(What is augmented? - Edit Wiki)
Videos 1 to 30
Real-Virtual Antialiasing
from YouTube :: Tag // ComputerGraphics August 06, 2008
The integration of virtual renderings into video images is of great importance for many applications of computer graphics such as TV and movie production and augmented reality. This submission proposes and examines methods for a smooth transition from real to virtual image regions along the boundaries of graphical objects. This constitutes a new form of antialiasing, which - unlike its counterpart in purely virtual images - has not been systematically investigated so far. We introduce real-virtual supersampling based on the combination of a high-resolution rendering of the graphical elements and an upsampled version of the video image. Several different methods for image upsampling are discussed. We compare results obtained through these methods with simple image combination methods: image overlay without antialiasing and pixel averaging in the original image resolution. Link: http://www.janfischer.com/pub_pages/pub-fischer08-sig.html Reference: J. Fischer, Real-Virtual Antialiasing, SIGGRAPH 2008 Poster Session Author: JFResearchVids Keywords: computer graphics mixed augmented reality video compositing antialiasing rendering Added: August 6, 2008
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Creating Complex Guitar Chords : Complex Guitar Chord Tips
from YouTube :: Videos by expertvillage July 31, 2008
Some guitar chords including suspended and dominant chords are more difficult to play and form with the hands. Learn about a few of these types of chords that beginning guitarists may have problems with in the free video of a veteran musician and guitar player. Author: expertvillage Keywords: music theory musicals chords notes scales sheet augmented major minor suspended Added: July 31, 2008
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de Pong Game I - Art Rock festival 2006
from Clipta - New Video Wave July 24, 2008
De Pong Game is a recycling of the famous game PONG [Atari 1975-1977]. This new version has been built with Flash [Action Script] by Arjan Westerdiep for Recyclism (Benjamin Gaulon). This project is exploring the concept of Augmented Reality by using and interacting with urban architectures [buildings] as background for the game. Thus the game is projected on a building and the limits of that building are becoming the limits of the game area. The ball projected on the building bounces along the limits of the walls. The software is also using the windows as an obstacles for the game. So the ball is limited to frame of the building. As you touch the ball with the slider, its speed increases and because the ball bounces on all the obstacles of the architecture it becomes more and more difficult to play.
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Second Life as a Platform for Augmented Reality
from YouTube :: Tag // secondlife July 23, 2008
This demo shows the use of Second Life as a platform for Augmented Reality. With our modified Second Life client, avatars and other Second Life graphicss can be superimposed perspectively correct on a live video stream and in real-time. For more information please visit http://arsecondlife.gvu.gatech.edu Author: webevangelists Keywords: Second Life Augmented Reality HMD Machinima Animation Video Game AR Added: July 23, 2008
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ARToolKit v4.4 running on iPhone
from YouTube :: Tag // iPhone July 22, 2008
The first true augmented reality application running on the iPhone .. here's a sneak peek of our ARToolKit v4.4 iPhone. This footage is of an alpha release, but we're getting up to 10fps video capture and realtime tracking, and we've got lots more to come. Stay tuned... Author: artoolworks Keywords: artoolkit augmented reality iphone multimodal future technology multitouch Added: July 21, 2008
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DART the Dog, clip 3
from YouTube :: Videos by aelatgt July 09, 2008
A short clip, taken on a hotel room chair (pardon the poor quality markers), of our little interactive AR dog. Did this the night before a presentation. Author: AELatGT Keywords: Augmented Reality Virtual Pets Games Added: July 9, 2008
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DART the Dog, clip 2
from YouTube :: Videos by aelatgt July 09, 2008
A short clip, taken on a hotel room chair (pardon the poor quality markers), of our little interactive AR dog. Did this the night before a presentation. Author: AELatGT Keywords: Augmented Reality Virtual Pets Games Added: July 9, 2008
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DART the Dog, clip 1
from YouTube :: Videos by aelatgt July 09, 2008
A short clip, taken on a hotel room chair (pardon the poor quality markers), of our little interactive AR dog. Did this the night before a presentation. Author: AELatGT Keywords: Augmented Reality Virtual Pets Games Added: July 9, 2008
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Piano Lessons - Instruction for Learning the Basic Chords
from Metacafe - Today's Videos by Metacafe July 06, 2008
This is a series of 6 Piano Lessons that provide instruction on learning to play the 4 basic chords on the piano. Major, minor, Augmented, and diminished chords are taught in easy step-by-step lessons. Piano Lessons - Instruction for Learning the Basic Chords will teach you the four basic chords in the keys of C, F, and G. These piano lessons are kept easy and move at a pace that makes learning them simple. www.easypiano.com
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Piano Lessons - Instruction for Learning the Basic Chords Lesson
from Metacafe - How To Videos by Metacafe June 30, 2008
Easy Piano Lessons that focus on learning to play the four basic chords in music. Piano Lessons: Learning the Basic Chords - Lesson 6 will teach you how to play Amazing Grace by referring to the Piano Chords as numbers. Pianist Charley Wyser then performs an arrangement of Amazing Grace that he wrote. These piano lessons are kept easy and move at a pace that makes learning them simple. www.easypiano.com Ranked 3.47 / 5 | 74 views | 0 comments Click here to watch the video Submitted By: cwmsinc Tags: Piano Lesson How Play Piano Basic Chords Instruction Major Minor Augmented Diminished Charley Wyser Charlie Wiser Categories: How To Music & Dance
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Capturing Photos and Videos with Tagged Pixels
from YouTube :: Tag // tag June 23, 2008
http://www1.cs.columbia.edu/CAVE/projects/photo_tags/ In this project, we propose the use of active illumination to create optical ("virtual") tags in a scene. As a key advantage, our method does not require making physical contact with, or alterations to, the objects in the scene, as existing tagging methods (barcodes or LED tags) do. Our basic idea is simple: We use an infrared (IR) projector to project temporally-coded (blinking) dots onto selected points in a scene. These tags are invisible to the human eye, but detected as time-varying codes by an IR-sensitive photo detector. We demonstrate several applications of our system, including, photo-browsing, e-commerce, augmented reality, and objection localization. Author: ColumbiaVisionLab Keywords: tagged pixels augmented reality phototags infrared photo browsing Added: June 23, 2008
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Augmented Chords
from Revver - tutorial Videos May 28, 2008
Author: waltribeiro Added: Wed, 28 May 2008 12:16:22 -0800 Duration: 200Subscribe RSS Feed= http://feeds.feedburner.com/yourlesson Every Mon-Fri 6-8pm EST is my LIVE & FREE Music Lesson Show! You Ask. I Answer= http://tinyurl.com/66a7jx Twitter= http://www.twitter.com/waltribeiro Digg= http://tinyurl.com/5bfbcq -Walt
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Augmented Chords
from ROCK MUSIC AND PEOPLE VIDEOS May 28, 2008
Author: waltribeiro Added: Wed, 28 May 2008 12:16:22 -0800 Duration: 200Subscribe RSS Feed= http://feeds.feedburner.com/yourlesson Every Mon-Fri 6-8pm EST is my LIVE & FREE Music Lesson Show! You Ask. I Answer= http://tinyurl.com/66a7jx Twitter= http://www.twitter.com/waltribeiro Digg= http://tinyurl.com/5bfbcq -Walt
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Augmented Chords
from Most Recent May 28, 2008
Author: waltribeiro Added: Wed, 28 May 2008 12:16:22 -0800 Duration: 200Subscribe RSS Feed= http://feeds.feedburner.com/yourlesson Every Mon-Fri 6-8pm EST is my LIVE & FREE Music Lesson Show! You Ask. I Answer= http://tinyurl.com/66a7jx Twitter= http://www.twitter.com/waltribeiro Digg= http://tinyurl.com/5bfbcq -Walt
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Augmented Chords
from recent posts - blip.tv (beta) May 28, 2008
Subscribe RSS Feed= http://feeds.feedburner.com/yourlesson Every Mon-Fri 6-8pm EST is my LIVE & FREE Music Lesson Show! You Ask. I Answer= http://tinyurl.com/66a7jx Twitter= http://www.twitter.com/waltribeiro Digg= http://tinyurl.com/5bfbcq -Walt
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Enhanced Visual Realism by Incorporating Camera Image Effect
from YouTube :: Tag // ComputerGraphics May 12, 2008
In video see-through augmented reality (AR), virtual objects are overlaid over digital video images. One particular problem of this image mixing process is that the visual appearance of the computer graphics differs strongly from the real background image. The reason for this is that typical AR systems use fast but simple real-time rendering techniques for displaying virtual objects. In this paper, methods for reducing the impact of three effects which make virtual and real objects easily distinguishable are presented. The first effect is camera image noise, which is contained in the data delivered by the image sensor used for capturing the real scene. The second effect considered is edge aliasing, which makes distinguishing virtual objects from real objects simple. Finally, we consider motion blur, which is caused by the temporal integration of color intensities in the image sensor during fast movements of the camera or observed objects. In this paper, we present a system for generating a realistic simulation of image noise based on a new camera calibration step. Additionally, a rendering algorithm is introduced, which performs a smooth blending between the camera image and virtual objects at their boundary in order to reduce aliasing. Lastly, a rendering method is presented, which produces motion blur according to the current camera movement. The implementation of the new rendering techniques utilizes the programmability of modern graphics processing units (GPUs) and delivers real-time frame rates. Link: http://www.janfischer.com/pub_pages/pub-fischer06-ismar.html Reference: J. Fischer and D. Bartz and W. Strasser, Enhanced Visual Realism by Incorporating Camera Image Effects, IEEE and ACM ISMAR 2006 Author: JFResearchVids Keywords: mixed augmented reality computer graphics image video processing vision realism photographic imperfections sensor Added: May 12, 2008
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Gabriel Salas Resume
from YouTube :: Tag // ComputerGraphics April 25, 2008
This is a sample of some of the interactive software I have developed. Author: toolcoder Keywords: Augmented Reality OpenCV Tool Programmer Interaction Design User Experience 3d computer graphics programmer Added: April 24, 2008
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Alcatel-Lucent Demos Augmented Reality for Second Life
from YouTube :: Tag // secondlife April 24, 2008
In a project with Georgia Tech, Alcatel-Lucent is developing tools to let users interact in a mixed reality environment, combining Second Life avatars with a Starbucks paper cup. More info at VirtualWorldsNews.com. Author: seilerj Keywords: Alcatel-Lucent Georgia Tech Virtual Worlds Second Life Augmented Reality Added: April 24, 2008
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Artistic Reality: Fast Brush Stroke Stylization for AR
from YouTube :: Tag // ComputerGraphics April 22, 2008
The goal of augmented reality is to provide the user with a view of the surroundings enriched by virtual objects. Practically all augmented reality systems rely on standard real-time rendering methods for displaying graphical objects. Although such conventional computer graphics algorithms are fast, they often fail to produce sufficiently realistic renderings. Therefore, virtual models can easily be distinguished from the real environment. We have recently proposed a novel approach for generating augmented reality images. Our method is based on the idea of applying stylization techniques for adapting the visual realism of both the camera image and the virtual graphical objects. Since both the camera image and the virtual objects are stylized in a corresponding way, they appear very similar. Here, we present a new method for the stylization of augmented reality images. This approach generates a painterly brush stroke rendering. The resulting stylized augmented reality video frames look similar to paintings created in the pointillism style. We describe the implementation of the camera image filter and the non-photorealistic renderer for virtual objects. These components have been newly designed or adapted for this purpose. They are fast enough for generating augmented reality images in near real-time (more than 14 frames per second). Link: http://www.janfischer.com/pub_pages/pub-fischer05-vrst.html Reference: J. Fischer and D. Bartz and W. Strasser, Artistic Reality: Fast Brush Stroke Stylization for Augmented Reality, ACM VRST 2005 Author: JFResearchVids Keywords: computer graphics mixed augmented reality artistic illustrative non-photorealistic painterly brush-stroke rendering Added: April 22, 2008
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Product I Presense
from YouTube :: Tag // ComputerGraphics April 03, 2008
EON IPresenceâ„¢ makes it possible for you to be in two places at the same time, wherever you are in the world and at the same time share life-size interactive 3D products and environments that seamlessly merge reality with high resolution computer graphics and video Author: EonReality Keywords: EON Reality Virtual Tour Interactive Real Time 3D Corporate Communication Artificial Mixed Augmented CAVE Simulated Added: April 3, 2008
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Stylized Augmented Reality for Improved Immersion
from YouTube :: Tag // ComputerGraphics April 03, 2008
The ultimate goal of augmented reality is to provide the user with a view of the surroundings enriched by virtual objects. Practically all augmented reality systems rely on standard real-time rendering methods for generating the images of virtual scene elements. Although such conventional computer graphics algorithms are fast, they often fail to produce sufficiently realistic renderings. The use of simple lighting and shading methods, as well as the lack of knowledge about actual lighting conditions in the real surroundings, cause virtual objects to appear artificial. In this paper, we propose an entirely novel approach for generating augmented reality images in video see-through systems. Our method is based on the idea of applying stylization techniques for reducing the visual realism of both the camera image and the virtual graphical objects. A special painterly image filter is applied to the camera video stream. The virtual scene elements are generated using a non-photorealistic rendering method. Since both the camera image and the virtual objects are stylized in a corresponding "cartoon-like" or "sketch-like" way, they appear very similar. As a result, the graphical objects seem to be an actual part of the real surroundings. We describe both the new painterly filter for the camera image and the non-photorealistic rendering method for virtual scene elements, which has been adapted for this purpose. Both are fast enough for generating augmented reality images in real-time and are highly customizable. The results obtained using our method are very promising and show that it improves immersion in augmented reality. Link: http://www.janfischer.com/pub_pages/pub-fischer05-vr.html Reference: J. Fischer, D. Bartz and W. Strasser, "Stylized Augmented Reality for Improved Immersion", IEEE VR 2005 Author: JFResearchVids Keywords: computer graphics mixed augmented reality mr ar stylization cartoon comic non-photorealistic Added: April 3, 2008
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