(What is agile? - Edit Wiki)
Videos 1 to 30
Skin Agile Mobile iPod Touch iPhone En Español
from YouTube :: Tag // iPhone July 16, 2008
hola , le dejo este video mostrando un skin para el agile mobile , es para darle una apariencia a el guitar hero para xbox 360 espero les guste (solo es para la version de fw 1.1.4)salu2 Author: hplip Keywords: Skin Agile Mobile iPod Touch iPhone En Español hplip messenger 1.1.4 Added: July 16, 2008
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Agile and the Seven Deadly Sins of Project Management
from recent posts - blip.tv (beta) July 14, 2008
Mike Cohn Better Software Conference & EXPO 2008 Agile approaches to software development promise many advantages: shorter schedules, more productive teams, products that better meet customer expectations, higher quality, and more. In this talk, Mike explains how agile teams achieve these goals by avoiding the seven deadly sins of project management. Covered will be sins such as gluttony, sloth, lust, opaqueness, and more.
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Better Software Conference & EXPO 2008: Attacking Waste in Software: Three Practices We Must Embrace Now, Jean Tabaka
from recent posts - blip.tv (beta) July 11, 2008
One of the seven principles of Lean Thinking is eliminate waste. Eliminating waste means minimizing the cost of the resources we use to deliver software to our stakeholders. In this keynote presentation from the 2008 Better Software Conerence Software as a Service, Community, and Fast Feature Throughput. When IT and all software organizations embrace these practices, they will eliminate waste within their organizations, reduce the waste that consumes our entire industry, and ultimately support the broad twenty-first century global mandate to manage our scarce resources.
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Okinawa, Japan 2: Heading North
from recent posts - blip.tv (beta) June 25, 2008
Visit http://StrayCompass.com for more great travel adventures about Okinawa and beyond. Okinawa is a sub-tropical island in southern Japan. James Knott explores the geography, history, people and culture of this unique place in a series of podcasts. Tune in, learn, and enjoy!!!
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Okinawa, Japan 3: Hedo Misaki
from recent posts - blip.tv (beta) June 25, 2008
Visit http://StrayCompass.com for more great travel adventures about Okinawa and beyond. Okinawa is a sub-tropical island in southern Japan. James Knott explores the geography, history, people and culture of this unique place in a series of podcasts. Tune in, learn, and enjoy!!!
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Okinawa, Japan 4: Hiking Route 58
from recent posts - blip.tv (beta) June 25, 2008
Visit http://StrayCompass.com for more great travel adventures about Okinawa and beyond. James Knott takes a long hike along Route 58 through northern okinawa. He needs to reach Hentona before night creeps in. You should see the size of the centipede he finds along the road.
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Okinawa, Japan 5: Hentona to Ogimi
from recent posts - blip.tv (beta) June 25, 2008
Visit http://StrayCompass.com for more great travel adventures about Okinawa and beyond. James Knott hikes a little further on Route 58 in Okinawa - this time from Hentona to Ogimi by way of Okuma. See Japan's largest spider, the unique tombs and the beautiful blue beaches.
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Okinawa, Japan 6: Family in Nakijin
from recent posts - blip.tv (beta) June 25, 2008
Visit http://StrayCompass.com for more great travel adventures about Okinawa and beyond. In this episode, James heads to Nakijin to introduce you to his Okinawan relatives. He also finds a huge spider living in the bathroom behind the toilet. Yikes!
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Okinawa, Japan 8: Ie-Jima
from recent posts - blip.tv (beta) June 24, 2008
Visit http://StrayCompass.com - A travel adventure site! James Knott takes a ferry to the island of Ie-Jima and climbs to the top of it's highest point, Gusuku-Yama. On the way down a huge snake nearly lands on his head.
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Okinawa, Japan 11: Togyu
from Kuroda5 June 24, 2008
Visit http://StrayCompass.com - A travel adventure site! In Okinawa, there is bullfighting, but there is no Matador. It involves two bulls battling head-to-head in a contest of strength.
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Okinawa, Japan 12: U.S. Military and Central Okinawa
from recent posts - blip.tv (beta) June 24, 2008
Visit http://StrayCompass.com - A travel adventure site! James Knott visits the central part of Okinawa's main island. This area has the highest concentration of U.S. Military bases in Japan and is a great place to see the influence of American culture on Japanese Society. There are also some great resorts and some deliciously cheap sushi to enjoy.
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Okinawa, Japan 20: Shuri Castle
from recent posts - blip.tv (beta) June 24, 2008
Visit http://StrayCompass.com for more travel adventure videos. Shuri Castle - or Shuri-jo - is the largest castle in Okinawa and has been reconstructed to it's original grandeur. Catch a glimpse inside the castle walls and learn about the history of this great monument.
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Okinawa, Japan 21: Shikinaen
from recent posts - blip.tv (beta) June 24, 2008
Visit http://StrayCompass.com for more videos about Okinawa and beyond. Shikinaen is the largest second residence of the Ryukyu royal family. Come stroll the grounds with James Knott as he explores the history and architecture of this World Heritage site.
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Unit Testing Interview at TechEd
from ISerializable - Roy Osherove's Blog June 13, 2008
My interview at teched us on advanced unit testing and legacy code can be seen here: http://msdn.microsoft.com/en-us/events/teched/cc676818.aspx or downloaded here We occasionally stop and laugh a bit because speaker idol contest was being held at the booth next to us, which was really really loud.
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Test-Driven Development and Design Patterns
from Lean Agile Straight Talk podcast June 12, 2008
Test-Driven Development and Design PatternsLast month, in my conversation with Scott Bain on Impediments to TDD, I wanted to explore how he was incorporating TDD and Design Patterns, two areas of particular expertise for Scott. That is the topic of today s conversation. Scott has been thinking deeply about patterns for many years and his perspective on TDD and patterns are based on the special insights he has developed - insights that are covered in the Design Patterns Explained course he teaches. What he says goes well beyond the normal way in which patterns are described. As you will hear, we came up with some delightful surprises during our talk togetherEmbracing Change In this conversation, we cover how TDD is like design patterns. Both deal with change, something that is always with us in product development. Our natural tendancy is to want to resist change because change usually causes us pain. TDD and patterns both help remove the sting of change. But beyond that, it becomes something that we can even embrace as a good thing, something that can work to our advantage. Working together, TDD and patterns form a virtuous feedback loop, each reinforcing the other. This is the sweet spot for patterns and TDD. Evaluating Designs and Testing Strategies Going deeper, Scott explores how testability becomes an essential factor in evaluating design alternatives. Like Occam s Razor, when you have competing design alternatives, choose the one that is more testable. This is especially important when you are working from a TDD perspective. Well, if you are working from a patterns perspective, you will naturally have highly testable designs: highly cohesive, minimally coupled, focused on just one thing. That is just what patterns do.Take this deeper. Each pattern is focused on resolving certain forces; it has certain structures and characteristics that are more important. By focusing on testing these characteristics, you have the head start on what would be the most effective testing strategy to use. And this is a cool insight that could be very powerful for our industry. What if testing became part of how we talk about patterns, became yet another essential characteristic of the pattern? Would that free us up from reinventing testing strategies for what are commonly occuring situations? Wouldn t this further our knowledge transfer about what is an essential need? Wouldn t it give us a good language to use?Even more, testing approaches, such as mock objects, dependency injection, shunts, can be expressed as patterns. Testing patterns become a whole new class of patterns that professional software developers can use, discuss, refine. To this end, Scott has entered the first testing pattern, a Mock Object Pattern, into the Pattern Repository at http://www.netobjectivesrepository.com/ and invites your insights, comments, and additions. How to Learn this Way of Thinking with Patterns and TestingThis is affecting the way Scott teaches Design Patterns Explained and Test-Driven Development, but not in the way I would have thought. DPE is very focused on helping people understand what patterns are. There is usually a lot of unlearning/re-learning that has to take place. This means that the course is almost entirely consumed by the pattern-specific training. The same is true for the TDD course. The Emergent Design book that is out now and the course that will be coming will serve as the bridge between them, talking about how they interact, how this allows for evolutionary design. If you want to get good at this, is it better to start with TDD or with DPE, given that you really should know both? In Scott s opinion, it is best to start with DPE because it gives you the essential thinking framework that then equips you for the practical TDD instruction. What seems to work best is to take them with just a one week gap in between. In his experience, this makes for a solid performer on the back ednd. Scott is an excellent speaker. I get so much out of talking with him and I think you will enjoy listening to him. Recommendations - Training by Net ObjectivesDesign, Testing and ProgrammingRecommendations - Reading and ResourcesEmergent Design: The Evolutionary Nature of Professional Software Development by Scott Bain The Net Objectives bibliography for Technical DevelopmentThe Net Objectives Resources library for TDDMusic used in this podcast:“Pizzaman” and “Chocolate” ©2006 William Cushman: ghostnotes.blogspot.com For more information, contact info@netobjectives.com or visit us at www.netobjectives.com
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