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Basic Introduction in Adobe After Effects
from Vimeo / Recent Public Videos March 23, 2008
Basic Introduction in Adobe After Effects from Joao Ferreira on Vimeo. Well, after a lot of people came to me asking for a nice intro on After Effects, i decided to make a tutorial about it. Here you can see, with a little of imagination what you can do on After Effects. Inside the .rar, i've put the project of After Effects, so you can now understand a little more.. Hope you enjoy it, feel free to comment. Cast: Joao Ferreira
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DN EP 065: _grau - Robert Seidel
from Directors Notes December 06, 2007
Whilst many filmmakers fall in to the trap of creating pretty pictures for their own sake, the best artists produce films in which each frame is infused with meaning and a personal perspective unique to them. Robert Seidel is one such artist who s experimental piece _grau, is a journey through his memories that utilises every element of its structure including duration to impart meaning to the viewer. Showlinks 2minds.de Bauhaus University 3ds Max Adobe After Effects Zero 7 Futures Promo My Kid Could Paint That Universal Everything Aurora Bookmark to:
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Mandolin a UFO and My New Ride
from Roger Maddy December 03, 2007
Flash Click the play button to view the movie. Flash required. This movie is in 3D. To see it in 3D, wear red/cyan anaglyph glasses with the red lens over the left eye. I finally managed to climb out of the balsa glider and get new strings on my mandolin. Check out my new ride. Yes, I really do all my own stunts. Created with Google SketchUp. Composited with Adobe After Effects.
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DN EP 063: Flight - Andrew S Allen
from Directors Notes November 24, 2007
My guest today Andrew S. Allen draws inspiration for his work from his home town of Bethel, Alaska to combine new forms of expression with unique contemporary perspectives to create unforgettable experiences. He joins me to discuss his animation Flight, an exploration of man s attempts to master the sky despite his destructive nature. Flight Materials Stills Making of Video Showlinks Polymix Push for Signal Portishead - To Kill a Dead Man Atom Films Short of the Week Adobe After Effects Apple Final Cut Pro Apple GarageBand Apple Soundtrack Pro Raindance Film Festival Northwest Film & Video Festival Bookmark to:
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Stereoscopic 3D Depth Demystified and Simplified
from Roger Maddy November 19, 2007
Flash Click the image to play. Flash required. The very last part of this animation is in 3D (when you see Janice and I acting suspicious in the glider cockpit). To see that last part in 3D, wear red/cyan anaglyph glasses with the red lens over the left eye during that segment. Here s how I try to get an optimum amount of stereoscopic 3D depth in every image. Watch the animation a few times, and hopefully you will understand the simple concept. Compose the shot by visualizing the final frame of the image, and the far left and right edges of that frame. Locate the nearest and farthest visible points in that stereoscopic frame. This includes _any_ point that is visible, anywhere, i.e. on the ground close to the camera, in the sky, far, far away, etc. Anything that is visible has to be included _anything_. Imagine the frame (that same final frame of the image) being located at the same exact depth as the _nearest_ point. That frame is divided into 30 equal, horizontal segments. The left and right camera viewpoints are horizontally displaced (shifted) exactly one of those equal segments (1/30th of the frame width) apart end of story. It can t get much simpler than that but This is actually reverse engineering , but don t worry it is easier to do than it sounds. You can set this up any way you want by changing the stereo base (the distance between the left and right lenses) of the stereoscopic camera or by moving closer or farther from the near point or by changing the focal length and the field of view or by excluding the most distance object, etc however you get the job done will work Visualizing what is going on before you shoot the scene is the tricky part, but keep practicing, and you will eventually be able to do this very quickly. If you can come up with a visual aide or two, that helps, e.g. I have a piece of paper with a vertical black bar down the center that shows me what 1/30th of the frame width looks like BTW, that final frame (the stereo window ) can be shifted, later, forward or back in the depth of the scene, but that initial frame is what defines the total amount of depth ( stereoscopic deviation ), i.e. the distance from the nearest visible point to the farthest visible point in the entire scene.
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