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Green IT Book Podcast with Toby Velte

Green IT Book Podcast with Toby Velte

from Enterprise Leadership Podcasts for the CIO on November 06, 2009
Duration: 997
How does a guy with a Ph.D. in computational neuroscience wind up doing green IT initiatives at Microsoft? He also has co-authored a guidebook called Green IT: Reduce Your Information System's Environmental Impact While Adding to the Bottom Line. I’m talking about Dr. Tony Velte. In this podcast, he offers a concise framework for how you can green everything from your data centers to desktops. He also has co-authored books about cloud computing and virtualization. How let’s meet Dr. Toby Velte, a member of a Microsoft team focused on helping large enterprise groups with their IT strategies. That includes going green. How does a guy with a Ph.D. in computational neuroscience wind up doing green IT initiatives at Microsoft and also co-writing a guidebook called Green IT: Reduce Your Information System's Environmental Impact While Adding to the Bottom Line and the upcoming? Dr. Toby J. Velte’s work in computational neuroscience focused on creating models that were very similar to the widespread enterprise networks found in most large companies and in government agencies. Contacts he made along the way helped him to secure a position at Microsoft helping large enterprise groups with their IT strategies, especially around green IT. Velte’s green IT book provides a roadmap for how you can create a company-wide green IT program starting with your data centers, moving down to desktops, and empowering individual business units to develop their own IT strategies. He says that the number one problem companies have with moving forward with green IT isn’t the technology or having adequate funds. It’s the people situation.” He urges companies to get all of their stakeholders together to try to understand what the green initiatives are going to look like at the end of the day, and how do they plan to measure success. Next, companies need to measure everything starting with power consumption. “Most companies don’t have the metrics in place. People need to understand what they have and what they are consuming. “ Once companies know what outcomes they want to achieve, then it’s time to execute the green IT program as if it were another IT initiative. In most companies, green IT begins in the data center. In fact, that’s where it began at Microsoft. When Microsoft built its new data center outside of Quincy, Washington, it supplemented reliance on the power grid by use of water power. Meanwhile, virtualization and cloud computing can also cut down on a data center’s power consumption. He says, “By moving business process out to the cloud, you are really turning over the power consumption issue to the service provider. With virtualization, can you eliminate the servers with low utilization, say around 15 percent, by moving those applications to virtualized servers. You can achieve upwards of 80 percent utilization with fewer servers.” In this podcast, Velte talks about some of the practical measurements you can take to make sure your desktops and data centers are green, the ways you can translate those metrics into meaningful results, the steps you can take to reduce your reliance on the power grid, and a plan companies can follow to stay green.
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Tips for Buying Cloud Computing/SaaS Solutions in the Enterprise

Tips for Buying Cloud Computing/SaaS Solutions in the Enterprise

from recent posts - blip.tv (beta) on November 04, 2009
Duration: 577
What should enterprises look for when buying SaaS or cloud computing-based solutions? Proofpoint's Dave Champine gives tips on how enterprises should select cloud solutions, particularly when buying security services. How buying enterprise SaaS solutions is different from buying consumer SaaS solutions and questions to ask your vendors.
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Using Pictures to Create Real World 3D Models

Using Pictures to Create Real World 3D Models

from me on blip.tv (beta) on October 20, 2009
Duration: 430
This demo shows how photography can be used to create rich visual content including 3D objects as well as mirror worlds, environments that model buildings and other large structures in the real world. For more on how Intel researchers are enabling these immersive, connected experiences, go to www.intel.com/go/ice .
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Windows 7 -- Intel and Microsoft Team Up and Deliver New Features

Windows 7 -- Intel and Microsoft Team Up and Deliver New Features

from me on blip.tv (beta) on October 02, 2009
Duration: 333
Intel and Microsoft architects talk about the collaboration that delivered new consumer features in Windows 7: hyper-threading, better graphics, faster encryption, shorter boot / startup / shutdown times, and more.
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Adobe and Intel(R) Core i7 Mobile Processor

Adobe and Intel(R) Core i7 Mobile Processor

from me on blip.tv (beta) on October 01, 2009
Duration: 126
Adobe digital content creation software, now with the performance of the Intel Core i7 mobile processor, enables new workflows that were never before possible. Render on the road, render on the go with your new mobile studio!
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Epic and the Intel(R) Core i7 Mobile Processor

Epic and the Intel(R) Core i7 Mobile Processor

from me on blip.tv (beta) on October 01, 2009
Duration: 125
The power of Intel's Core i7 mobile processor and Epic's Unreal game engine empowers game developers to work on the go with their new mobile workstation. Developers can easily build multithreaded applications with the integration of Intel's Threading Building Blocks and Unreal Game Engine 3. Creativity and Collaboration can now happen anywhere.
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Corel and the Intel(R) Core i7 Mobile Processor

Corel and the Intel(R) Core i7 Mobile Processor

from me on blip.tv (beta) on October 01, 2009
Duration: 110
Optimization of Corel software for the Intel Core i7 for the laptop lets their users be more creative without the wait and enables them to share their media while on the road.
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Behind the Scenes with Codemaster's Operation Flashpoint: Dragon Rising*

Behind the Scenes with Codemaster's Operation Flashpoint: Dragon Rising*

from me on blip.tv (beta) on October 01, 2009
Duration: 381
Get the developer perspective and behind-the-scenes insights on the creation of Operation Flashpoint: Dragon Rising*. See how Havok Physics, Intel's VTUNE, and Intel's Graphics Performance Analyzers were used by Codemaster's developers to create the visual depth, detail, and realistic physics in this game for the Core i7 platform.
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Optimizing a Video Game: Smoke -- Fanning the Flames to Really Make it Burn Part 1

Optimizing a Video Game: Smoke -- Fanning the Flames to Really Make it Burn Part 1

from me on blip.tv (beta) on September 28, 2009
Duration: 570
Other sessions will show how to tune your game's graphics for Intel Integrated Graphics - but what about the rest of your code? Join us as we take the Intel "Smoke" game demo code and tune it to run faster on the latest Intel platforms. In this session, we'll review the demo code design and then show a complete performance study, with step-by-step use of Intel tools: Benchmark and measure a baseline Find common memory and data race bugs with Intel Parallel Studio - Drill down into hot spots in the code, and highlight why they're hot with Intel Parallel Studio and Intel VTuneTM Analyzer Find concurrency problems with Intel Thread Profiler Show some speedups made in the code You'll come away ready to find new speed in your game!
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Optimizing a Video Game: Smoke -- Fanning the Flames to Really Make it Burn Part 2

Optimizing a Video Game: Smoke -- Fanning the Flames to Really Make it Burn Part 2

from me on blip.tv (beta) on September 28, 2009
Duration: 580
Other sessions will show how to tune your game's graphics for Intel Integrated Graphics - but what about the rest of your code? Join us as we take the Intel "Smoke" game demo code and tune it to run faster on the latest Intel platforms. In this session, we'll review the demo code design and then show a complete performance study, with step-by-step use of Intel tools: Benchmark and measure a baseline Find common memory and data race bugs with Intel Parallel Studio - Drill down into hot spots in the code, and highlight why they're hot with Intel Parallel Studio and Intel VTuneTM Analyzer Find concurrency problems with Intel Thread Profiler Show some speedups made in the code You'll come away ready to find new speed in your game!
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Optimizing a Video Game: Smoke -- Fanning the Flames to Really Make it Burn Part 5

Optimizing a Video Game: Smoke -- Fanning the Flames to Really Make it Burn Part 5

from me on blip.tv (beta) on September 28, 2009
Duration: 554
Other sessions will show how to tune your game's graphics for Intel Integrated Graphics - but what about the rest of your code? Join us as we take the Intel "Smoke" game demo code and tune it to run faster on the latest Intel platforms. In this session, we'll review the demo code design and then show a complete performance study, with step-by-step use of Intel tools: Benchmark and measure a baseline Find common memory and data race bugs with Intel Parallel Studio - Drill down into hot spots in the code, and highlight why they're hot with Intel Parallel Studio and Intel VTuneTM Analyzer Find concurrency problems with Intel Thread Profiler Show some speedups made in the code You'll come away ready to find new speed in your game!
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Optimizing a Video Game: Smoke -- Fanning the Flames to Really Make it Burn Part 4

Optimizing a Video Game: Smoke -- Fanning the Flames to Really Make it Burn Part 4

from me on blip.tv (beta) on September 28, 2009
Duration: 601
Other sessions will show how to tune your game's graphics for Intel Integrated Graphics - but what about the rest of your code? Join us as we take the Intel "Smoke" game demo code and tune it to run faster on the latest Intel platforms. In this session, we'll review the demo code design and then show a complete performance study, with step-by-step use of Intel tools: Benchmark and measure a baseline Find common memory and data race bugs with Intel Parallel Studio - Drill down into hot spots in the code, and highlight why they're hot with Intel Parallel Studio and Intel VTuneTM Analyzer Find concurrency problems with Intel Thread Profiler Show some speedups made in the code You'll come away ready to find new speed in your game!
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Optimizing a Video Game: Smoke -- Fanning the Flames to Really Make it Burn Part 3

Optimizing a Video Game: Smoke -- Fanning the Flames to Really Make it Burn Part 3

from me on blip.tv (beta) on September 28, 2009
Duration: 494
Other sessions will show how to tune your game's graphics for Intel Integrated Graphics - but what about the rest of your code? Join us as we take the Intel "Smoke" game demo code and tune it to run faster on the latest Intel platforms. In this session, we'll review the demo code design and then show a complete performance study, with step-by-step use of Intel tools: Benchmark and measure a baseline Find common memory and data race bugs with Intel Parallel Studio - Drill down into hot spots in the code, and highlight why they're hot with Intel Parallel Studio and Intel VTuneTM Analyzer Find concurrency problems with Intel Thread Profiler Show some speedups made in the code You'll come away ready to find new speed in your game!
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Intel® Media SDK: Fast and Simple Hardware Accelerated Video Encode/Decode Part 2

Intel® Media SDK: Fast and Simple Hardware Accelerated Video Encode/Decode Part 2

from me on blip.tv (beta) on September 28, 2009
Duration: 652
Join us for a deep dive into a new and easy way to make high performance video encode/decode accessible on all supported Intel platforms. This new powerful and flexible Intel Media SDK API gives you the freedom to create a single code path for encode and decode functions in your media applications. It is also extensible to support differentiated approaches. Come and learn how to unleash your media creativity. Topics include: Intel Media SDK overview and capabilities API definition - Decode/Encode - Pre-processing Implementation strategies
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Intel Visual Adrenaline for Artists

Intel Visual Adrenaline for Artists

from me on blip.tv (beta) on August 24, 2009
Duration: 56
Gina Bovara, Marketing Manager for the Intel Software Network, provides a quick overview of the Intel Visual Adrenaline Program, and resources available to Artists and Animators. Be sure to check out the video, participate in the contests. For more, visit: www.intel.com/software/artist and http://visualadrenaline.intel.com.
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