Jared and Yari'el from Imperial troops. Once the Emperor learns of this, he sends Vader and the 501st to deal with the Jedi. Forgotten Realm is a 2 hour fan film that will air on FVTV in January of 2009. The cast and crew are very talented. We have a prop builder, two Productions Assistants, Director's Assistant, set designer, and costumer. The lead role of Yari'el Loor is played by Laura L. Crawford. Jim Kirkhoff plays archaeologist Jared Dunkin. Maxwell Monningh has taken on the role of Jedi Master Web Mallick. The young Princess Leia is played by Victoria L. Crawford. The 501st Legion has been instrumental is making this a reality. Darth Vader is played by Ted O'Sullivan. Numerous stormtroopers, TIE pilots, and officers have already been filmed. The script was written in 2005 and production began on January 2006. Production continues through 2007 and all of 2008 will be devoted to CG creation, rendering, compositing, and editing. Release is slated for January 2009. This film production is not associated with Lucasfilm, LTD. Source: http://liquidquicheproductions.blogspot.com
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Il était une fois dans la Marne
from Dailymotion - channel funny May 17, 2008
Un petit western coquillette s'appelant Il était une fois dans la Marne tourné en un après-midi . Désolé pour la qualité du son mais le micro externe n'avais plus de pile et je n'en avais pas de rechange ! Sur ce, bon visionage !!Author: paulnicolas Tags: était une fois dans marne western parodie fanfilm cowboy spaghetti film Posted: 17 May 2008 Rating: 0.0 Votes: 0
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Lights Sabers Action Chapter 10 Special Edition
from recent posts - blip.tv (beta) May 13, 2008
Oops, cut off the end of chapter 10. This is the "special edition" of chapter 10 with the final 30 seconds.Lights Sabers Action: The Making Of Star Wars Forgotten Realm. The first feature length Star Wars fan film. Fermi Lab physicist Darren Crawford directs his rebel filmmakers in the studio. The clone trooper tries on his armor for the first time. The Jedi leader addresses his army. Imperial commanders prepare for the conflict.What is Star Wars:Forgotten Realm?Star Wars:Forgotten Realm is a set 7 years after the events of Revenge of the Sith. The Emperor has mandated the expansion of the Empire. The Rebellion is in it's infancy. Rebel spy Yari'el Loor has secured the plans to an Imperial invasion of an area of the galaxy known as the Proteus Cluster. She hires Jared Dunkin, a xeno-archaeologist, to deliver her to her contact on the planet Berrata Prime. The Empire forces the them to crash on an uncharted planet located in a nebula. A Jedi, Web Mallick, and detachment of clone troopers, stranded on the planet for 10 years, witness the crash and rescue Jared and Yari'el from Imperial troops. Once the Emperor learns of this, he sends Vader and the 501st to deal with the Jedi.Forgotten Realm is a 2 hour fan film that will air on FVTV in January of 2009. The cast and crew are very talented. We have a prop builder, two Productions Assistants, Director's Assistant, set designer, and costumer.The lead role of Yari'el Loor is played by Laura L. Crawford. Jim Kirkhoff plays archaeologist Jared Dunkin. Maxwell Monningh has taken on the role of Jedi Master Web Mallick. The young Princess Leia is played by Victoria L. Crawford.The 501st Legion has been instrumental is making this a reality. Darth Vader is played by Ted O'Sullivan. Numerous stormtroopers, TIE pilots, and officers have already been filmed.The script was written in 2005 and production began on January 2006. Production continues through 2007 and all of 2008 will be devoted to CG creation, rendering, compositing, and editing. Release is slated for January 2009.This film production is not associated with Lucasfilm, LTD.Source: http://liquidquicheproductions.blogspot.com
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Lights Sabers Action Chapter 10: Heir To The Clones
from - blip.tv (beta) May 05, 2008
Lights Sabers Action: The Making Of Star Wars Forgotten Realm. The first feature length Star Wars fan film. Fermi Lab physicist Darren Crawford directs his rebel filmmakers in the studio. The clone trooper tries on his armor for the first time. The Jedi leader addresses his army. Imperial commanders prepare for the conflict. What is Star Wars:Forgotten Realm? Star Wars:Forgotten Realm is a set 7 years after the events of Revenge of the Sith. The Emperor has mandated the expansion of the Empire. The Rebellion is in it's infancy. Rebel spy Yari'el Loor has secured the plans to an Imperial invasion of an area of the galaxy known as the Proteus Cluster. She hires Jared Dunkin, a xeno-archaeologist, to deliver her to her contact on the planet Berrata Prime. The Empire forces the them to crash on an uncharted planet located in a nebula. A Jedi, Web Mallick, and detachment of clone troopers, stranded on the planet for 10 years, witness the crash and rescue Jared and Yari'el from Imperial troops. Once the Emperor learns of this, he sends Vader and the 501st to deal with the Jedi. Forgotten Realm is a 2 hour fan film that will air on FVTV in January of 2009. The cast and crew are very talented. We have a prop builder, two Productions Assistants, Director's Assistant, set designer, and costumer. The lead role of Yari'el Loor is played by Laura L. Crawford. Jim Kirkhoff plays archaeologist Jared Dunkin. Maxwell Monningh has taken on the role of Jedi Master Web Mallick. The young Princess Leia is played by Victoria L. Crawford. The 501st Legion has been instrumental is making this a reality. Darth Vader is played by Ted O'Sullivan. Numerous stormtroopers, TIE pilots, and officers have already been filmed. The script was written in 2005 and production began on January 2006. Production continues through 2007 and all of 2008 will be devoted to CG creation, rendering, compositing, and editing. Release is slated for January 2009. This film production is not associated with Lucasfilm, LTD. Source: http://liquidquicheproductions.blogspot.com
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Star Wars: Falling into Darkness Part 2
from YouTube :: Tag // machinima April 05, 2008
Fearing the destruction of the Jedi Knights during the Clone Wars, the Jedi Master Basil has taken his students to the remote planet of Delius where they have lived in peace for many years. However this is about to change, a small ship belonging to the Rebel Alliance has crashed on the planet and even know, forces loyal to the evil Emperor Palpatine search the nearby regions of space for this vessel. This planet also has its own dangers, dark forces plotting against the Jedi Knights are beginning to move, they have taken the rebel pilot and plan to use her to turn one of the Jedi to the Dark Side of the Force... Author: DarthAngelus Keywords: star wars machinima fanfilm revenge love hate romance lightsaber animation jedi sith space battle movie darkness saga Added: April 5, 2008
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Star Wars: Falling into Darkness Part 1
from YouTube :: Tag // machinima April 05, 2008
Fearing the destruction of the Jedi Knights during the Clone Wars, the Jedi Master Basil has taken his students to the remote planet of Delius where they have lived in peace for many years. However this is about to change, a small ship belonging to the Rebel Alliance has crashed on the planet and even know, forces loyal to the evil Emperor Palpatine search the nearby regions of space for this vessel. This planet also has its own dangers, dark forces plotting against the Jedi Knights are beginning to move, they have taken the rebel pilot and plan to use her to turn one of the Jedi to the Dark Side of the Force... Author: DarthAngelus Keywords: star wars machinima fanfilm revenge love hate romance lightsaber animation jedi sith space battle movie darkness saga Added: April 5, 2008
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Star Wars: Darkness Unleashed
from dfghdfghfdg February 26, 2008
Set several years after Return of the Jedi, the story follows Worf, a Dark Jedi who has been captured by his rival, Ry'li; who is searching the galaxy for ancient Sith artifacts. A failed escape attempt attracts the attention of New Republic forces and ultimately leads to a confrontation between the two enemies.
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Combat de sabre laser
from Dailymotion - most recent videos December 24, 2007
Un combat de sabre laser très réussit, bien que la video soit dépourvu de scénario .Author: Zi_MP Tags: jedi star wars sabre laser combat fight tecktonik tck acrobate extreme fan film fan-film marrant bien cool amusant freestyle fort best Posted: 24 December 2007 Rating: 0.0 Votes: 0
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Halo 2: The Machinima Picture (24)
from YouTube :: Tag // machinima December 15, 2007
The Chief has tagged along with the Prophet of Truth to Earth and left Cortana.1.0 back in the Covenant holy city High Charity. If Tartarus activates the Index, she will detonate In Amber Clad's core - thus destroying the city and the ring. Keyes, Johnson, the Arbiter, and a cast of Ultras and Zealots will see that doesn't happen. Knowledge is a powerful thing. Halo 2: The Machinima Picture After making my game-collage-film for Halo, I acquired some new hardware that greatly benefited the production of my Halo 2 gamefilm. This new tool allowed me to separate the audio from the video and reinsert where needed. Now I could have Cortana telling you the important information about the game, and not have to show that "exact spot" where she tells you. So the creative options were massive. Again, just as the one I made last year for Halo 1, this game collage is all about 'story.' So you don't see every weapon used or every vehicle driven. This is not a video walk-through of the entire game, it is a two hour (as-close-to-a-movie-as-I-could-make-it) collage. Made for myself, my brother and my Halo clanmates. A few "creative liberties" I took this time around include using the "BLIND skull" (found on the level 'Outskirts') to remove the HUD. This makes for a more comfortable view than always looking through the Chief's visor. When I did show the Chief and the Arbiter in 1st person, I over-saturated the Chief's view and under-saturated the Arbiter's. In other words... the Chief has a cool new helmet so 'he sees brighter,' and the Arbiter has been shocked and branded so 'his eyesight is dimmer.' No matter how many times I reloaded the cinema for the Arbiter's branding, the spot where his helmet hits the floor wouldn't compose quick enough. The background would finally load just as the scene was changing. So I left the helmet-drop out. It took away from the 'seriousness' to see the helmet fall - then the background appear. Also, after viewing all 4 intros for the level "Metropolis", I chose the normal difficulty scene. Here Johnson says the Prophet of Regret's name and I felt like that keeps the story relative, not to mention plugging the alien invader. The "Another Day at the Beach" cinema scene was created while the map-guys at BUNGIE were designing the new Halo 2 multiplayer maps. I loved it as soon as I saw it, when I got my copy of the Multiplayer Map Pack disc. Halo 2: the Machinima Picture would not be complete without it, so I did my best to insert it in the proper spot. For those who may not know, I'm speaking about the cinema scene where Second Squad is shot down by the Scarab and encounter a cloaked Elite. That scene is not in the game itself. More on target with the way BUNGIE loves the number 7, I chose to only show the Arbiter activate 7 pistons. There are a total of 13 they make you go through in the game. "Fun with numbers." Last but not least, I did what some may deem... heresy... lol. I chose to mix-up the final cinema scenes and put them into a more (I feel) congruent order. I also outright stop one cinema scene to show one of my music-video style cuts, then we go back to finish the cinema. This time around, it only took me five weeks to complete, as opposed to the six or seven the first film took. I actually did 'more' in 'less' time, thanks to a number of factors. If any were wondering, "no" I can not sell or make more copies of this. I post it here on the Internet for the few fans who might care to watch. Enjoy. Author: kamisamajedi Keywords: halo xbox master chief arbiter bungie machinima game fanfilm Added: December 15, 2007
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Halo 2: The Machinima Picture (18)
from YouTube :: Tag // machinima December 07, 2007
The Covenant's next Arbiter has been chosen. This decision will quell the true heretic uprising, however, the ripple effect will cause a greater heresy than any could for-tell. Halo 2: The Machinima Picture After making my game-collage-film for Halo, I acquired some new hardware that greatly benefited the production of my Halo 2 gamefilm. This new tool allowed me to separate the audio from the video and reinsert where needed. Now I could have Cortana telling you the important information about the game, and not have to show that "exact spot" where she tells you. So the creative options were massive. Again, just as the one I made last year for Halo 1, this game collage is all about 'story.' So you don't see every weapon used or every vehicle driven. This is not a video walk-through of the entire game, it is a two hour (as-close-to-a-movie-as-I-could-make-it) collage. Made for myself, my brother and my Halo clanmates. A few "creative liberties" I took this time around include using the "BLIND skull" (found on the level 'Outskirts') to remove the HUD. This makes for a more comfortable view than always looking through the Chief's visor. When I did show the Chief and the Arbiter in 1st person, I over-saturated the Chief's view and under-saturated the Arbiter's. In other words... the Chief has a cool new helmet so 'he sees brighter,' and the Arbiter has been shocked and branded so 'his eyesight is dimmer.' No matter how many times I reloaded the cinema for the Arbiter's branding, the spot where his helmet hits the floor wouldn't compose quick enough. The background would finally load just as the scene was changing. So I left the helmet-drop out. It took away from the 'seriousness' to see the helmet fall - then the background appear. Also, after viewing all 4 intros for the level "Metropolis", I chose the normal difficulty scene. Here Johnson says the Prophet of Regret's name and I felt like that keeps the story relative, not to mention plugging the alien invader. The "Day at the Beach" cinema scene was created while the map-guys at BUNGIE were designing the new Halo 2 multiplayer maps. I loved it as soon as I saw it, when I got my copy of the Multiplayer Map Pack disc. Halo 2: the Machinima Picture would not be complete without it, so I did my best to insert it in the proper spot. For those who may not know, I'm speaking about the cinema scene where Second Squad is shot down by the Scarab and encounter a cloaked Elite. That scene is not in the game itself. More on target with the way BUNGIE loves the number 7, I chose to only show the Arbiter activate 7 pistons. There are a total of 13 they make you go through in the game. "Fun with numbers." Last but not least, I did what some may deem... heresy... lol. I chose to mix-up the final cinema scenes and put them into a more (I feel) congruent order. I also outright stop one cinema scene to show one of my music-video style cuts, then we go back to finish the cinema. This time around, it only took me five weeks to complete, as opposed to the six or seven the first film took. I actually did 'more' in 'less' time, thanks to a number of factors. If any were wondering, "no" I can not sell or make more copies of this. I post it here on the Internet for the few fans who might care to watch. Enjoy. Author: kamisamajedi Keywords: halo xbox machinima bungie fanfilm master chief unsc space game Added: December 7, 2007
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Halo 2: The Machinima Picture (17)
from YouTube :: Tag // machinima December 07, 2007
The High Prophet of Regret, his forces all but destroyed by the men and women of the UNSCDF, retreats in Earth Low Orbit. Mombasa and her Orbital Elevator are now casualties of war. Halo 2: The Machinima Picture After making my game-collage-film for Halo, I acquired some new hardware that greatly benefited the production of my Halo 2 gamefilm. This new tool allowed me to separate the audio from the video and reinsert where needed. Now I could have Cortana telling you the important information about the game, and not have to show that "exact spot" where she tells you. So the creative options were massive. Again, just as the one I made last year for Halo 1, this game collage is all about 'story.' So you don't see every weapon used or every vehicle driven. This is not a video walk-through of the entire game, it is a two hour (as-close-to-a-movie-as-I-could-make-it) collage. Made for myself, my brother and my Halo clanmates. A few "creative liberties" I took this time around include using the "BLIND skull" (found on the level 'Outskirts') to remove the HUD. This makes for a more comfortable view than always looking through the Chief's visor. When I did show the Chief and the Arbiter in 1st person, I over-saturated the Chief's view and under-saturated the Arbiter's. In other words... the Chief has a cool new helmet so 'he sees brighter,' and the Arbiter has been shocked and branded so 'his eyesight is dimmer.' No matter how many times I reloaded the cinema for the Arbiter's branding, the spot where his helmet hits the floor wouldn't compose quick enough. The background would finally load just as the scene was changing. So I left the helmet-drop out. It took away from the 'seriousness' to see the helmet fall - then the background appear. Also, after viewing all 4 intros for the level "Metropolis", I chose the normal difficulty scene. Here Johnson says the Prophet of Regret's name and I felt like that keeps the story relative, not to mention plugging the alien invader. The "Day at the Beach" cinema scene was created while the map-guys at BUNGIE were designing the new Halo 2 multiplayer maps. I loved it as soon as I saw it, when I got my copy of the Multiplayer Map Pack disc. Halo 2: the Machinima Picture would not be complete without it, so I did my best to insert it in the proper spot. For those who may not know, I'm speaking about the cinema scene where Second Squad is shot down by the Scarab and encounter a cloaked Elite. That scene is not in the game itself. More on target with the way BUNGIE loves the number 7, I chose to only show the Arbiter activate 7 pistons. There are a total of 13 they make you go through in the game. "Fun with numbers." Last but not least, I did what some may deem... heresy... lol. I chose to mix-up the final cinema scenes and put them into a more (I feel) congruent order. I also outright stop one cinema scene to show one of my music-video style cuts, then we go back to finish the cinema. This time around, it only took me five weeks to complete, as opposed to the six or seven the first film took. I actually did 'more' in 'less' time, thanks to a number of factors. If any were wondering, "no" I can not sell or make more copies of this. I post it here on the Internet for the few fans who might care to watch. Enjoy. Author: kamisamajedi Keywords: halo xbox machinima bungie fanfilm master chief unsc space game Added: December 7, 2007
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Halo 2: The Machinima Picture (16)
from YouTube :: Tag // machinima December 07, 2007
New Mombasa, East African Protectorate. This is the setting for an intense clash between the dwindling Covenant attack forces and the Marines of the UNSC. This location has a secret that humanity has never known about, one the Covenant know all too well. Halo 2: The Machinima Picture After making my game-collage-film for Halo, I acquired some new hardware that greatly benefited the production of my Halo 2 gamefilm. This new tool allowed me to separate the audio from the video and reinsert where needed. Now I could have Cortana telling you the important information about the game, and not have to show that "exact spot" where she tells you. So the creative options were massive. Again, just as the one I made last year for Halo 1, this game collage is all about 'story.' So you don't see every weapon used or every vehicle driven. This is not a video walk-through of the entire game, it is a two hour (as-close-to-a-movie-as-I-could-make-it) collage. Made for myself, my brother and my Halo clanmates. A few "creative liberties" I took this time around include using the "BLIND skull" (found on the level 'Outskirts') to remove the HUD. This makes for a more comfortable view than always looking through the Chief's visor. When I did show the Chief and the Arbiter in 1st person, I over-saturated the Chief's view and under-saturated the Arbiter's. In other words... the Chief has a cool new helmet so 'he sees brighter,' and the Arbiter has been shocked and branded so 'his eyesight is dimmer.' No matter how many times I reloaded the cinema for the Arbiter's branding, the spot where his helmet hits the floor wouldn't compose quick enough. The background would finally load just as the scene was changing. So I left the helmet-drop out. It took away from the 'seriousness' to see the helmet fall - then the background appear. Also, after viewing all 4 intros for the level "Metropolis", I chose the normal difficulty scene. Here Johnson says the Prophet of Regret's name and I felt like that keeps the story relative, not to mention plugging the alien invader. The "Day at the Beach" cinema scene was created while the map-guys at BUNGIE were designing the new Halo 2 multiplayer maps. I loved it as soon as I saw it, when I got my copy of the Multiplayer Map Pack disc. Halo 2: the Machinima Picture would not be complete without it, so I did my best to insert it in the proper spot. For those who may not know, I'm speaking about the cinema scene where Second Squad is shot down by the Scarab and encounter a cloaked Elite. That scene is not in the game itself. More on target with the way BUNGIE loves the number 7, I chose to only show the Arbiter activate 7 pistons. There are a total of 13 they make you go through in the game. "Fun with numbers." Last but not least, I did what some may deem... heresy... lol. I chose to mix-up the final cinema scenes and put them into a more (I feel) congruent order. I also outright stop one cinema scene to show one of my music-video style cuts, then we go back to finish the cinema. This time around, it only took me five weeks to complete, as opposed to the six or seven the first film took. I actually did 'more' in 'less' time, thanks to a number of factors. If any were wondering, "no" I can not sell or make more copies of this. I post it here on the Internet for the few fans who might care to watch. Enjoy. Author: kamisamajedi Keywords: halo xbox machinima bungie fanfilm master chief unsc space game Added: December 7, 2007
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Halo 2: The Machinima Picture (15)
from YouTube :: Tag // machinima December 07, 2007
Spartan-117, adorning new Mark VI armor, stops the Covenant from destroying the Cairo. Will the High Prophet of Regret fair any better on the surface? Not if the UNSCDF can help it. Halo 2: The Machinima Picture After making my game-collage-film for Halo, I acquired some new hardware that greatly benefited the production of my Halo 2 gamefilm. This new tool allowed me to separate the audio from the video and reinsert where needed. Now I could have Cortana telling you the important information about the game, and not have to show that "exact spot" where she tells you. So the creative options were massive. Again, just as the one I made last year for Halo 1, this game collage is all about 'story.' So you don't see every weapon used or every vehicle driven. This is not a video walk-through of the entire game, it is a two hour (as-close-to-a-movie-as-I-could-make-it) collage. Made for myself, my brother and my Halo clanmates. A few "creative liberties" I took this time around include using the "BLIND skull" (found on the level 'Outskirts') to remove the HUD. This makes for a more comfortable view than always looking through the Chief's visor. When I did show the Chief and the Arbiter in 1st person, I over-saturated the Chief's view and under-saturated the Arbiter's. In other words... the Chief has a cool new helmet so 'he sees brighter,' and the Arbiter has been shocked and branded so 'his eyesight is dimmer.' No matter how many times I reloaded the cinema for the Arbiter's branding, the spot where his helmet hits the floor wouldn't compose quick enough. The background would finally load just as the scene was changing. So I left the helmet-drop out. It took away from the 'seriousness' to see the helmet fall - then the background appear. Also, after viewing all 4 intros for the level "Metropolis", I chose the normal difficulty scene. Here Johnson says the Prophet of Regret's name and I felt like that keeps the story relative, not to mention plugging the alien invader. The "Day at the Beach" cinema scene was created while the map-guys at BUNGIE were designing the new Halo 2 multiplayer maps. I loved it as soon as I saw it, when I got my copy of the Multiplayer Map Pack disc. Halo 2: the Machinima Picture would not be complete without it, so I did my best to insert it in the proper spot. For those who may not know, I'm speaking about the cinema scene where Second Squad is shot down by the Scarab and encounter a cloaked Elite. That scene is not in the game itself. More on target with the way BUNGIE loves the number 7, I chose to only show the Arbiter activate 7 pistons. There are a total of 13 they make you go through in the game. "Fun with numbers." Last but not least, I did what some may deem... heresy... lol. I chose to mix-up the final cinema scenes and put them into a more (I feel) congruent order. I also outright stop one cinema scene to show one of my music-video style cuts, then we go back to finish the cinema. This time around, it only took me five weeks to complete, as opposed to the six or seven the first film took. I actually did 'more' in 'less' time, thanks to a number of factors. If any were wondering, "no" I can not sell or make more copies of this. I post it here on the Internet for the few fans who might care to watch. Enjoy. Author: kamisamajedi Keywords: halo xbox machinima bungie fanfilm master chief unsc space game Added: December 7, 2007
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Halo 2: The Machinima Picture (14)
from YouTube :: Tag // machinima December 07, 2007
The Covenant has found Earth. Equally surpising is the size of their small attack fleet. Regardless, they ain't comin' in our house without a fight! Halo 2: The Machinima Picture After making my game-collage-film for Halo, I acquired some new hardware that greatly benefited the production of my Halo 2 gamefilm. This new tool allowed me to separate the audio from the video and reinsert where needed. Now I could have Cortana telling you the important information about the game, and not have to show that "exact spot" where she tells you. So the creative options were massive. Again, just as the one I made last year for Halo 1, this game collage is all about 'story.' So you don't see every weapon used or every vehicle driven. This is not a video walk-through of the entire game, it is a two hour (as-close-to-a-movie-as-I-could-make-it) collage. Made for myself, my brother and my Halo clanmates. A few "creative liberties" I took this time around include using the "BLIND skull" (found on the level 'Outskirts') to remove the HUD. This makes for a more comfortable view than always looking through the Chief's visor. When I did show the Chief and the Arbiter in 1st person, I over-saturated the Chief's view and under-saturated the Arbiter's. In other words... the Chief has a cool new helmet so 'he sees brighter,' and the Arbiter has been shocked and branded so 'his eyesight is dimmer.' No matter how many times I reloaded the cinema for the Arbiter's branding, the spot where his helmet hits the floor wouldn't compose quick enough. The background would finally load just as the scene was changing. So I left the helmet-drop out. It took away from the 'seriousness' to see the helmet fall - then the background appear. Also, after viewing all 4 intros for the level "Metropolis", I chose the normal difficulty scene. Here Johnson says the Prophet of Regret's name and I felt like that keeps the story relative, not to mention plugging the alien invader. The "Day at the Beach" cinema scene was created while the map-guys at BUNGIE were designing the new Halo 2 multiplayer maps. I loved it as soon as I saw it, when I got my copy of the Multiplayer Map Pack disc. Halo 2: the Machinima Picture would not be complete without it, so I did my best to insert it in the proper spot. For those who may not know, I'm speaking about the cinema scene where Second Squad is shot down by the Scarab and encounter a cloaked Elite. That scene is not in the game itself. More on target with the way BUNGIE loves the number 7, I chose to only show the Arbiter activate 7 pistons. There are a total of 13 they make you go through in the game. "Fun with numbers." Last but not least, I did what some may deem... heresy... lol. I chose to mix-up the final cinema scenes and put them into a more (I feel) congruent order. I also outright stop one cinema scene to show one of my music-video style cuts, then we go back to finish the cinema. This time around, it only took me five weeks to complete, as opposed to the six or seven the first film took. I actually did 'more' in 'less' time, thanks to a number of factors. If any were wondering, "no" I can not sell or make more copies of this. I post it here on the Internet for the few fans who might care to watch. Enjoy. Author: kamisamajedi Keywords: halo xbox machinima bungie fanfilm master chief unsc space game Added: December 7, 2007
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Halo 2: The Machinima Picture (13)
from YouTube :: Tag // machinima December 07, 2007
October 20, 2552. Having failed to stop the "demon" from destroying their Sacred Ring, an example is made out of the Supreme Commander of the Fleet of Particular Justice. Meanwhile, this "demon" is awarded a medal by Lord Hood aboard the EDP Cairo, we call him the Master Chief. Halo 2: The Machinima Picture After making my game-collage-film for Halo, I acquired some new hardware that greatly benefited the production of my Halo 2 gamefilm. This new tool allowed me to separate the audio from the video and reinsert where needed. Now I could have Cortana telling you the important information about the game, and not have to show that "exact spot" where she tells you. So the creative options were massive. Again, just as the one I made last year for Halo 1, this game collage is all about 'story.' So you don't see every weapon used or every vehicle driven. This is not a video walk-through of the entire game, it is a two hour (as-close-to-a-movie-as-I-could-make-it) collage. Made for myself, my brother and my Halo clanmates. A few "creative liberties" I took this time around include using the "BLIND skull" (found on the level 'Outskirts') to remove the HUD. This makes for a more comfortable view than always looking through the Chief's visor. When I did show the Chief and the Arbiter in 1st person, I over-saturated the Chief's view and under-saturated the Arbiter's. In other words... the Chief has a cool new helmet so 'he sees brighter,' and the Arbiter has been shocked and branded so 'his eyesight is dimmer.' No matter how many times I reloaded the cinema for the Arbiter's branding, the spot where his helmet hits the floor wouldn't compose quick enough. The background would finally load just as the scene was changing. So I left the helmet-drop out. It took away from the 'seriousness' to see the helmet fall - then the background appear. Also, after viewing all 4 intros for the level "Metropolis", I chose the normal difficulty scene. Here Johnson says the Prophet of Regret's name and I felt like that keeps the story relative, not to mention plugging the alien invader. The "Day at the Beach" cinema scene was created while the map-guys at BUNGIE were designing the new Halo 2 multiplayer maps. I loved it as soon as I saw it, when I got my copy of the Multiplayer Map Pack disc. Halo 2: the Machinima Picture would not be complete without it, so I did my best to insert it in the proper spot. For those who may not know, I'm speaking about the cinema scene where Second Squad is shot down by the Scarab and encounter a cloaked Elite. That scene is not in the game itself. More on target with the way BUNGIE loves the number 7, I chose to only show the Arbiter activate 7 pistons. There are a total of 13 they make you go through in the game. "Fun with numbers." Last but not least, I did what some may deem... heresy... lol. I chose to mix-up the final cinema scenes and put them into a more (I feel) congruent order. I also outright stop one cinema scene to show one of my music-video style cuts, then we go back to finish the cinema. This time around, it only took me five weeks to complete, as opposed to the six or seven the first film took. I actually did 'more' in 'less' time, thanks to a number of factors. If any were wondering, "no" I can not sell or make more copies of this. I post it here on the Internet for the few fans who might care to watch. Enjoy ;) Author: kamisamajedi Keywords: halo xbox machinima bungie fanfilm master chief unsc space game Added: December 7, 2007
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