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Resonant Carboy

Resonant Carboy

from recent posts - blip.tv (beta) on August 10, 2009
Duration: 119
Resonant Carboy is a generative sound installation that offers high concentrations of microbiological life a unique mode of performative expression. In this installation, yeast cells (Saccharomyces cerevisiae) are given voice as they fervently reproduce during the process of fermentation. Real-time chemical reactions become the generative process powering this unfolding temporal form. Up to 1.7 trillion yeast cells will trigger a self-organizing soundscape in real-time, as they feast on the monosaccharides available in a solution of honey and water. As the yeast cells digest the sugars, they yield large quantities of carbon dioxide. The release of this gas will drive a computer software environment an instrument that gives voice to the microscopic chorus of chemical transfiguration as a hybrid texture of amplified natural and synthetic sound.
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tvwww: mali zec, fluorescentni zec... jedini na svetu

tvwww: mali zec, fluorescentni zec... jedini na svetu

from Comic Book Club on May 05, 2009
Duration: 672
BIO ART je mo da prvi umetni ki pokret nastao u 21 veku. Umetnici za svoj medij biraju elije, DNK i proteine, te uz pomo biotehnologija kao to su genetski in injering, kloniranje i uzgajanje tkiva stvaraju iva umetni ka dela. Ove akcije skre u pa nju na va na eti ka, dru tvena i esteti ka pitanja.
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Manifesta: caring for fungi and pollution

Manifesta: caring for fungi and pollution

from we make money not art on August 30, 2008
Duration: 0
I liked 'The Rest of Now', the Bolzano section of the Manifesta biennale so much that i fear that i'll end up forgetting about the other exhibitions i saw at the Biennale this week. Two of the participating artists/architects took very literally the questions put forward by The Raqs Media Collective who curated the exhibition: What gets left behind when everything is taken away? What can be retrieved, and what can be remembered? How can the residual become the engine of meaning? Over time, parasitic micro-organisms such as cyanobacterias and the Cladosporium genus of fungi, have occupied and taken over the walls of the abandoned Alumix factory. The restoration of the ex-factory means that the building is loosing its value as habitat for the organisms. Architects Stangeland and Kropf decided to engage with this transitional state. The Naked Garden is generated by the mediation of different modes: biological propagation, mathematical abstraction and technological execution. A robot, programmed with the rules by which the fungi grow, engraves and perforates the wall already inhabited by fungi, thereby allowing light, water and wind to enter and to facilitate the basic conditions of life. Jorge Otero-Pailos is an architect and theorist specialized in experimental forms of preservation. His contribution to Manifesta is The Ethics of Dust, an installation intended to preserve pollution and the dust that has to be swept away from the building during the renovation process. Pollution has negative connotation. Yet, it can tell fascinating stories about our social, cultural and industrial past. During two weeks, Otero-Pailos and his team of architectural conservators coated in latex an entire wall of the a wall inside the ex-Alumix factory in order to trap the dust and any trace of air pollution that have accumulated over decades. The architect then peeled the latex off, displaying it like a semi-transparent and precious shroud. Installation view of Jorge Otero-Pailos's The Ethics of Dust Following the tradition of nineteenth-century archeologists, who made plaster casts of the world's monuments so that European academics could study the architecture of distant cultures, Otero-Pailos suggests a new way of looking at architecture and our history. Manifesta 7 - the European Biennial of Contemporary Art runs until November 2, 2008 in Trento, Fortezza, Rovereto and Bolzano.
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ATLAS in silico

ATLAS in silico

from YouTube :: Tag // ComputerGraphics on July 12, 2008
Duration: 368
ATLAS in silico, a physically interactive virtual reality installation, fuses dynamic media, art, emerging technologies in 3D computer graphics, computer vision and spatialized multichannel interactive audio with pioneering science. It reflects on one of the elemental scientific and cultural challenges of our time: the shift from an organism-centric to a sequence-centric view of nature made possible by metagenomics and it's ensuing impact on our understanding of the nature, origins and unity of life. The installation provides an aesthetic encounter with metagenomics data (and contextual metadata) from the Global Ocean Survey (GOS) - a recent pioneering voyage of discovery circumnavigating the Earth's oceans, the results of which give us a new picture of life on Earth with "potentially far-reaching implications for biological energy production, bioremediation, and for creating solutions for management of greenhouse gas levels in our biosphere." [http://camera.calit2. net/about-camera/GOS.php] In parallel to challenges that Darwin's work on natural selection posed to 19th Century representations of nature associated with concepts of species fixity, the new view of nature provided by vast and abstract metagenomics data, such as the Global Ocean Survey, poses a fundamental challenge for our ability in the 21st Century to represent and intuitively comprehend nature. Within ATLAS in silico, this challenge becomes a visceral, sensate experience of the abstraction of nature in to vast databases — a practice that reaches back in to the history of expeditionary science of the 19th Century and which culminates in 21st Century expeditions like the GOS. Participants experience a dream-like, highly abstract, and data-driven virtual world that combines the aesthetics of fine-lined copper engraving, lithography and grid-like layouts of 19th Century scientific representation with 21st Century digital aesthetics including 3D wireframes, particle systems, interactive 3D graphics and multi-channel spatialized audio. To highlight the historical and ongoing interplay between scientific discovery and culture, the installation contextualizes GOS sequence data within global environmental and social data from the regions in which the ocean samples were taken,and combines this data to construct the visual and auditory elements of the virtual world. By interacting with luminous and colorful 3D graphics and a responsive data-driven sonic microworld participants explore relationships within data that spans from the molecular (nano scale of protein molecules) to the global (geo-referenced sampling site, socio-economic and environmental data). The experience takes place within an immersive virtual environment constructed from contextual metadata. This invisible context animates the virtual world as a driving force, much like natural ocean currents, revealing internal structure within the data and metadata -- bridging out from the nano scale to the global and back again creating a multi-scale, multi-modal multi-resolution experience. The installation, as seen in this video, utilizes a combination of infrared motion tracking, custom computer vision, multi-channel (10.1) spatialized interactive audio, 3D graphics, data sonification/audio design, networking, and the Varrier 60 tile, 100-million pixel barrier strip auto-stereoscopic display. Through this ongoing collaboration we explore the possibilities for achieving works with multiple entry points that can exist concurrently as aesthetic experiences, artistic practice, and as the basis for scientific tools. The title refers to in silico (computational as opposed to in vivo or in vitro) biology and the abilities that emerging technologies offer us in atlasing the features of our world in ever-increasing detail. Author: atlasinsilico Keywords: New Media Art Virtual Reality Interactive immersive experience bioart art and science metagenomics Global Ocean Added: July 11, 2008
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Vivolabs and Videogame violence documentaries

Vivolabs and Videogame violence documentaries

from we make money not art on June 30, 2007
Duration: 0
In case you have some time to kill in front of the screen, here are some vids for your personal enlightenment and hopefully pleasure. Adam Zaretsky´s just announced a 3 part documentary about his Vivoarts lab, in particular the last one which focused on transgenic quail and pheasant embryology. Part 1, 2 and 3. Related: Adam Zaretsky on Future Body (part 1 and 2) "Videogame Violence & Effects on Youth" is a documentary directed by Edmund Wong, a graduate student at San Jose' State University (via videoludica.) Part 1 (Introduction & Background on Games) Part 2 (Mortal Kombat & the ESRB), 3 (Doom & the Columbine Massacre), 4 (Addiction and GTA Controversy), 5 (California Videogame Law), and 6 (Causation & Correlation. Final Thoughts.)
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