What: Allegiance Wars: Fleet Command is a new aspect of Allegiance, an ongoing event where we will have a persistent world displayed on a map which we refer to as the global map. It combines the traditional Allegiance strategy aspects and adds a new macro aspect in which a Global Commander must make decisions that may result in glorious victory or utter defeat. The global map will change based on fleet movements and battle results. There will be two teams. Each team will have a global commander. The global commanders will draft their teams and those teams will be set for the duration of the event. These teams will be considered the 'global' teams. The commander of a global team can buy fleets, constructors, carriers, and other things that will affect and change the persistent world. Teams can also buy technology that will allow them access to improved forms of combat and will increase the efficiency of their economy. When opposing units meet in a sector on the global map a conflict will result. The conflict's outcome will be determined by an actual game of Allegiance. The loser's units will be removed from the global map while the winner's units will continue on. Each unit on the map, if it has an offensive or defensive capability will be represented by a team in the Allegiance game. For example, if two friendly fleets meet at an enemy outpost, the resulting conflict will be a three team game of Allegiance where two teams are fighting against one. The size of teams in that sector will vary depending on what type of fleet or base is involved in the conflict. The fleets themselves will have a designated commander when the fleet is bought. That commander is tied to that fleet's movements and cannot fight in battles that occur outside that fleet's sector with little exception. The event ends when all aspects of the enemy have been annihilated and removed from the universe. For a more detailed description of Allegiance Wars: Fleet Command, a complete ruleset shall be published and released in due time Requirements You must use your primary callsign. No hiders will be permitted to play in the event. Any attempt to circumvent this rule will result in your elimination from the event. I would recommend that if you plan on changing your primary callsign you do it before submitting your application and you need to declare to both global commanders what callsign you are commonly known by so that the draft can be held fairly. Due to the elevated level of teamwork that will be required, you must be rank 5 or higher in order to participate. If you do not qualify prior to the start of the event you may sign up once you have met this requirement. We will be admitting late joiners each week on Thursdays with the exception of the first week. When: Sign-ups begin June 30, 2008... RIGHT NOW!!! And will end July 25th. Event begins on Aug 1, 2008; first battles Saturday, August 8th. Sign-ups shall be posted in the Community Events forums






















