"The Core of Fun" - Raph Koster, President, Areae, Inc. Recently, game designers have been engaged in figuring out just what the heck games are: how they work, what makes them fun, what core elements go into making something what we call a “game” as opposed to a
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“toy” or “a hobby.” Surprisingly, what has started to emerge from this fledgling study is an understanding of the atomic parts that make up game systems – and they turn out to be surprisingly applicable to all sorts of interaction design. Each of these elements can be boiled down into a simple checklist for making your customer experience more entertaining. Learn what the core bits of a game are, and how you can apply them to whatever web site or product you happen to be building!
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