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A candid chat with the Mobile Search Team from Channel 10 on July 24, 2008 3 views / likes
Okay, let's face it...we are all addicted to our Mobile devices. Whether we're chatting, texting, browsing or searching we can't live without our favorite portable friends. I spent some time chatting with Jay Nanduri and Suresh Velagapudi from the Mobile Search team to talk about the history of Mobile Search and Browsing, the difficulties developing for Mobile Devices and what the future holds. You may be surprised at some of their answers.
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Microsoft Future Pro Photographer Competition Winners from Channel 10 on July 23, 2008 6 views / likes
For the past three years the Microsoft Future Pro Photographer Competition has been held in conjunction with the annual Microsoft Pro Photo Summit to find talented up and coming student photographers from around the world. This years winners - Arjan Koetsier, Whitney Dafoe, Colin Miller, and Ed Salter, along with Jeff Greene from Microsoft - talk to me about the competition and their winning entries. More: http://blogs.msdn.com/prophoto/archive/2008/07/09/microsoft-pro-photo-summit-2.aspx
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High Tech Hiking in South America from Channel 10 on July 22, 2008 6 views / likes
Brian Keller and Mike Iem are avid hikers and just happen to be Microsoft employees. They are heading out on a three week hike to South America in a few weeks and stopped by the Channel 10 Studios to show off the latest gadgets they're taking with them. SteriPEN GeoSetter SPOT Live Maps Solar chargers Ultra-Mobile PC Canon point-and-shoot hacking
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ShutterSpeed Episode 03 - Art Wolfe from Channel 10 on July 20, 2008 6 views / likes
Art Wolfe is one of the worlds best known wildlife and nature photographers whose career spans more than 30 years. From Africa to Antarctica, Art has travelled the globe capturing breathtaking images of flaura and fauna, people and places and everything in between. Art was gracious enough to give me a tour of his Seattle Washington gallery and divulge a few of the secrets behind some of the beautiful, iconic images hanging on his gallery walls. 00:00-12:46 One-on-one with Art Wolfe 12:47-22:15 Art's favourite photos 22:16-32:10 Tour of the gallery and archives Catch more of Art on Travel's to the Edge with Art Wolfe, the Microsoft Icon's of Imaging web site and www.artwolfe.com
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Pro Photo Summit 2008: David Vaskevitch Microsoft CTO from Channel 10 on July 17, 2008 6 views / likes
David Vaskevitch, Microsoft Chief Technology Officer, gave the opening key note address at the 2008 Pro Photo Summit last week. Afterwards David was kind enough to sit down with me to talk about the role of photography and imaging in the computing and technology industries as well as some of the biggest trends he's seen in the last few years and what we can expect to see in the near future.
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Xbox 360 at E3 2008 from Channel 10 on July 15, 2008 6 views / likes
The games have begun and Microsoft's Xbox 360 came full force with their showings for this years E3. There's exciting news about an all new dashboard, a partnership with Netflix, and of course TONS of cool games. Take a look at some highlights from their press conference here and see demos of Fallout 3, Gears Of War 2 and of course...the long awaited and stunningly beautiful, Final Fantasy XIII. Plus a few extra goodies including a live musical performance and some fun surprises. Enjoy!
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Accordent: Powerful solutions for streaming stuff from Channel 10 on July 14, 2008 6 views / likes
In our own way, I think we are all some sort of a web publisher. As such, I am always on the lookout for new and better ways to get my content online and available for the world to see. Accordent technologies-who recently attained a Gold Certified Partner status with Microsoft- now offers rich media creation and management software that enhances the way we communicate, train and teach online. Watch this clip and learn how they communicate with broadcast-like effectiveness to global audiences using the Web.
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How the WorldWide Telescope works from Channel 10 on July 14, 2008 0 views / likes
Jonathan Fay is principal developer of the WorldWide Telescope. In this interview he explains how the project has yielded not only a breakthrough software product, but also a reference model for the acquisition, transformation, and visualization of astronomical data. You'll learn not only how the WorldWide Telescope works, but also why it exists: To fulfill the education mission discussed in a related interview with Curtis Wong and Roy Gould. Jonathan Fay JF: As long as I've been doing computers, going back to the early 1980s on TRS-80, graphics, and visualization of data and the earth and space, were interests of mine. I'd gotten a department-store telescope one year for Christmas, and loved looking at stuff through the light-polluted LA skies. JU: So you were in the same boat as Curtis Wong? JF: Yeah, you could really only see planets and the moon in any detail. But I was passionate about computers and astronomy. Every time computers got more powerful, I'd look into visualizing the Mandelbrot set and the stars as a litmust test. In 2001 I was development manager for HomeAdvisor, and we were assimilating a research project called TerraServer. Tom Barclay, a researcher who was working with Jim Gray, said, "Hey, USGS has this DEM -- digital elevation model -- data that they'd like me to load into TerraServer. I wonder if you have ideas about what we could do with it." I'd been very much into 3D visualization. I have this program called LightWave, which goes back a long time but is now used for things like Serenity and BattleStar Galactica, so I started taking TerraServer images and USGS data and creating hills with texture-mapped images. Then Tom Barclay told me how NASA was using satellite weather data, watching over many days, and getting rid of the clouds so you could see the surface of the earth. They called it the Blue Marble project. I found and downloaded that data, and also some global digital elevation data, and starting creating a hierarchical 3D view of the earth so you could zoom in and browse. Then I worked to bring that into TerraServer, because we had resolution down to a couple of meters. But this was just a side project, and there wasn't interest in developing it, so I decided to look into visualizing other astronomy data. JU: This was around the time in 2002 when Jim Gray and Alex Szalay published their paper entitled the World-Wide Telescope? JF: Right. Jim talked about TerraServer "pointing up" as the next thing. He was already getting himself embedded with astronomers. I didn't see much of that. Tom was babysitting TerraServer while Jim went off into the astronomy end of things, and I was still doing geo, so we weren't collaborating. After having made some demos, a lot of people thought it was cool, but that was all. So I kept that on the back burner, and moved into some other groups. At the same time I was building my observatory. In Seattle, you take pictures when you can. If you can't push a button and have your observatory open up and take images when you get clear skies, by the time you set up you'll be clouded in. I wanted to automate the whole process, including image processing. That introduced me to the whole pipeline of data collection, processing, and subsequent research. Although I'm an amateur, I had to drill into the world of data and image processing that professional astronomers had to deal with. I was using the same resources. JU: I'd like to hear more about that. A lot of us are aware that those data and image resources exist, but it's really unclear how to make use of them. JF: You know, there is a lot available, but most amateur astronomers had no idea it existed, it was very hard to get to, and even the scientists had a hard time getting access to it. Essentially it was locked up in silos. JU: If you know where to find the gzipped tarball, and then if you can unzip it and figure out how to use it, without any documentation about metadata and formats... JF: Right. So, I'd heard about this very large database of stellar objects, the US Naval Observatory's USNOB. It was 100 gigabytes. At that time, there were barely consumer hard drives that could hold that. Forget transferring it over the network, it's 120 CDs, the only way to transfer the data was to ship hard drives around the country. JU: Yeah, I remember Jim talking about doing that. JF: I'm just an amateur, but I feel like I need the data, so I found out that this guy named Dave Monet, in Flagstaff, would let me ship him a hard drive and he'd put the data into a Linux-formatted partition and send it back. On the one hand, I was shocked to see how easy it was for me to get access to the same data that the professional astronomers were using. And by easy, I mean it was possible. But on the other hand, I realized you had to be really committed, and know exactly what you're doing. JU: Right. There were no services wrapped around the data to make it useable by anybody other than a 100% focused and dedicated researcher. JF: As I started doing more with imaging, I had the concept that I should flip my earth inside out and render the sky. One of my friends, Doug George, created a full-sky survey, in gorgeous color, but the software that went around with it would take ten or 15 seconds every time you moved your view. Nothing resembling interactive or realtime. And here I had this application that dealt with the same quality and quantity of data instantaneously. So I say hey, I can build an engine to go with your data. And I told him about a company, called Starry Night Pro, that was using some 3D effects but not actual image data from the sky. He wound up licensing his data to them, but the result they got was closed and self-contained. JU: What kind of imagery was in it? JF: What we'd now consider a low-to-medium resolution full-sky survey of the northern and southern hemisphere. JU: When you say low-to-medium resolution, what could you see if you zoomed in on a galaxy? JF: If you zoom into M51 in WorldWide Telescope, using the Hubble imagery, it'll be about 4000 pixels tall. And in their survey, it's about 4 pixels tall. You can barely make out that it's a spiral galaxy. We have the entire sky at one arc-second per pixel, and for objects like M51, thousands of pixels tall. And of course every time you go twice the resolution, it's four times the data. They wanted to fit everything on a CD-ROM. For us, we're talking about terabytes, it's not something you distribute. I thought you should install a small application, and the data comes over the network. JU: And that's how WorldWide Telescope does it? JF: Right. Everything except the thumbnails comes over the Net. We use the thumbnails to get the wordwheel functionality with search. JU: The data file's about 3 megabytes? JF: There's about 12 megabytes of thumbnails, but yes, the catalog is about 3 megabytes. So, I had this vision for a product, but the economics were wrong to do it as commercial software in the astronomy market. Plus, they'd want to do something aimed entirely at high-end amateurs, not at professional astronomers, or at the general public who are the outreach targets for professional astronomers. And then Curtis and I got together. I envied his position in research, being able to explore new things that hadn't been done before. It turned out that Curtis had been exploring how to create an educational environment with rich tools for exploring space, and he'd been collaborating with Jim Gray on TerraServer, and now he was looking for the technology to make it possible. Here I had this technology, and was looking for somebody who was enthusiastic about having a purpose for it. So it was the peanut butter and chocolate moment. Curtis passionate from the education side, me from the technology side, happening to be in the right company at the right time. So I made a demo using with the Sloan Digital Sky data, and Jim went crazy over it. This was the visualization aspect he'd been looking for. It was the front end that makes the data consumable. JU: Tell us about the WWT's back end, and how it relates to what Jim's team built. JF: To get the data out of the silos, Jim was involved in the National Virtual Observatory and the International Virtual Observatory Alliance. If you know how to talk these VO standards, you can exchange data, and you can do queries against other people's data. JU: So on the one hand, these standards enable you to combine data sets that you fully assimilate. But on the other hand, they enable federated query. JF: Right. A lot of the astronomers were dealing with data extracted from catalogs. You took image data, and then you got the numerical analysis out of it, and stuck that in the database. The transfer of images wasn't really their domain for this round, they wanted to do the stuff you could put into SQL Server. So while TerraServer put earth image data into SQL Server, the sky image data was lagging behind. But you could query from a source on the Internet, and then join it to some other data coming from another source. Sometimes it required the data to marshall from one machine to another for efficiency, but essentially it meant you didn't have to translate everything into your database. JU: But I assume that federated query isn't happening in WorldWide Telescope. We're not waiting for requests to go across the network, you've combined the datasets for your purposes. JF: There are common sets of data that you'll need all the time. It's a relatively small amount, and we download that to your client. The thumbnails, the catalog. JU: And what's in the catalog? JF: The Messier objects, the NGC objects, the list of solar system objects, JU: And coordinates for them... JF: Yes, and magnitudes, and classifications. For the 10,000 brightest stars. Probably 30,000 objects in all. We'll make that live on your machine so you can zip around in the sky, look at stuff, and say, hey, what's that? JU: Which is what every planetarium program does, right? JF: Yes, but that's generally where they stop. They go a bit beyond, by having a bigger download. We do it in 20 megabytes, they may have 250, or a gigabyte, but that's all you'll ever get. In our case, when you start up and your client contacts the WorldWide Telescope, we give you metadata saying what sources are available: the Hubble collection, the Spitzer collection. The metadata tells you where to go get the imagery. Some of it we'll host in Microsoft's data center, for scale reasons, and to ensure that it's available. But this data can be anywhere: Space Telescope, JPL... JU: So I'm looking at the list. Which of these many sources are you hosting? JF: We're hosting a lot of the data we launched with. Partly because we don't yet have a space act agreement with NASA. Even though we've collaborated with a lot of people who are NASA-funded, they're not allowed to acknowledge that collaboration or put anything into a legal document until we have that agreement done. While there are some people we could have just pointed to as data sources, it'd be in violation of internal NASA policies. So we're hosting more than was strictly necessary for the initial release. But the concept is that you can plug in other sources that we're not even aware of. You just load metadata references into your client, by going to a website for that community or organization, and then you have access to terabytes of their data. JU: The standards talk about how to represent objects and their metadata. Do they also talk about how you query a source, since they're all going to be huge? What's the query protocol? JF: At WorldWide Telescope we understand what's called VOTables. There are standard ways to create queries, and standard ways to get results. There are two ways that can happen. One is that our servers can do the queries, consolidate and cache the results, and we regurgitate the data as needed to our clients. So we do a VO SIA (simple image access) query to Hubble occasionally. When they have new images, we download these 500 megabyte or gigabyte images, which would be a very big download for a client, and we chop them up and create a tiled multi-resolution pyramid that we store on our server. The raw consumer wouldn't have have been able to use that data, but by putting our value-add into the pipeline -- Hubble took the image, Space Telescope processed it and put it up on a web service, we do another step of processing to make it visualization-friendly -- now lots of people can see a thumbnail, click on it, it zoom in, and the instant that they click and zoom they're already seeing the image. And as they zoom in further, they see all the gorgeous detail, but they don't have to download all the data. JU: Is this engine related to the Deep Zoom technology? JF: We predate Deep Zoom. It has some similarities, but the difference is that Deep Zoom and Seadragon are 2D technologies that use the graphics engine for doing tiled multi-resolution images. We actually have to align all our images in 3D space because from the earth, space looks like a big sphere at almost infinite distance, but there is a curvature to it. Imagine taking a round room, and trying to put a bunch of bathroom tiles on it, and grout it. The tiles seem to come together and have parallel lines for a while, but eventually it stops working well. Maybe you can take one line around the equator, but as you go up you have fewer tiles, and weird-shaped tiles, and nothing lines up. That's the problem we have. We're looking at spherical data, so we had to come up with a new spherical transform that preserves the poles. In previous projects, like Virtual Earth or TerraServer or Google Earth, the poles weren't important, because nobody lives there and nobody needs map directions for driving around there. As far as the earth is concerned, you can cut off everything above and below a certain latitude and nobody would care. But you can't treat the sky like that. And you can't treat the moon or other planets that way either. So we had to come up with something called TOAST: tesselated octahedral adaptive subdivision transform. It creates a 360-degree wraparound view that's either a planet surface or the infinite sphere of the sky, and lets you represent it using a 3D graphics accelerator, very rapidly and efficiently. So we can have an image pyramid the way Deep Zoom does, and TerraServer before it, but we don't have to give up the poles. That was something that didn't exist. There was Mercator projection, which is how you're used to seeing the earth mapped onto a flat piece of paper. It's hard, you have to do weird math to make it work at all. Then there's equirectangular projection. But there was nothing that could deal with storing an image in a spherical projection. JU: So there are multiple full-sky surveys that you can switch between. So for example you can be looking at the Milky Way in the standard view, then switch over to infrared view and see it as an incandescent band. Is it the VO standards that enable you to weave those views together in a coherent way? JF: No, that's where TOAST comes in. What astronomers did before is that, because there was no way to visualize the full sky data, they would store all their images as a bunch of individual... ...OK, you have a sphere in the sky. You put a camera on it and take a picture. What shows up on the film is what's called a tangential projection. Imagine taking a beach ball with all the stars plotted on it, and putting a light in the middle, and putting the beach ball up against a wall touching at one point. The stars will shine out and hit that wall. All of these beams are projecting from the middle, to where they lie on the sphere's surface, to where they hit on the wall. It's a way of taking something round and making it flat. As long as you're looking at a very small part of the sky, there isn't very much distortion. But when you start looking at a large part of the sky the distortion becomes huge. What astronomers did was put these tangential projections into databases, and they even knew how to mosaic them to make bigger chunks. But when it came to anything larger, it broke down. If they made really big mosaics, they had to use projections that couldn't represent the poles, and everything would get more distorted the farther it got from the equator. So now we have services like NASA SkyView. NASA has over 50 full-sky surveys sitting on servers, and while they participate in the Virtual Observatory, the images themselves are using a private well-dcumented standard. So we gave them code for TOAST. It used to be that when people made a request for a wide area of the sky, they would return multiple images joined into a mosaic. But now we said, we could ask for just a single tile, at a given level of resolution -- one tile that was the whole sky, or one tile that was a tiny piece of the sky -- but everything was laid out in a very specific grid for our projection. While their software couldn't do it very quickly, it allowed us to go through and get all the tiles from their servers, for all these different studies, and put them up on our high-capacity servers. So there's an automated path to get from a bunch of individual pictures of the sky to this full-sky mosaic that can be seen seamlessly. JU: So where's the TOAST transform being applied? JF: Right now it's being applied, for that data, on their servers. JU: So you gave them the algorithm, and they're running it for you? JF: That's correct. And eventually they'll be able to host the data when they have the capacity, so you could point a WorldWide Telescope client there. And even today theoretically you could do it. JU: They keep the sources as they acquired them, but make the output of this transform available to queries? JF: They generate the transform on the fly for each query. If they added a cache and then kept it warm, it would be acceptable for interactive use. JU: When you look at the source list in WorldWide Telescope, those are the surveys you're talking about? JF: Yeah, ROSAT and WMAP and things like that. Those are the full-sky surveys. So for the first time ever, we've assembled a view of the sky where you can look at everything from radio wave all the way to gamma. All the way from the longest-wavelength lowest-energy part of electromagnetic spectrum to super-high-energetic particles. JU: It's completely amazing, and it's wild to be able to cross-fade between them and compare the differences. JF: We put together a standard for how you can visualize a spherical data set, we've given people the ability to create this data, and we've provided a client that knows how to accept this astronomy data -- both the spherical data and the original tangential images. So when you have a study from Hubble, they can use the original tangential images the way they came off the camera, and in WorldWide Telescope we figure out the math and do the 3D transforms so that when we align that to the TOAST background from another full-sky survey, all the stars are exactly where they should be and everything lines up. And because we have the universal coordinate system -- right ascension and declination -- we can put things in the right place in the sky. When you cross-fade you may be looking at apples and oranges, but you're looking at them on the same tree. JU: Is this going to be a public standard? Can other clients use your services, or other services that support it? JF: We've offered the algorithms and code to other organizations, like JPL, and we've even told Google that if they're interested in reworking their all-sky surveys to work with this format, we'd help. But they've got such critical mass around their current projections that they don't think they can take that on anytime soon. JU: There's been some pushback, as you know, about WorldWide Telescope being a Windows-only product. But the project is much broader. JF: Yes. And part of it is that all the data we support in WorldWide Telescope, and the WTML language we use... ...when people ask me how WorldWide Telescope differs from an astronomy program like Starry Night, I say that it's like a browser, like Internet Explorer or Safari or Firefox, but it's a browser of data in formats that are astronomy-friendly, like VOTables and WTML. JU: Now WTML isn't the XML syntax you see when you save a tour and look into the file? JF: Right. That, we're not even documenting. That's the tour XML format. But if you look in your user folder, or add objects to your collections and look in your documents folder, you'll see WTML there. It describes objects, hierarchies, network links, images. A tour in WTML is metadata that says, this is the tour, what categories it's related to, what objects it visits. We can also have things that say, there's an article in Sky and Telescope about M51, and it has that object's location in the sky. When you join the Sky and Telescope community in WWT, and you're browsing around and you find M51, you can look down in the context search and see the article, and open it up. JU: That'll depend on which communities I belong to? JF: Yes. We always show you the WorldWide Telescope stuff. Then when you log in we show you the union of that and stuff for the community you're currently looking at. JU: OK, very helpful. Now let's go back to your discussion of projection, and see how it relates to my experience last night. I found the Milky Way, and I wanted to pan west, but it seemed like things wanted to spin around. JF: There's two ways to look at the sky. First, looking at the full spherical view as if the earth didn't exist. You're earth-centered, but the horizon isn't blocking your view. North is up, south is down, and unless you specifically spin your view, when you move, north will always stay north. JU: That's the view without the horizon. JF: Right. With the horizon, the zenith always stays looking up, and as you move around, if you're looking at the zenith, it will always stay at the top. It can never go below the midpoint of the screen. On a space station where there is no up or down, you'd think you could design anything and people could just float around in 3D space, there'd be no preferred direction. But the reality is that humans get extremely confused. Your brain has a natural desire to have an up and down and left and right, and when you invert those, you don't process things. So if you were in the View From Here mode, the zenith always stays up. If you're in the other mode, looking at full universe, and you went to the north pole and tried to move beyond, you'd only be able to spin. You would not be able to pull the north pole beyond the middle of your screen, because that's your viewpoint. So then south would start becoming up, and left would be right, and you'd be spinning in the hamster ball. JU: So if I want to look at the Milky Way, and then swing left to locate the Pleiades.. JF: To simulate looking at the sky, go to View and select the location where you are, and say View From Here. Then it will show you a horizon, and north/south/east/west, and north is straight up. Then it will simulate your eyes. If you're standing up and you look at the horizon, then you look up and up, what happens? When you're looking up, your head is tilted all the way back, touching your back, and you can't tilt any more. To see any further back you'd have to fall over. So then what do you do? You rotate yourself and look south. That's how your head works, and that's how a telescope with an alt-az [altitude/azimuth] mount works. We're trying to put on constraints so people don't get lost and upside down and backwards. But unfortunately it's hard to explain what happens when you get to the poles. JU: Do you provide an unconstrained view? JF: We do not. We cannot simulate an unconstrained view. The only thing we do allow is that, once you're viewing something, you can rotate the camera's view by hitting Control and then dragging left and right. JU: Ah. JF: It's possible that's what was happening to you. We have a Reset Camera if you want to go back to neutral. The reason for this feature is that when you're making a tour, you might need to orient your view. M51 goes up and down but your screen goes left and right. If you want to zoom in and frame it, you need to rotate your camera like you would a real camera. JU: OK, that may have been the confusion. JF: When you get in that mode, we try to make north-south-east-west make sense based on that, but it will do strange things at the poles. We still try to keep north, minus your rotation, up. But that mode is a little strange. We give that feature so people making tours can frame things better, but it's not something we try to document or recommend that people use for normal browsing. So, if you care about your position on earth, use View From Here. If you want to ignore your position on earth, use the default mode. Then we don't care where you are, we're going to show you the whole sky, and date and location are ignored, it's just the sky, immutable and unmoving. Well, the planets move around on it. JU: We'll never get to the bottom of all this, but I think you've given us a good sense of what I was really looking for, which was: What's actually been accomplished here? In terms of taking this raw astronomy data and correlating it in a way that's not just consumable in terms of quantities of data transmitted over the network, but in terms of making sense of objects and relationships. JF: The vision of getting everybody access to all this astronomy data required systematic changes at every single level. We built on some things that Jim pioneered with NVO, and worked from there, but it was very systematic. How people process the data. The client to access the data. The protocols over the wire. Educating people, providing the context for it. We put a lot of things together, but we also created a systematic model for how to do everything end to end, top to bottom, left to right. Now there may be other people who use the pieces that we've created, and then change them to use different data sources, different visualizations. Say someone creates a Mac client, or an iPhone client, that's possible. Or a mobile phone version of it, or a web-based version. Over time we or others can replace various components, but as a reference model for solving all the problems in order to get the data into people's homes and into their eyeballs -- you had to solve for all of those problems, otherwise people are still blocked from being able to really explore. JU: Will this end-to-end pipeline be documented? JF: Things like TOAST, and WTML, and our communities interface will be documented. There will be documentation, tools, and code coming out over the summer to help people understand more. As for some of the protocols, we'll need to do some work to make sure they're ready for us to recommend as standards. JU: Excellent. Well, thanks Jonathan! JF: OK, thank you. .
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How the WorldWide Telescope works from Channel 10 on July 14, 2008 9 views / likes
Jonathan Fay is principal developer of the WorldWide Telescope. In this interview he explains how the project has yielded not only a breakthrough software product, but also a reference model for the acquisition, transformation, and visualization of astronomical data. You'll learn not only how the WorldWide Telescope works, but also why it exists: To fulfill the education mission discussed in a related interview with Curtis Wong and Roy Gould. Jonathan Fay JF: As long as I've been doing computers, going back to the early 1980s on TRS-80, graphics, and visualization of data and the earth and space, were interests of mine. I'd gotten a department-store telescope one year for Christmas, and loved looking at stuff through the light-polluted LA skies. JU: So you were in the same boat as Curtis Wong? JF: Yeah, you could really only see planets and the moon in any detail. But I was passionate about computers and astronomy. Every time computers got more powerful, I'd look into visualizing the Mandelbrot set and the stars as a litmust test. In 2001 I was development manager for HomeAdvisor, and we were assimilating a research project called TerraServer. Tom Barclay, a researcher who was working with Jim Gray, said, "Hey, USGS has this DEM -- digital elevation model -- data that they'd like me to load into TerraServer. I wonder if you have ideas about what we could do with it." I'd been very much into 3D visualization. I have this program called LightWave, which goes back a long time but is now used for things like Serenity and BattleStar Galactica, so I started taking TerraServer images and USGS data and creating hills with texture-mapped images. Then Tom Barclay told me how NASA was using satellite weather data, watching over many days, and getting rid of the clouds so you could see the surface of the earth. They called it the Blue Marble project. I found and downloaded that data, and also some global digital elevation data, and starting creating a hierarchical 3D view of the earth so you could zoom in and browse. Then I worked to bring that into TerraServer, because we had resolution down to a couple of meters. But this was just a side project, and there wasn't interest in developing it, so I decided to look into visualizing other astronomy data. JU: This was around the time in 2002 when Jim Gray and Alex Szalay published their paper entitled the World-Wide Telescope? JF: Right. Jim talked about TerraServer "pointing up" as the next thing. He was already getting himself embedded with astronomers. I didn't see much of that. Tom was babysitting TerraServer while Jim went off into the astronomy end of things, and I was still doing geo, so we weren't collaborating. After having made some demos, a lot of people thought it was cool, but that was all. So I kept that on the back burner, and moved into some other groups. At the same time I was building my observatory. In Seattle, you take pictures when you can. If you can't push a button and have your observatory open up and take images when you get clear skies, by the time you set up you'll be clouded in. I wanted to automate the whole process, including image processing. That introduced me to the whole pipeline of data collection, processing, and subsequent research. Although I'm an amateur, I had to drill into the world of data and image processing that professional astronomers had to deal with. I was using the same resources. JU: I'd like to hear more about that. A lot of us are aware that those data and image resources exist, but it's really unclear how to make use of them. JF: You know, there is a lot available, but most amateur astronomers had no idea it existed, it was very hard to get to, and even the scientists had a hard time getting access to it. Essentially it was locked up in silos. JU: If you know where to find the gzipped tarball, and then if you can unzip it and figure out how to use it, without any documentation about metadata and formats... JF: Right. So, I'd heard about this very large database of stellar objects, the US Naval Observatory's USNOB. It was 100 gigabytes. At that time, there were barely consumer hard drives that could hold that. Forget transferring it over the network, it's 120 CDs, the only way to transfer the data was to ship hard drives around the country. JU: Yeah, I remember Jim talking about doing that. JF: I'm just an amateur, but I feel like I need the data, so I found out that this guy named Dave Monet, in Flagstaff, would let me ship him a hard drive and he'd put the data into a Linux-formatted partition and send it back. On the one hand, I was shocked to see how easy it was for me to get access to the same data that the professional astronomers were using. And by easy, I mean it was possible. But on the other hand, I realized you had to be really committed, and know exactly what you're doing. JU: Right. There were no services wrapped around the data to make it useable by anybody other than a 100% focused and dedicated researcher. JF: As I started doing more with imaging, I had the concept that I should flip my earth inside out and render the sky. One of my friends, Doug George, created a full-sky survey, in gorgeous color, but the software that went around with it would take ten or 15 seconds every time you moved your view. Nothing resembling interactive or realtime. And here I had this application that dealt with the same quality and quantity of data instantaneously. So I say hey, I can build an engine to go with your data. And I told him about a company, called Starry Night Pro, that was using some 3D effects but not actual image data from the sky. He wound up licensing his data to them, but the result they got was closed and self-contained. JU: What kind of imagery was in it? JF: What we'd now consider a low-to-medium resolution full-sky survey of the northern and southern hemisphere. JU: When you say low-to-medium resolution, what could you see if you zoomed in on a galaxy? JF: If you zoom into M51 in WorldWide Telescope, using the Hubble imagery, it'll be about 4000 pixels tall. And in their survey, it's about 4 pixels tall. You can barely make out that it's a spiral galaxy. We have the entire sky at one arc-second per pixel, and for objects like M51, thousands of pixels tall. And of course every time you go twice the resolution, it's four times the data. They wanted to fit everything on a CD-ROM. For us, we're talking about terabytes, it's not something you distribute. I thought you should install a small application, and the data comes over the network. JU: And that's how WorldWide Telescope does it? JF: Right. Everything except the thumbnails comes over the Net. We use the thumbnails to get the wordwheel functionality with search. JU: The data file's about 3 megabytes? JF: There's about 12 megabytes of thumbnails, but yes, the catalog is about 3 megabytes. So, I had this vision for a product, but the economics were wrong to do it as commercial software in the astronomy market. Plus, they'd want to do something aimed entirely at high-end amateurs, not at professional astronomers, or at the general public who are the outreach targets for professional astronomers. And then Curtis and I got together. I envied his position in research, being able to explore new things that hadn't been done before. It turned out that Curtis had been exploring how to create an educational environment with rich tools for exploring space, and he'd been collaborating with Jim Gray on TerraServer, and now he was looking for the technology to make it possible. Here I had this technology, and was looking for somebody who was enthusiastic about having a purpose for it. So it was the peanut butter and chocolate moment. Curtis passionate from the education side, me from the technology side, happening to be in the right company at the right time. So I made a demo using with the Sloan Digital Sky data, and Jim went crazy over it. This was the visualization aspect he'd been looking for. It was the front end that makes the data consumable. JU: Tell us about the WWT's back end, and how it relates to what Jim's team built. JF: To get the data out of the silos, Jim was involved in the National Virtual Observatory and the International Virtual Observatory Alliance. If you know how to talk these VO standards, you can exchange data, and you can do queries against other people's data. JU: So on the one hand, these standards enable you to combine data sets that you fully assimilate. But on the other hand, they enable federated query. JF: Right. A lot of the astronomers were dealing with data extracted from catalogs. You took image data, and then you got the numerical analysis out of it, and stuck that in the database. The transfer of images wasn't really their domain for this round, they wanted to do the stuff you could put into SQL Server. So while TerraServer put earth image data into SQL Server, the sky image data was lagging behind. But you could query from a source on the Internet, and then join it to some other data coming from another source. Sometimes it required the data to marshall from one machine to another for efficiency, but essentially it meant you didn't have to translate everything into your database. JU: But I assume that federated query isn't happening in WorldWide Telescope. We're not waiting for requests to go across the network, you've combined the datasets for your purposes. JF: There are common sets of data that you'll need all the time. It's a relatively small amount, and we download that to your client. The thumbnails, the catalog. JU: And what's in the catalog? JF: The Messier objects, the NGC objects, the list of solar system objects, JU: And coordinates for them... JF: Yes, and magnitudes, and classifications. For the 10,000 brightest stars. Probably 30,000 objects in all. We'll make that live on your machine so you can zip around in the sky, look at stuff, and say, hey, what's that? JU: Which is what every planetarium program does, right? JF: Yes, but that's generally where they stop. They go a bit beyond, by having a bigger download. We do it in 20 megabytes, they may have 250, or a gigabyte, but that's all you'll ever get. In our case, when you start up and your client contacts the WorldWide Telescope, we give you metadata saying what sources are available: the Hubble collection, the Spitzer collection. The metadata tells you where to go get the imagery. Some of it we'll host in Microsoft's data center, for scale reasons, and to ensure that it's available. But this data can be anywhere: Space Telescope, JPL... JU: So I'm looking at the list. Which of these many sources are you hosting? JF: We're hosting a lot of the data we launched with. Partly because we don't yet have a space act agreement with NASA. Even though we've collaborated with a lot of people who are NASA-funded, they're not allowed to acknowledge that collaboration or put anything into a legal document until we have that agreement done. While there are some people we could have just pointed to as data sources, it'd be in violation of internal NASA policies. So we're hosting more than was strictly necessary for the initial release. But the concept is that you can plug in other sources that we're not even aware of. You just load metadata references into your client, by going to a website for that community or organization, and then you have access to terabytes of their data. JU: The standards talk about how to represent objects and their metadata. Do they also talk about how you query a source, since they're all going to be huge? What's the query protocol? JF: At WorldWide Telescope we understand what's called VOTables. There are standard ways to create queries, and standard ways to get results. There are two ways that can happen. One is that our servers can do the queries, consolidate and cache the results, and we regurgitate the data as needed to our clients. So we do a VO SIA (simple image access) query to Hubble occasionally. When they have new images, we download these 500 megabyte or gigabyte images, which would be a very big download for a client, and we chop them up and create a tiled multi-resolution pyramid that we store on our server. The raw consumer wouldn't have have been able to use that data, but by putting our value-add into the pipeline -- Hubble took the image, Space Telescope processed it and put it up on a web service, we do another step of processing to make it visualization-friendly -- now lots of people can see a thumbnail, click on it, it zoom in, and the instant that they click and zoom they're already seeing the image. And as they zoom in further, they see all the gorgeous detail, but they don't have to download all the data. JU: Is this engine related to the Deep Zoom technology? JF: We predate Deep Zoom. It has some similarities, but the difference is that Deep Zoom and Seadragon are 2D technologies that use the graphics engine for doing tiled multi-resolution images. We actually have to align all our images in 3D space because from the earth, space looks like a big sphere at almost infinite distance, but there is a curvature to it. Imagine taking a round room, and trying to put a bunch of bathroom tiles on it, and grout it. The tiles seem to come together and have parallel lines for a while, but eventually it stops working well. Maybe you can take one line around the equator, but as you go up you have fewer tiles, and weird-shaped tiles, and nothing lines up. That's the problem we have. We're looking at spherical data, so we had to come up with a new spherical transform that preserves the poles. In previous projects, like Virtual Earth or TerraServer or Google Earth, the poles weren't important, because nobody lives there and nobody needs map directions for driving around there. As far as the earth is concerned, you can cut off everything above and below a certain latitude and nobody would care. But you can't treat the sky like that. And you can't treat the moon or other planets that way either. So we had to come up with something called TOAST: tesselated octahedral adaptive subdivision transform. It creates a 360-degree wraparound view that's either a planet surface or the infinite sphere of the sky, and lets you represent it using a 3D graphics accelerator, very rapidly and efficiently. So we can have an image pyramid the way Deep Zoom does, and TerraServer before it, but we don't have to give up the poles. That was something that didn't exist. There was Mercator projection, which is how you're used to seeing the earth mapped onto a flat piece of paper. It's hard, you have to do weird math to make it work at all. Then there's equirectangular projection. But there was nothing that could deal with storing an image in a spherical projection. JU: So there are multiple full-sky surveys that you can switch between. So for example you can be looking at the Milky Way in the standard view, then switch over to infrared view and see it as an incandescent band. Is it the VO standards that enable you to weave those views together in a coherent way? JF: No, that's where TOAST comes in. What astronomers did before is that, because there was no way to visualize the full sky data, they would store all their images as a bunch of individual... ...OK, you have a sphere in the sky. You put a camera on it and take a picture. What shows up on the film is what's called a tangential projection. Imagine taking a beach ball with all the stars plotted on it, and putting a light in the middle, and putting the beach ball up against a wall touching at one point. The stars will shine out and hit that wall. All of these beams are projecting from the middle, to where they lie on the sphere's surface, to where they hit on the wall. It's a way of taking something round and making it flat. As long as you're looking at a very small part of the sky, there isn't very much distortion. But when you start looking at a large part of the sky the distortion becomes huge. What astronomers did was put these tangential projections into databases, and they even knew how to mosaic them to make bigger chunks. But when it came to anything larger, it broke down. If they made really big mosaics, they had to use projections that couldn't represent the poles, and everything would get more distorted the farther it got from the equator. So now we have services like NASA SkyView. NASA has over 50 full-sky surveys sitting on servers, and while they participate in the Virtual Observatory, the images themselves are using a private well-dcumented standard. So we gave them code for TOAST. It used to be that when people made a request for a wide area of the sky, they would return multiple images joined into a mosaic. But now we said, we could ask for just a single tile, at a given level of resolution -- one tile that was the whole sky, or one tile that was a tiny piece of the sky -- but everything was laid out in a very specific grid for our projection. While their software couldn't do it very quickly, it allowed us to go through and get all the tiles from their servers, for all these different studies, and put them up on our high-capacity servers. So there's an automated path to get from a bunch of individual pictures of the sky to this full-sky mosaic that can be seen seamlessly. JU: So where's the TOAST transform being applied? JF: Right now it's being applied, for that data, on their servers. JU: So you gave them the algorithm, and they're running it for you? JF: That's correct. And eventually they'll be able to host the data when they have the capacity, so you could point a WorldWide Telescope client there. And even today theoretically you could do it. JU: They keep the sources as they acquired them, but make the output of this transform available to queries? JF: They generate the transform on the fly for each query. If they added a cache and then kept it warm, it would be acceptable for interactive use. JU: When you look at the source list in WorldWide Telescope, those are the surveys you're talking about? JF: Yeah, ROSAT and WMAP and things like that. Those are the full-sky surveys. So for the first time ever, we've assembled a view of the sky where you can look at everything from radio wave all the way to gamma. All the way from the longest-wavelength lowest-energy part of electromagnetic spectrum to super-high-energetic particles. JU: It's completely amazing, and it's wild to be able to cross-fade between them and compare the differences. JF: We put together a standard for how you can visualize a spherical data set, we've given people the ability to create this data, and we've provided a client that knows how to accept this astronomy data -- both the spherical data and the original tangential images. So when you have a study from Hubble, they can use the original tangential images the way they came off the camera, and in WorldWide Telescope we figure out the math and do the 3D transforms so that when we align that to the TOAST background from another full-sky survey, all the stars are exactly where they should be and everything lines up. And because we have the universal coordinate system -- right ascension and declination -- we can put things in the right place in the sky. When you cross-fade you may be looking at apples and oranges, but you're looking at them on the same tree. JU: Is this going to be a public standard? Can other clients use your services, or other services that support it? JF: We've offered the algorithms and code to other organizations, like JPL, and we've even told Google that if they're interested in reworking their all-sky surveys to work with this format, we'd help. But they've got such critical mass around their current projections that they don't think they can take that on anytime soon. JU: There's been some pushback, as you know, about WorldWide Telescope being a Windows-only product. But the project is much broader. JF: Yes. And part of it is that all the data we support in WorldWide Telescope, and the WTML language we use... ...when people ask me how WorldWide Telescope differs from an astronomy program like Starry Night, I say that it's like a browser, like Internet Explorer or Safari or Firefox, but it's a browser of data in formats that are astronomy-friendly, like VOTables and WTML. JU: Now WTML isn't the XML syntax you see when you save a tour and look into the file? JF: Right. That, we're not even documenting. That's the tour XML format. But if you look in your user folder, or add objects to your collections and look in your documents folder, you'll see WTML there. It describes objects, hierarchies, network links, images. A tour in WTML is metadata that says, this is the tour, what categories it's related to, what objects it visits. We can also have things that say, there's an article in Sky and Telescope about M51, and it has that object's location in the sky. When you join the Sky and Telescope community in WWT, and you're browsing around and you find M51, you can look down in the context search and see the article, and open it up. JU: That'll depend on which communities I belong to? JF: Yes. We always show you the WorldWide Telescope stuff. Then when you log in we show you the union of that and stuff for the community you're currently looking at. JU: OK, very helpful. Now let's go back to your discussion of projection, and see how it relates to my experience last night. I found the Milky Way, and I wanted to pan west, but it seemed like things wanted to spin around. JF: There's two ways to look at the sky. First, looking at the full spherical view as if the earth didn't exist. You're earth-centered, but the horizon isn't blocking your view. North is up, south is down, and unless you specifically spin your view, when you move, north will always stay north. JU: That's the view without the horizon. JF: Right. With the horizon, the zenith always stays looking up, and as you move around, if you're looking at the zenith, it will always stay at the top. It can never go below the midpoint of the screen. On a space station where there is no up or down, you'd think you could design anything and people could just float around in 3D space, there'd be no preferred direction. But the reality is that humans get extremely confused. Your brain has a natural desire to have an up and down and left and right, and when you invert those, you don't process things. So if you were in the View From Here mode, the zenith always stays up. If you're in the other mode, looking at full universe, and you went to the north pole and tried to move beyond, you'd only be able to spin. You would not be able to pull the north pole beyond the middle of your screen, because that's your viewpoint. So then south would start becoming up, and left would be right, and you'd be spinning in the hamster ball. JU: So if I want to look at the Milky Way, and then swing left to locate the Pleiades.. JF: To simulate looking at the sky, go to View and select the location where you are, and say View From Here. Then it will show you a horizon, and north/south/east/west, and north is straight up. Then it will simulate your eyes. If you're standing up and you look at the horizon, then you look up and up, what happens? When you're looking up, your head is tilted all the way back, touching your back, and you can't tilt any more. To see any further back you'd have to fall over. So then what do you do? You rotate yourself and look south. That's how your head works, and that's how a telescope with an alt-az [altitude/azimuth] mount works. We're trying to put on constraints so people don't get lost and upside down and backwards. But unfortunately it's hard to explain what happens when you get to the poles. JU: Do you provide an unconstrained view? JF: We do not. We cannot simulate an unconstrained view. The only thing we do allow is that, once you're viewing something, you can rotate the camera's view by hitting Control and then dragging left and right. JU: Ah. JF: It's possible that's what was happening to you. We have a Reset Camera if you want to go back to neutral. The reason for this feature is that when you're making a tour, you might need to orient your view. M51 goes up and down but your screen goes left and right. If you want to zoom in and frame it, you need to rotate your camera like you would a real camera. JU: OK, that may have been the confusion. JF: When you get in that mode, we try to make north-south-east-west make sense based on that, but it will do strange things at the poles. We still try to keep north, minus your rotation, up. But that mode is a little strange. We give that feature so people making tours can frame things better, but it's not something we try to document or recommend that people use for normal browsing. So, if you care about your position on earth, use View From Here. If you want to ignore your position on earth, use the default mode. Then we don't care where you are, we're going to show you the whole sky, and date and location are ignored, it's just the sky, immutable and unmoving. Well, the planets move around on it. JU: We'll never get to the bottom of all this, but I think you've given us a good sense of what I was really looking for, which was: What's actually been accomplished here? In terms of taking this raw astronomy data and correlating it in a way that's not just consumable in terms of quantities of data transmitted over the network, but in terms of making sense of objects and relationships. JF: The vision of getting everybody access to all this astronomy data required systematic changes at every single level. We built on some things that Jim pioneered with NVO, and worked from there, but it was very systematic. How people process the data. The client to access the data. The protocols over the wire. Educating people, providing the context for it. We put a lot of things together, but we also created a systematic model for how to do everything end to end, top to bottom, left to right. Now there may be other people who use the pieces that we've created, and then change them to use different data sources, different visualizations. Say someone creates a Mac client, or an iPhone client, that's possible. Or a mobile phone version of it, or a web-based version. Over time we or others can replace various components, but as a reference model for solving all the problems in order to get the data into people's homes and into their eyeballs -- you had to solve for all of those problems, otherwise people are still blocked from being able to really explore. JU: Will this end-to-end pipeline be documented? JF: Things like TOAST, and WTML, and our communities interface will be documented. There will be documentation, tools, and code coming out over the summer to help people understand more. As for some of the protocols, we'll need to do some work to make sure they're ready for us to recommend as standards. JU: Excellent. Well, thanks Jonathan! JF: OK, thank you. .
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Channel 10 Round-up: Halocast from Channel 10 on July 10, 2008 12 views / likes
I thought I would give an update with what's happening in the world of Channel 10 . I make my way through the channel 10 site and talk about specific text posts or videos we have done in the past week or two. I give this update while goofing around in Halo. Here are some links to the videos I refer to: Life with Bill Gates Learn to Sky Dive with Laura Foy Search Share: Facebook Application Zine: A New Facebook Application
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Search Share: A new facebook application from Channel 10 on July 08, 2008 12 views / likes
Search Share lets you find all kinds of videos, images and other information online and then share it very easily with friends. But Search Share goes beyond typical web search - you see visual previews and select just what you want to share. You can also search multiple topics and share all your selected results together. To share your chosen items, drag and drop them into the Share Panel and either send to your Feed or email selected friends or save it to your profile.
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Want to learn how to Sky-Dive? from Channel 10 on July 07, 2008 30 views / likes
This is exactly why technology is so great. We have created virtual ways of doing almost everything...but here is a way to experience the thrill of jumping out of an airplane, while indoors. Quite a thrill and a learning experience, check it out. (oh, and I am not so good at it...don't judge me)
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Baby Smash! from Channel 10 on July 04, 2008 21 views / likes
Who says computers are for grown ups? Scott Hanselman is about to show you that not only can babies learn from and enjoy a laptop...but developing for them is just as rewarding. Check out THIS
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Zine: A new facebook application from Channel 10 on July 03, 2008 30 views / likes
Zine is your own online magaZINE of articles and videos that you personalize to include the topics you care about. Zine makes it easy to dig deeper into stories that interest you, and to share stories with your Facebook friends. Keep up to date with Zine! • Zine, powered by MSN, covers a variety of fun topics such as Entertainment, Relationships, Sports, as well as US News and more. • You can also create specific topics that you want the latest news stories for. Add a topic for your favorite celebrity, your favorite sports team, events, or anything that interest you. Examples are Mariah Carey, Seattle Mariners, Olympics, and US Stock Market. • If you want to explore a story further, click the search button next to the headline. You’ll get articles, web sites, videos, and images related to your story. • Easily share any story with your friends or post it to your profile using the Share+ button.
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A look back at my life with Bill Gates from Channel 10 on July 01, 2008 24 views / likes
So my boss, Bill Gates is officially gone. Not like, gone, gone. But he won't be in the office everyday anymore. He has taken on another ambitious and important project and has chosen to spend more time on the Bill and Melinda Gates Foundation. Bill and I always got along great. I think he really enjoyed working with me.
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Composer, songwriter, sound designer, producer, musical director, and performer: Patrick Pennefathe from Channel 10 on June 27, 2008 12 views / likes
Composer, songwriter, sound designer, producer, musical director, and performer in almost any genre of music imaginable, for over two hundred live and digital media productions in the past 20 years, Patrick Pennefather(BFA,MFA) is a faculty member and sound integration specialist @ the Masters of Digital Media University in Vancouver. Also, as composer in residence and adjunct professor of Sound Design in the Theatre, Film and Creative Writing Department at the University of British Columbia, his mission is to teach up and coming digital media producers the value of integrating music and sound in all stages of production. A multi-award winning composer, his compositions, musicals, songs, sfx, underscores, and jingles have been heard in short and long form productions for clients such as: CBC Radio, Bravo Television, Palmer Jarvis/DDB, RMCC, Cathay Pacific, McDonald's Special Events, UBC, Florida and California State U, Amnesty International, Virtual Stage, Vancouver Playhouse, Touchstone Theatre, Electric Company Theatre, Vancouver Theatre Sports League, and the Vancouver International Comedy Festival. Patrick and I sit down for a little chat about music and his career.
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Meet the Microsoft Surface Team from Channel 10 on June 26, 2008 24 views / likes
Ever wondered what it would be like to work on the Microsoft Surface team? Exciting? Innovative? Fun!? You bet,...! Actually,... I wonder if they have any roles open,.... :) More: www.surface.com
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TechWare Labs- Thinking Outside the Cube from Channel 10 on June 25, 2008 24 views / likes
Which motherboard should you buy? Where do you get the sweetest case mods? How will you decide which speakers are best for you??? These decisions can be quite daunting without the help of TechWare Labs. Ok, se- there are tons of different product review sites out there but these guys really approach their editorials with passion and humor. It's a fun site to click around on and they are a REALLY fun group of journalists. I sat down with the team to find out why I should listen to them, how they got such a sweet gig and, of course, do they get to keep the stuff???
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JD, Nic, and Brian Podcast - Episode 8 from Channel 10 on June 25, 2008 24 views / likes
This week in the JD, Nic, and Brian Podcast, we talk about Shutter Speed, Nic's new photogaphy show on Channel 10, we discuss talking with bloggers about WorldWide Telescope, and finally JD hints at plans to build a car computer. Links: ShutterSpeed Episode 01 ShutterSpeed Episode 02 Blogger Back Channel Event: World Wide Telescope - AM Session Blogger Back Channel Event: World Wide Telescope Hands on with the Rio iBar Microsoft Surface units Microsoft Surface at the Rio in Las Vegas; Your Virtual Wingman WorldWide Telescope Home Office Live Meeting
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What are Windows Live Agents? from Channel 10 on June 24, 2008 18 views / likes
Or perhaps WHO are these Windows Live Agents I keep hearing about? Glen Allison from the Windows Live Agents team in Silicon Valley answers this question for me and talks about how you can go about creating your very own automated chat-bot. More info: Windows Live Agents: http://agents.live.com/ SDK Info: http://dev.live.com/agents/ Team Blog: http://windowsliveagents.spaces.live.com/ List of Windows Live Agents on WL Gallery
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Happy Tree Friends: False Alarm available June 25th from Channel 10 on June 23, 2008 30 views / likes
Sega brings us Happy Tree Friends: False Alarm which is available for download on June 25th for PC and Xbox LIVE Arcade. The cute, cuddly Happy Tree Friends meet with one horrible, twisted disaster after another and only their friend Lumpy can save them! Armed with a helicopter pack, Lumpy hurls flaming napalm or explosive nitro to blow open areas where his friends may be trapped, or puts them into a deep freeze if they're about to walk into danger, and that's just the beginning. The creators of the popular TV series deliver all the gory yet comedic action the series is best known for in 10 exclusive disaster-filled scenarios, each with three frantic levels and all-new Happy Tree Friends video content. Help save the accident-prone friends from ultimate disaster!
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Bill Gates on Channel 9 from Channel 10 on June 23, 2008 21 views / likes
Bill Gates and Charles Torre got together at TechEd to talk about his transition into the future and the changes in his goals as he goes from driving Microsoft to driving the Gates Foundation. This is a good opportunity to see some of the gears turning behind decisions like putting Ray Ozzie in the CSA seat, how we address competitors, increasing agility while growing, and what developers should be paying attention to this decade and next. You can see the Channel 9 thread here.
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Blogger Back Channel Event: World Wide Telescope from Channel 10 on June 21, 2008 30 views / likes
Recorded LIVE On Tuesday (June 17 2008) a small group of bloggers from across the globe were invited to participate in an online, interactive discussion with Curtis Wong and Jonathan Fay; the gentlemen behind World Wide Telescope. Along with Ambika Singh from the Microsoft team here in Redmond, we placed Curtis and Jonathan in the Channel 10 studios and streamed them live to the web via Ustream with a web chat system powered by Windows Live Translator where they fielded questions about and provided demos of World Wide Telescope. We recorded two sessions to accommodate for global time zones. Here is the PM session recording for bloggers from Eastern Europe and Asia Pacific.
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Spreading the love at Tech Ed from Channel 10 on June 19, 2008 24 views / likes
So, I just spent 2 weeks down in Florida working with Channel 9 and Edge to make videos. It was alot of work, but we got a ton of great stuff which you should check out. However...after a full week of hard-core conferencing, the 9 guys (Dan Fernandez & Brian Keller) and I blew off some steam and decided we're all one big happy family (sorta). You can be our cousin!
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Carbon Grove: Green on-line campaign from Channel 10 on June 18, 2008 18 views / likes
On Earth Day, Microsoft Window’s Internet Explorer launched Carbon Grove, its first green on-line campaign designed to mobilize internet users to push for aggressive reductions in their carbon footprints. On Monday, June 9, 2008, Microsoft extended the campaign to France and will extend the campaign to Germany and Poland by June 13, 2008. Carbon Grove is a carbon footprint reduction reminder service that empowers users to improve the natural world by reducing their impact on the environment. In addition, users also improve the internet environment by using IE 7 with Dynamic Security Protection. The campaign allows internet users to plant a virtual tree in a virtual forest. Internet Explorer will in turn sponsor the planting of up to 250,000 real trees in deforested regions around the globe with its partner, American Forests. To participate in the campaign, users register at the site and follow the simple steps to plant their virtual tree. If IE7 is not already installed on the user’s machine, they will be able to download it for free. Alternatively, users can download a beta version of Internet Explorer 8. As part of the campaign, Carbon Grove will send weekly reminders on how your virtual tree has grown and become shelter for virtual animals. The weekly email reminder will feature a link to the user’s tree, as well as green tips on ways to save the environment in simple but meaningful steps. To plant your virtual tree and help our eco-system, visit www.carbongrove.com.
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MS Auto update from Channel 10 on June 17, 2008 33 views / likes
Bill Gates predicted a computer in every home and on every desk....and now it seems he can go ahead and add "in every vehicle". We did some great coverage of MS Auto at CES and I stopped by for another chat with Velle to see what's new- and when we can have it!
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ShutterSpeed Episode 02 from Channel 10 on June 16, 2008 51 views / likes
Welcome to ShutterSpeed Episode 02 My guests in the studio: Michael Palermiti, Bill Crow an early example of metadata from the 60's On the next episode of ShutterSpeed Art Wolfe gives us a tour of his Seattle gallery and talks about the stories and technical challenges behind some of his favourite photos. Stay tuned. Feedback? Comments? Suggestions? Please let us know via the comments section below or email shutterspeed@on10.net
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Hands on with the Rio iBar Microsoft Surface units from Channel 10 on June 12, 2008 33 views / likes
Kyle Warnick from the Microsoft Surface team was in Las Vegas yesterday for the launch of the Rio iBar Surface units. Kyle and team had their video camera with them and filmed this great demo of the new Surface apps in action for Channel 10. Apart from fun, multiplayer mini-games and informational applications Harrah's have created a unique Surface experience by incorporating video camera's in the ceiling of the bar that allow you to (amongst other things) experiment with social interaction and the ordering of adult beverages,.. what a mix! More info: www.surface.com & the Surface team blog
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Microsoft Surface at the Rio in Las Vegas; Your Virtual Wingman from Channel 10 on June 11, 2008 48 views / likes
Harrah’s Entertainment and Microsoft are unveiling a new interactive entertainment experience with the deployment of six Microsoft Surface units at the iBar in Las Vegas’ Rio Hotel and Casino. Guests in the iBar will be able to play games, order customized drinks for themselves (or that special someone across the room) and send photos and messages to each other via strategically placed video cameras that can be controlled by the Surface units. The iBar Microsoft Surface units will feature eight brand new interactive applications: • Flirt Vegas style by adding a hip ultralounge vibe to the flirting experience. This application allows guests to create an exciting new way to chat and meet people from one Surface to another. Strategically placed video cameras at each Surface add even more energy to the action, allowing guests to interact with old friends, flirt with new acquaintances, and take and send photos across the lounge. • Mixologists are inspired to create and order their own signature cocktails for themselves or to send to that special someone across the room using Surface and Harrah’s intuitive food and beverage application. • Hip-notic describes how guests will feel when kicking back to find and view the latest and most popular online videos with their friends on Surface. • Head Games are taken to a whole new level with Harrah’s creative suite of play-for-fun games. With the unique Surface interface, Harrah’s adds an exciting new take on some old favorites such as High Roller bowling, Dissed multiplayer pickup pinball, and a Last Call musical memory game that encourage the whole group to play together. Leaderboards add excitement as guests compete with one another to see who can climb to the top of the scoreboard. In addition to Harrah’s unique applications and play-for-fun games, the Surface units also feature a photos application and a virtual concierge application developed by Microsoft that Harrah’s customized for its environment. • See and Be Scene is what guests can do as they tour all of Harrah’s Vegas properties and explore attractions in Vegas without leaving their seat at the iBar. • Virtual Vegas aptly describes how guests will take a virtual walk down the Las Vegas strip on Surface, letting their fingers be the guide. Guests will be able to get information on the latest events and attractions at all Harrah’s properties throughout Vegas.
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Silverlight Mobile with John L Scott Real Estate from Channel 10 on June 10, 2008 27 views / likes
Lennox Scott, President and CEO of John L. Scott Real Estate and Sam Chenaur, Microsoft Platform Strategy Advisor, join me in the studio to talk about Silverlight on the mobile device and it's application in the Real Estate industry. Sam walks us though a proof of concept (POC) Silverlight mobile app for John L. Scott Real Estate developed by Microsoft partner, Dr. Neil Roodyn, with the assistance of Loke Uei Tan from the Windows Mobile group.
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