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Bonus Round - Ep: 311 Part 2: 2009 Year in Review

Bonus Round - Ep: 311 Part 2: 2009 Year in Review

from GameTrailers.com - Bonus Round on December 06, 2009
Duration: 900
Was 2009 a great year for gaming? In this brand new episode, Michael Pachter, Shane Satterfield and Garnett Lee discuss the past year and what it meant for the video game industry. From a slew of sequels like Assassin's Creed II and Left 4 Dead 2, to new IPs like Borderlands, our panel talks about the biggest games and headlines of the past year. All that, plus our experts recall their biggest disappointments, answer your user questions and take a glimpse into 2010!
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Bonus Round - Ep: 311 Part 1: 2009 Year in Review

Bonus Round - Ep: 311 Part 1: 2009 Year in Review

from GameTrailers.com - Bonus Round on December 02, 2009
Duration: 900
Was 2009 a great year for gaming? In this brand new episode, Michael Pachter, Shane Satterfield and Garnett Lee discuss the past year and what it meant for the video game industry. From a slew of sequels like Assassin's Creed II and Left 4 Dead 2, to new IPs like Borderlands, our panel talks about the biggest games and headlines of the past year. All that, plus our experts recall their biggest disappointments, answer your user questions and take a glimpse into 2010!
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Bonus Round - Ep: 310 Part 4: Behind the Warfare: Call of Duty Dissected

Bonus Round - Ep: 310 Part 4: Behind the Warfare: Call of Duty Dissected

from GameTrailers.com - Bonus Round on November 29, 2009
Duration: 900
Where did ideas for Call of Duty, both old and new, come from? In this episode of the Bonus Round, we go behind closed doors with the men behind one of the biggest franchises in video game history: Infinity Ward. From their work with EA on Medal of Honor: Allied Assault to their switch to Activision - we talk about everything from Modern Warfare 2 to what they're doing next. All that, plus we take your user questions straight to the developer!
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Bonus Round - Ep: 310 Part 3: Behind the Warfare: Call of Duty Dissected

Bonus Round - Ep: 310 Part 3: Behind the Warfare: Call of Duty Dissected

from GameTrailers.com - Bonus Round on November 22, 2009
Duration: 900
Where did ideas for Call of Duty, both old and new, come from? In this episode of the Bonus Round, we go behind closed doors with the men behind one of the biggest franchises in video game history: Infinity Ward. From their work with EA on Medal of Honor: Allied Assault to their switch to Activision - we talk about everything from Modern Warfare 2 to what they're doing next. All that, plus we take your user questions straight to the developer!
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Bonus Round - Ep: 310 Part 2: Behind the Warfare: Call of Duty Dissected

Bonus Round - Ep: 310 Part 2: Behind the Warfare: Call of Duty Dissected

from GameTrailers.com - Bonus Round on November 15, 2009
Duration: 900
Where did ideas for Call of Duty, both old and new, come from? In this episode of the Bonus Round, we go behind closed doors with the men behind one of the biggest franchises in video game history: Infinity Ward. From their work with EA on Medal of Honor: Allied Assault to their switch to Activision - we talk about everything from Modern Warfare 2 to what they're doing next. All that, plus we take your user questions straight to the developer!
also in:            


Bonus Round - Ep: 310 Part 1: Behind the Warfare: Call of Duty Dissected

Bonus Round - Ep: 310 Part 1: Behind the Warfare: Call of Duty Dissected

from GameTrailers.com - Bonus Round on November 08, 2009
Duration: 900
Where did ideas for Call of Duty, both old and new, come from? In this episode of the Bonus Round, we go behind closed doors with the men behind one of the biggest franchises in video game history: Infinity Ward. From their work with EA on Medal of Honor: Allied Assault to their switch to Activision - we talk about everything from Modern Warfare 2 to what they're doing next. All that, plus we take your user questions straight to the developer!
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Bonus Round - Ep: 309 Part 4: 2009 Fall Game Preview

Bonus Round - Ep: 309 Part 4: 2009 Fall Game Preview

from GameTrailers.com - Bonus Round on October 25, 2009
Duration: 900
Even though a lot of games have been pushed to Q1 2010, this Fall we've got more than enough to keep ourselves busy. Our expert panel dissects the biggest upcoming games of Fall and Holiday '09 and what they mean to the industry and to you, the gamer! Will Assassin's Creed II live up to the hype? Also, will New Super Mario Bros. Wii reconnect Nintendo with the hardcore? All that, plus we take your user submitted questions straight to our industry insiders!
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Bonus Round - Ep: 309 Part 3: 2009 Fall Game Preview

Bonus Round - Ep: 309 Part 3: 2009 Fall Game Preview

from GameTrailers.com - Bonus Round on October 18, 2009
Duration: 900
Even though a lot of games have been pushed to Q1 2010, this Fall we've got more than enough to keep ourselves busy. Our expert panel dissects the biggest upcoming games of Fall and Holiday '09 and what they mean to the industry and to you, the gamer! Will Assassin's Creed II live up to the hype? Also, will New Super Mario Bros. Wii reconnect Nintendo with the hardcore? All that, plus we take your user submitted questions straight to our industry insiders!
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Bonus Round - Ep: 309 Part 1: 2009 Fall Game Preview

Bonus Round - Ep: 309 Part 1: 2009 Fall Game Preview

from GameTrailers.com - Bonus Round on October 04, 2009
Duration: 900
Even though a lot of games have been pushed to Q1 2010, this Fall we've got more than enough to keep ourselves busy. Our expert panel dissects the biggest upcoming games of Fall and Holiday '09 and what they mean to the industry and to you, the gamer! Will Assassin's Creed II live up to the hype? Also, will New Super Mario Bros. Wii reconnect Nintendo with the hardcore? All that, plus we take your user submitted questions straight to our industry insiders!
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Bonus Round - Ep: 308 Part 4: PAX 2009 Panel: Release Date Dilemmas

Bonus Round - Ep: 308 Part 4: PAX 2009 Panel: Release Date Dilemmas

from GameTrailers.com - Bonus Round on September 27, 2009
Duration: 900
Ever wonder why games get delayed? In this special panel taped live for GameTrailers.com at PAX 2009, we explore the true reasons why games go from one release date to another. Do the politics of marketing and PR come into play to augment a title's release date for financial concerns? When do games need to be delayed for development reasons? Why are these dates so critical yet so flexible? We explore all these questions and more as we also give you the opportunity to ask your questions live and get featured on this epic episode of the Bonus Round!
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Bonus Round - Ep: 308 Part 3: PAX 2009 Panel: Release Date Dilemmas

Bonus Round - Ep: 308 Part 3: PAX 2009 Panel: Release Date Dilemmas

from GameTrailers.com - Bonus Round on September 20, 2009
Duration: 900
Ever wonder why games get delayed? In this special panel taped live for GameTrailers.com at PAX 2009, we explore the true reasons why games go from one release date to another. Do the politics of marketing and PR come into play to augment a title's release date for financial concerns? When do games need to be delayed for development reasons? Why are these dates so critical yet so flexible? We explore all these questions and more as we also give you the opportunity to ask your questions live and get featured on this epic episode of the Bonus Round!
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Bonus Round - Ep: 308 Part 2: PAX 2009 Panel: Release Date Dilemmas

Bonus Round - Ep: 308 Part 2: PAX 2009 Panel: Release Date Dilemmas

from GameTrailers.com - Bonus Round on September 13, 2009
Duration: 900
Ever wonder why games get delayed? In this special panel taped live for GameTrailers.com at PAX 2009, we explore the true reasons why games go from one release date to another. Do the politics of marketing and PR come into play to augment a title's release date for financial concerns? When do games need to be delayed for development reasons? Why are these dates so critical yet so flexible? We explore all these questions and more as we also give you the opportunity to ask your questions live and get featured on this epic episode of the Bonus Round!
also in:            


Bonus Round - Ep: 308 Part 1: PAX 2009 Panel: Release Date Dilemmas

Bonus Round - Ep: 308 Part 1: PAX 2009 Panel: Release Date Dilemmas

from GameTrailers.com - Bonus Round on September 09, 2009
Duration: 900
Ever wonder why games get delayed? In this special panel taped live for GameTrailers.com at PAX 2009, we explore the true reasons why games go from one release date to another. Do the politics of marketing and PR come into play to augment a title's release date for financial concerns? When do games need to be delayed for development reasons? Why are these dates so critical yet so flexible? We explore all these questions and more as we also give you the opportunity to ask your questions live and get featured on this epic episode of the Bonus Round!
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Bonus Round - Ep: 307 Part 4: The Multiplayer Revolution

Bonus Round - Ep: 307 Part 4: The Multiplayer Revolution

from GameTrailers.com - Bonus Round on August 23, 2009
Duration: 900
What can we expect on the horizon for our multiplayer experience? Over the past ten years we've seen the rise of console co-op and what could be the fall of the single-player narrative. What are developers willing to sacrifice at the grip of their publishers? What new multiplayer components can we expect to see in the future? Also, did your Bonus Round question get answered? Find out!
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Input - Output Inc.

Input - Output Inc.

from Fun in the Murky on August 17, 2009
Duration: 0
Turns out these people don't just have a nifty t-shirt design you can buy online at Goat King. Since 1999 Input - Output Inc. has worked with people like Neil Landstrumm, Dave Tarrida, Tobias Schmidt, Bill Youngman, Si Begg, Michael Forshaw, Tube Jerk, Steve Glencross, Jason Leach, Al Tourettes, and Paul Birken. Most of these people would make regular Fun In The Murky lurkers a little green with envy, and much of the back-catalogue stuff has been on vinyl, but recently the label has steered into the digital domain as well. As a digital carrier they've also seen fit to help out a wad of like-minded fellow indie electronic labels. "The idea for the 'new' site was basically to set up a platform for friends and labels I like, so it would be easy for everybody to get their stuff available," says Jon, better known as producer Cynthia Stern - the mover-and-shaker behind Input - Output Inc. The imprints piggybacking on the platform include Tonewrecker, Slappy Recordings, Klangnet, Bonus Round, Elektrax, Combat, Rag I don't know if it's unique or not - it's basically just having a laugh." That laugh seems to have lately been stretched between job commitments, the label, the digital platform, web design, production, and a hectic personal life. "I haven't been in the studio for quite some time now," Jon admits. "But recently I've been writing tracks with Teutonic Kaboom from Manchester, and I'm about to do a project with Lief Ryan. Besides that, I've just worked a lot on my live set, which has been good fun playing out. I actually DJ'd for the first time in ages the other week in Berlin, and it was proper fun playing all the new stuff out on a good sound-system." Labelwise, there's also much to look out for. "I've just released an EP ['Follow'] by myself, with remixes from nice people like Warlock, Smashback, The Wee DJs, Faceless Mind, and Paul Birken. For the future, nothing is written in stone but it looks like there will be releases from Bill Youngman, Dave Tarrida and Debasser - but since vinyl sales are really slow right now, I cant really say where and when." NOTE: Cynthia Stern photo by Skerries.
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Bonus Round - Ep: 307 Part 3: The Multiplayer Revolution

Bonus Round - Ep: 307 Part 3: The Multiplayer Revolution

from GameTrailers.com - Bonus Round on August 16, 2009
Duration: 900
What can we expect on the horizon for our multiplayer experience? Over the past ten years we've seen the rise of console co-op and what could be the fall of the single-player narrative. What are developers willing to sacrifice at the grip of their publishers? What new multiplayer components can we expect to see in the future? Also, did your Bonus Round question get answered? Find out!
also in:            


Bonus Round - Ep: 307 Part 2: The Multiplayer Revolution

Bonus Round - Ep: 307 Part 2: The Multiplayer Revolution

from GameTrailers.com - Bonus Round on August 09, 2009
Duration: 900
What can we expect on the horizon for our multiplayer experience? Over the past ten years we've seen the rise of console co-op and what could be the fall of the single-player narrative. What are developers willing to sacrifice at the grip of their publishers? What new multiplayer components can we expect to see in the future? Also, did your Bonus Round question get answered? Find out!
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Bonus Round - Ep: 307 Part 1: The Multiplayer Revolution

Bonus Round - Ep: 307 Part 1: The Multiplayer Revolution

from GameTrailers.com - Bonus Round on August 02, 2009
Duration: 900
What can we expect on the horizon for our multiplayer experience? Over the past ten years we've seen the rise of console co-op and what could be the fall of the single-player narrative. What are developers willing to sacrifice at the grip of their publishers? What new multiplayer components can we expect to see in the future? Also, did your Bonus Round question get answered? Find out!
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